Post by crimhthanthegreat on Jun 26, 2007 6:12:11 GMT -6
Have any of you ever used this item? And if so how did you use it and how did it work out in your campaign? Again we ran it as magical and not psi, irregardless of the way it is described. Our magic users always wanted to have one of these.
Robe of Scintillating Color
This garment, usable by any class, appears to be a slightly better than average, in material and workmanship, robe. However, once its secret is mastered, it becomes anything but ordinary. Mastery of the robe’s powers takes great mental concentration, so the minimum unmodified total of intelligence and wisdom needed to master its capabilities is 25. If the minimum requirement is met, it is a wondrous item to possess. By concentrating on it, the wearer can cause it to form scintillating bands of color that form a dazzling pattern. This pattern causes the wearer to be 5% (-1 on 20-sider) harder to hit, the effect being cumulative. Therefore, after 5 melee rounds, the wearer is 25% harder to hit (-5), and so on. Further, any creature or person that looks at it has the same chance (5%) per round, of becoming hypnotized. Again, the effect is cumulative. For instance, looking at it for four melee rounds means that the looker has a 20% chance of becoming hypnotized, and subject to the commands of the wearer. When it is used in a non-combat situation, where turns are longer (remember, one turn contains 10 melee rounds), there is a 20% base chance of becoming hypnotized, with an additional 5% per turn increase. Any magic user that becomes hypnotized by the robe who has an intelligence of 17 or 18 has a 10% or 20% chance, respectively, of going permanently insane.
Robe of Scintillating Color
This garment, usable by any class, appears to be a slightly better than average, in material and workmanship, robe. However, once its secret is mastered, it becomes anything but ordinary. Mastery of the robe’s powers takes great mental concentration, so the minimum unmodified total of intelligence and wisdom needed to master its capabilities is 25. If the minimum requirement is met, it is a wondrous item to possess. By concentrating on it, the wearer can cause it to form scintillating bands of color that form a dazzling pattern. This pattern causes the wearer to be 5% (-1 on 20-sider) harder to hit, the effect being cumulative. Therefore, after 5 melee rounds, the wearer is 25% harder to hit (-5), and so on. Further, any creature or person that looks at it has the same chance (5%) per round, of becoming hypnotized. Again, the effect is cumulative. For instance, looking at it for four melee rounds means that the looker has a 20% chance of becoming hypnotized, and subject to the commands of the wearer. When it is used in a non-combat situation, where turns are longer (remember, one turn contains 10 melee rounds), there is a 20% base chance of becoming hypnotized, with an additional 5% per turn increase. Any magic user that becomes hypnotized by the robe who has an intelligence of 17 or 18 has a 10% or 20% chance, respectively, of going permanently insane.