Post by howandwhy99 on Dec 10, 2021 9:15:51 GMT -6
Pretty simple: Do you change your XP awards based upon the equipment monsters have on hand?
If anyone has a published reference they wish to post, that would be nice. Any rule or interpretation. As well as personal preference.
I am interested in seeing how referees reward XP for combat in the game. How we balance our monsters for proper rating and awards.
Personally, I like to treat treasure as its own reward. Game resources. Useful, but seemingly ubiquitous like a freshwater stream and the fish within. But I do not discount how items, environments, and strategies affect potential outcomes and the rating of difficulties.
I award xp for hit die of monsters defeated and treasure traded in for GP. I give No xp for magic. General “equipment” obtained from underworld monsters would not have any value on the surface. Therefore, would not count as treasure. Hope this helps!
Last Edit: Dec 10, 2021 12:48:55 GMT -6 by dicebro
“My problem is with the entertainment value of the RPG industry; in that regard I feel they’re entertaining people to death.” - Robert J. Kuntz
There are no rules, except for the rule that there are no rules. - ?
Post by howandwhy99 on Dec 10, 2021 18:29:08 GMT -6
Somehow the poll tanked. If a mod could fix this I would appreciate it.
For another perspective, consider fighting PC classed NPC who was found as a slave. Tied up. No items or armor of any kind. But uninjured (newly captured). Most DM I know would limit or remove the XP award. How people choose to handle these varying situations.
Marv / Finarvyn DCC playtester (2011) S&W WhiteBox author (2009) C&C playtester (2003) Builder of the TrollBridge for T&T; Amber Diceless player since 1993 OD&D Player since 1975; Metamorphosis Alpha since 1976
"Don't ask me what you need to hit. Just roll the die and I will let you know!" - Dave Arneson
I've generally let XP awards stand even if they were won cheaply or without risk, like murdering a shackled NPC. I figure it's a bit of a Highlander thing, the XP just flows to the victor without prejudice.
It's rarely the case the players come across anything I've planned that would make that a problem of abuse, and if a situation comes up randomly then that's just part of the game, to recognize an opportunity and weigh the risk vs reward vs consequences.
Even back when I ran a weekly game, the players needed all the help they could get with XP. Like the time they randomly rolled a wilderness encounter and ended up nabbing most of a Class A treasure defended by about 6 bandits while the rest were off banditing, everyone celebrated and knew not to look a gift horse in the mouth. The next one might kill them all.
Last Edit: Dec 11, 2021 19:25:58 GMT -6 by Starbeard