I have two games planned for next year, the main one being a traditional sandbox campaign using Swords & Wizardry character generation, but before that, in early January, I'd like to propose a Braunstein scenario set in Morrowind for the 20th anniversary of that game's initial release. The scenario will be called Merchants of Balmora and will center around the titular merchants in their quest to become the wealthiest in town and to crush the competition by any means. (The fierce eastern frontier of Morrowind knows not the kindness or scruples of decadent Cyrodiil and the Imperial West.)
Like my previous poll-based OD&D game, this game is experimental and of a format not usually seen or talked about in pBp. Braunstein is a free-form format without player-facing mechanics or procedures outside of a brief character bio and some attributes and personal goals. Unlike in a cooperative RPG style game, your characters will often have objectives at odds with one another, and much of the game will take place "in the referee's room" via DMs, between individual players and myself. Subterfuge, trickery, thievery and all manner of illicit procedures are to be expected. Go for the jugular and get those Septims, people! This is a wargames scenario. Or perhaps you're the silver-tongued devil who wins over hearts, minds and pocket books the honest way. It might work, sure. If only the competition had your scruples...
Anyone interested in a game like this, please post here and let me know. Feel free to ask questions, as this is an unusual proposal and I'm sure you have a few. Thank you for your time.
To piggyback off my own thread to pitch a more general idea - how on board are we around here with "Pre D&D" style adventure game formats in general? This board has a dedicated subforum for it, so it seems an ideal pbp game format to play around with, no? I'm toying around with a few "free kriegspiel" scenarios ranging from Jules Verne based to "Star Wars" after this one.
We spoke about this previously--I'm interested, and may be able to wrangle another before then also.
Good to see you here. I recall our discussion. The more the merrier of course. If I end up getting enough for both this and my Swords & Wizardry game, I will run both simultaneously and post on alternating days.
To reiterate and clarify, this game will be ran more or less Free Kriegspiel, but I'll be using a rough approximation of the d100 based skill and attribute mechanics present in TES III. In a nutshell, think of this as similar to Chaosium's basic system. If your merchant has an Alchemy skill of 80 you can assume that character would succeed at successfully brewing potions most of the time.
You will have access to your character's stats and can make decisions about what they ought to do based off these if you wish, but these won't be brought up narratively in the game at all. I will handle all that myself to engender the "HUD free" experience.
For those interested, I haven't forgotten about this proposed idea by any stretch. It's just that, due to the unorthodox format, I'll not be getting it swinging with fewer than eight players, which might or might not manifest. It's just the nature of the thing. It's going to be a shorter, broader, more freeform style of game than the S&W campaign I am running, by design. For that reason, more players and a slower progression. That's how I understand Braunstein.