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Post by howandwhy99 on Dec 10, 2021 9:15:51 GMT -6
Pretty simple: Do you change your XP awards based upon the equipment monsters have on hand?
If anyone has a published reference they wish to post, that would be nice. Any rule or interpretation. As well as personal preference.
I am interested in seeing how referees reward XP for combat in the game. How we balance our monsters for proper rating and awards.
Personally, I like to treat treasure as its own reward. Game resources. Useful, but seemingly ubiquitous like a freshwater stream and the fish within. But I do not discount how items, environments, and strategies affect potential outcomes and the rating of difficulties.
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Post by Deleted on Dec 10, 2021 9:25:37 GMT -6
You mean like a regular Hobgoblin as opposed to a Hobgoblin with a Vorpal Blade?
It's an interesting premise, but the general rule of thumb is that the magical item itself is considered a huge reward, worth perhaps more than additional xp would be.
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Post by dicebro on Dec 10, 2021 12:47:40 GMT -6
I award xp for hit die of monsters defeated and treasure traded in for GP. I give No xp for magic. General “equipment” obtained from underworld monsters would not have any value on the surface. Therefore, would not count as treasure. Hope this helps!
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Post by howandwhy99 on Dec 10, 2021 18:29:08 GMT -6
Somehow the poll tanked. If a mod could fix this I would appreciate it.
For another perspective, consider fighting PC classed NPC who was found as a slave. Tied up. No items or armor of any kind. But uninjured (newly captured). Most DM I know would limit or remove the XP award. How people choose to handle these varying situations.
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Post by rredmond on Dec 10, 2021 18:49:37 GMT -6
Hey howandwhy99 I can delete the poll, but it looks like you have to start another thread to get a new poll. Or hopefully another Mod can fix it.
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Post by Finarvyn on Dec 10, 2021 20:01:03 GMT -6
I think I can fix it. Seems to work for me.
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Post by hamurai on Dec 11, 2021 1:53:06 GMT -6
I might increase XP if the gear is not lootable afterwards. If it is, the gear is its own reward.
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Post by tombowings on Dec 11, 2021 6:32:01 GMT -6
Gear is its own reward, unless it is sold, then it become treasure (XP).
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Post by Starbeard on Dec 11, 2021 19:25:36 GMT -6
I've generally let XP awards stand even if they were won cheaply or without risk, like murdering a shackled NPC. I figure it's a bit of a Highlander thing, the XP just flows to the victor without prejudice.
It's rarely the case the players come across anything I've planned that would make that a problem of abuse, and if a situation comes up randomly then that's just part of the game, to recognize an opportunity and weigh the risk vs reward vs consequences.
Even back when I ran a weekly game, the players needed all the help they could get with XP. Like the time they randomly rolled a wilderness encounter and ended up nabbing most of a Class A treasure defended by about 6 bandits while the rest were off banditing, everyone celebrated and knew not to look a gift horse in the mouth. The next one might kill them all.
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