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Post by Deleted on Apr 11, 2022 17:37:50 GMT -6
Story tellers are always careful to point out that the reputed dungeons lie in close proximity to the foundations of an older, pre-human city, to the graveyard, and to the sea. – Dr. J. Eric Holmes
Good information, in my mind, fulfils two purposes: it is suggestive of a broader context instead of over-describing it, and it is conductive to its purpose – some of which serves to evoke a certain mental image, but more often to encourage action [i.e., an epistemological proposition for the better half of the game table?]. - Melan, Zothay, p. 2
Not merely an underground site or a lair, not sane, the underworld gnaws on the physical world like some chaotic cancer. —Jason Cone, Philotomy’s Musings, p.22
With aplomb, a DM could run the table with just these three, but what are some others?
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skars
Level 6 Magician
Posts: 407
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Post by skars on Apr 11, 2022 20:28:48 GMT -6
The outside of the Tower is made of very smooth obsidian. On one side of the tower is a door which is made of a slab of dark green jade. The Tower is 150 feet tall and is circular. On close inspection you will note that the door seems to be 'bleeding' from eleven different 'wounds'. -Dave Emigh (Judges Guild, "Tower of Ulission")
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Post by tetramorph on Apr 12, 2022 7:31:37 GMT -6
One of the things stressed in the original game of D&D was the importance of recording game time with respect to each and every player character in a campaign. In AD&D it is emphasized even more: YOU CAN NOT HAVE A MEANINGFUL CAMPAIGN IF STRICT TIME RECORDS ARE NOT KEPT. - Gygax, DMG
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Deleted
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Post by Deleted on Apr 12, 2022 19:15:11 GMT -6
I just found that quote, p.37. It's in All CAPS alright!
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Post by Deleted on Apr 16, 2022 6:43:10 GMT -6
"We have attempted to furnish an ample framework, and building should be both easy and fun. In this light, we urge you to refrain from writing for rule interpretations or the like unless you are absolutely at a loss, for everything herein is fantastic, and the best way is to decide how you would like it to be, and then make it just that way!" ~ Underworld & Wilderness Adventures (1974) Afterword
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Post by tombowings on Apr 16, 2022 7:04:49 GMT -6
They provide the framework around which you will build a game of simplicity or tremendous complexity — your time and imagination are about the only limiting factors, and the fact that you have purchased these rules tends to indicate that there is no lack of imagination — the fascination of the game will tend to make participants find more and more time.
- Men & Magic p. 4
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Post by capvideo on Apr 21, 2022 10:49:12 GMT -6
“If you wish to know more about Dungeons & Dragons, for some reason, you can find D&D paraphernalia at many hobby and game stores, or you may write to Mr. Gygax’s company, TSR Hobbies, Inc., at Box 756, Lake Geneva, Wisconsin 53147. Among numerous other things, they offer a monthly magazine called The Dragon, which I understand is principally useful in obfuscating such portions of the game as you think you already understand.”—Cecil Adams, The Straight Dope
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Post by jeffb on Apr 24, 2022 17:18:34 GMT -6
Well I'm not sure about one sentence, but this gets my mind working
"The Realm of mankind is narrow and constricted. Always the forces of Chaos press upon it's borders seeking to enslave it's populace, rape it's riches and steal it's treasures.."
And of course, my Sig lines
"D&D was meant to be a free-wheeling game, only loosely bound by the parameters of the rules." Tim Kask, Foreword, Eldritch Wizardry 1976
"Maybe I'm just getting too old to want to have to deal with a heap o' rules and the steaming heap o' rules lawyers who go with them."-Gary Gygax
"...why have us do any more of your imagining for you?" OD&D- Afterward-Volume III
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Post by makofan on Apr 24, 2022 18:04:16 GMT -6
Probably Gary's words in the forward to Holmes; it's about the spirit of the game
Those wargamers who lack imagination, those who don't care for Burroughs' Martian adventures where John Carter is groping through black pits, who feel no thrill upon reading Howard's Conan saga, who do not enjoy the de Camp & Pratt fantasies or Fritz Leiber's Fafhrd and the Gray Mouser pitting their swords against evil sorceries will not be likely to find DUNGEONS AND DRAGONS to their taste. But those whose imaginations know no bounds will find that these rules are the answer to their prayers.
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Deleted
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Post by Deleted on Apr 26, 2022 14:20:03 GMT -6
[Regards campaign, adventure, dungeon, set piece, NPC, zine, or art creation] His struggle toward the realization is a series of efforts, pains, satisfaction, refusals, decisions, which also cannot and must not be fully self-conscious, at least on the esthetic plane - Marcel Duchamp Gygax said RPG activity is not an art, but I couldn't resist quoting the master painter as exemplar regards the creative process.
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Post by dicebro on Apr 27, 2022 10:43:57 GMT -6
“[W]ing it as best you can” Tim Kask from the Forward of Supplement IV
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Post by plethon on Apr 27, 2022 11:11:52 GMT -6
"There should be no 'natural laws' which are certain." Gygax from lbb vol. 3, p. 24.
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Post by DungeonDevil on Apr 30, 2022 1:35:48 GMT -6
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Post by captainjapan on May 1, 2022 7:03:49 GMT -6
In the Good Old Days, the days of the original three books of the Dungeons & Dragons game, the number of variants on the rules was roughly equal to X,where X was the number of players in the game.
-Paul Craybaugh, Dragon #109
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jonsalway
Level 1 Medium
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Posts: 23
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Post by jonsalway on May 15, 2022 9:42:46 GMT -6
"Fight on!"
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Post by rredmond on May 16, 2022 8:32:22 GMT -6
"We have attempted to furnish an ample framework, and building should be both easy and fun. In this light, we urge you to refrain from writing for rule interpretations or the like unless you are absolutely at a loss, for everything herein is fantastic, and the best way is to decide how you would like it to be, and then make it just that way!" ~ Underworld & Wilderness Adventures (1974) Afterword Username checks out. What a great thread!
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