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Post by robertsconley on Dec 24, 2021 10:01:48 GMT -6
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Deleted
Deleted Member
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Post by Deleted on Dec 24, 2021 12:00:39 GMT -6
First link is not functioning...
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Post by robertsconley on Dec 24, 2021 14:54:08 GMT -6
First link is not functioning... Fixed, thanks for the heads up.
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Post by cometaryorbit on Dec 24, 2021 17:15:52 GMT -6
Cool!
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ThrorII
Level 4 Theurgist
Posts: 117
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Post by ThrorII on Dec 24, 2021 17:31:17 GMT -6
Thank you! I'll be downloading this soon!!
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Post by tdenmark on Dec 24, 2021 19:36:57 GMT -6
Even though Greyhawk isn't my favorite D&D setting, that is one stunning map. Thanks for the hi-rez digital version.
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Post by asaki on Dec 24, 2021 21:08:17 GMT -6
Oh, that's very cool.
Wondering, if I printed the B&W out at 100%, how long it would take me to fill in with colored pencil...
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Post by tdenmark on Dec 25, 2021 2:02:05 GMT -6
Seeing the 6 mile hex version really put into context one of the problems with Greyhawk: it is too big.
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Post by Red Baron on Dec 25, 2021 10:24:32 GMT -6
Seeing the 6 mile hex version really put into context one of the problems with Greyhawk: it is too big. Greyhawk is the perfect size for making the "high level" travel options (magic carpets, brooms, dragons, hippogriffs, etc.) meaningful. 30+ hexes per day is too much for the Wilderlands, but just right for Greyhawk.
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ThrorII
Level 4 Theurgist
Posts: 117
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Post by ThrorII on Dec 25, 2021 12:11:59 GMT -6
Seeing the 6 mile hex version really put into context one of the problems with Greyhawk: it is too big. That is actually a feature of Greyhawk. The entire continent is not expected to be used (in my opinion), you choose a region (Sheldomar Valley, Great Kingdom, Veluna-Furyondy, etc) and use that as your "campaign world". Each region has a different flavor. However, as others have said, at higher levels with magical travel, you can then expand the campaign world.
At least that is how I've always used it.
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Post by tdenmark on Dec 25, 2021 12:29:15 GMT -6
Seeing the 6 mile hex version really put into context one of the problems with Greyhawk: it is too big. That is actually a feature of Greyhawk. The entire continent is not expected to be used (in my opinion), you choose a region (Sheldomar Valley, Great Kingdom, Veluna-Furyondy, etc) and use that as your "campaign world". Each region has a different flavor. However, as others have said, at higher levels with magical travel, you can then expand the campaign world. At least that is how I've always used it.
I'm trying to remember the article that convinced me of how much smaller a campaign setting should be. I've experienced it in my own campaigns when I've made the world too big. I can see the point for high level adventures once characters have all kinds of ways to travel vast distances. One of the complaints about my Warriors of the Red Planet RPG is that Barsoom is too big, particularly for lower level characters. In that case I don't know, flying ships are plentiful in that setting.
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ThrorII
Level 4 Theurgist
Posts: 117
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Post by ThrorII on Dec 25, 2021 22:47:22 GMT -6
My last D&D campaign (19 sessions/10 months) was set in the Sheldomar Valley region of Greyhawk. That was a large enough region for my players to feel free to roam, but small enough that I could manage it. But I wouldn't use a region larger than that. Ten years ago I ran a game set in Verbobonc/Gnarley Forest. That was a very small region-campaign, but the players loved it and felt very attached to the 'world'.
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Deleted
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Post by Deleted on Dec 26, 2021 7:38:48 GMT -6
Seeing the 6 mile hex version really put into context one of the problems with Greyhawk: it is too big. I think with a world like Greyhawk or Mystara, both of which are honking enormous, I'd want to micro-focus on one region or culture and try to run an entire campaign there.
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Post by jeffb on Dec 26, 2021 8:20:02 GMT -6
I like the sizeable settings, if I'm going to be using a pre-made setting.
If I need a desert, or polar ice caps or whatnot for a an adventure idea- then having one be something alien to the PCs and far,far away just works better than something like The Known World, where the kitchen sink is just too close together (Ylaruam/Soderfjord Kingdoms for example). Yes , in theory you can explain it away as a fantasy world, but that doesn't usually work as well in practice, unless it is some magic blasted warping landscape like the continent of Xen'Drik in Eberron.
When I'm doing homebrew and I need that drastic change in culture and climate, and I just have not built out far enough to make it seem plausible in the game fiction- things can get hokey and fall apart. So bigger is better, but use only what you need.
P.S. Thank you Rob!
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Post by howandwhy99 on Dec 26, 2021 22:56:52 GMT -6
I think with a world like Greyhawk or Mystara, both of which are honking enormous, I'd want to micro-focus on one region or culture and try to run an entire campaign there. Agreed. I think Greyhawk was the original multi-campaign setting. A style Forgotten Realms later copied. It's too big for one campaign's needs, in general. I count 10 separate campaign areas of more or less sufficient size. But It is cheating to get there. You can't really start a campaign at level 1 at the bottom of the Azure Sea or in the Sea of Dust.
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Post by DungeonDevil on Dec 27, 2021 0:29:00 GMT -6
In my sheer excitement I was on the verge of uploading one of these spectacular maps to Office Depot to print out a MASSIVE copy on polypropelene as a companion to my recently-received Outdoor Survival map, but... I just casually perused the maps and noticed that WHITE FANGED BAY is missing the "I". It makes me wonder if there are any other errors which should be addressed. So close to perfection, it's still a thing of beauty!
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Post by robertsconley on Dec 27, 2021 10:56:46 GMT -6
I applied more errata. Fixing up settlement symbols because of the lack of clarity in the original scan. Also restored the missing i in White Fanged Bay. Finally I sorted out the issue with the mountain and forest fills in the SVG file. They are now present.
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Post by robertsconley on Dec 27, 2021 11:01:17 GMT -6
I just casually perused the maps and noticed that WHITE FANGED BAY is missing the "I". It makes me wonder if there are any other errors which should be addressed. When it came to the text I focused mostly on the settlement names and other that were a smaller font size. They had the highest degree of tracing issues. I was surprised to see the I missing but was able to fix it up. In my sheer excitement I was on the verge of uploading one of these spectacular maps to Office Depot to print out a MASSIVE copy on polypropelene as a companion to my recently-received Outdoor Survival map, but... That sounds awesome. So I tried to do to spot error is put a scan on a layer and align it with the vector drawing. Then I turned off one layer and turned it back on. Most of the error appeared as blinks as things shifted around. The good news that with the SVG file now complete people don't have to wait on me. So close to perfection, it's still a thing of beauty! Appreciate the compliment. If you spot anything else let me know. meanwhile the PDF has been updated to Version 12c.
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Deleted
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Post by Deleted on Dec 27, 2021 11:59:24 GMT -6
I think to campaign well with these glorious maps, one might add Gygax's own Sagas & Greyhawk stories to Appendix N.
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