Post by rredmond on Jan 30, 2021 9:58:28 GMT -6
So I'm not really sharing this for the recruitment aspect, but for the creativity aspect (Though of course OD&D and Unseen Servant share plenty of members back and forth!) It's just pretty creative and wanted to share:
The post is here: www.unseenservant.us/forum/viewtopic.php?f=21&t=10777
Content of the post below:
X Minus One, an anthology science fiction (SF) campaign that could be many things - an exploration of inner and outer space, a pulp fiction satire, a space opera, a retro-future science fiction tale. The game is inspired by classic SF literature, themes and art, and their modern book and media descendants.
Players will start singly or in pairs in their initial story-line and setting, intertwining to eventually come together as a party. The game is character-driven, role playing is encouraged, and plots will emerge. It is not a dungeon or hex crawl in a different environment. Players can let me know if they have a preferred SF setting in which to start (e.g. dystopian, utopian, past-current-near-or-far future earth, alien world, asteroid, ringworld, spaceship, AI, whatever...) and I can weave it into the overall campaign.
Character races are wide open, from human to mutant to alien to robot, as are professions. Characters can be heroic or an everyman; regardless of who, something will happen and they’ll be on their way to adventure. Races or profession may drive the world choice or plot.
The rule set (I'm into story more than rules) is Gamma World 2e, because it's rules-light and close enough to AD&D 1e that anyone can get it. The game is not post-apocalyptic (though there could be such a setting among the others.) Knowledge of rules isn't necessary per se; I can share relevant charts or pages if one would like.
I have some players, but given the nature of the campaign can take more. The game is open ended by design, driven by player preference, not limited by a mechanic or predetermined setting, and will by story evolve organically into a "party" from the solo and duo beginnings. Those who played in or know of my Call of Cthulhu campaign will recognize the approach.
Where is Your Story?
A Ringworld
A Floating City
A Dying Planet
Starship
Dystopian City Planet
Robot World
A Generation Ship
Our Earth of today?
Or a setting from your favorite science fiction stories - Arrakis, Majipoor, Trantor, Pern, Caprica, Coruscant, Mongo, Gallifrey, Barsoom, Thanagar, Cybertron, Annares, or others?
The post is here: www.unseenservant.us/forum/viewtopic.php?f=21&t=10777
Content of the post below:
X Minus One, an anthology science fiction (SF) campaign that could be many things - an exploration of inner and outer space, a pulp fiction satire, a space opera, a retro-future science fiction tale. The game is inspired by classic SF literature, themes and art, and their modern book and media descendants.
Players will start singly or in pairs in their initial story-line and setting, intertwining to eventually come together as a party. The game is character-driven, role playing is encouraged, and plots will emerge. It is not a dungeon or hex crawl in a different environment. Players can let me know if they have a preferred SF setting in which to start (e.g. dystopian, utopian, past-current-near-or-far future earth, alien world, asteroid, ringworld, spaceship, AI, whatever...) and I can weave it into the overall campaign.
Character races are wide open, from human to mutant to alien to robot, as are professions. Characters can be heroic or an everyman; regardless of who, something will happen and they’ll be on their way to adventure. Races or profession may drive the world choice or plot.
The rule set (I'm into story more than rules) is Gamma World 2e, because it's rules-light and close enough to AD&D 1e that anyone can get it. The game is not post-apocalyptic (though there could be such a setting among the others.) Knowledge of rules isn't necessary per se; I can share relevant charts or pages if one would like.
I have some players, but given the nature of the campaign can take more. The game is open ended by design, driven by player preference, not limited by a mechanic or predetermined setting, and will by story evolve organically into a "party" from the solo and duo beginnings. Those who played in or know of my Call of Cthulhu campaign will recognize the approach.
Where is Your Story?
A Ringworld
A Floating City
A Dying Planet
Starship
Dystopian City Planet
Robot World
A Generation Ship
Our Earth of today?
Or a setting from your favorite science fiction stories - Arrakis, Majipoor, Trantor, Pern, Caprica, Coruscant, Mongo, Gallifrey, Barsoom, Thanagar, Cybertron, Annares, or others?