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Post by thegreyelf on Mar 16, 2022 7:38:33 GMT -6
Just a few thoughts I had. Mostly geared towards my own O.G.R.E.S. iteration, but with direct links and paths to AD&D, where the Illusionist really started the idea of a specialist wizard. It's too much to reproduce here, but it's an idea of how one could do a legit specialist wizard in AD&D, OD&D, even B/X or BECMI, in a pretty simple and straightforward way, using the tools we have available now (namely, the O.G. 3.x SRD) elflairgames.blogspot.com/2022/03/specialist-wizards-in-ogres-and-old.html
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Post by tombowings on Mar 17, 2022 2:53:20 GMT -6
If I were going to implement specialist wizards in an old school game, I would:
* Require a score of 15 or more in a specific ability. * Increase chance to learn spell inside the specialized school by 25%. * Defense the level of all spell inside the specialized school by 1. Fireball would, therefore, become a 2nd-level spell. * Ban the use of two opposing schools.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 17, 2022 16:18:23 GMT -6
*Require a large, color-coded hat to signify school.
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Post by doublejig2 on Mar 17, 2022 16:19:22 GMT -6
Or, a tattoo, or a specific gesticulation or phrase!
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Post by tkdco2 on Mar 18, 2022 16:18:39 GMT -6
How about specialty priests as well? But there are so many variations of those, it would be a lot of work.
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Post by thegreyelf on Mar 18, 2022 16:43:40 GMT -6
How about specialty priests as well? But there are so many variations of those, it would be a lot of work. Yeah, since I was mostly going with the idea for the O.G.R.E.S. fantasy game I'm working on, and I don't differentiate between arcane and clerical magic in it, it wasn't necessary. I also feel like AD&D 2e did specialty clerics already, just fine, with the spheres of influence and granted abilities.
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