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Post by DungeonDevil on Dec 4, 2020 18:11:49 GMT -6
Among the Realms of Ancient LightSet in the 32nd century, Mankind has fanned out among the stars to settle ten thousand worlds. We have conquered and surpassed the very speed of light itself to witness marvels on the other side of the galaxy. We left the crowded confines of Mother Earth to venture far, brave many dangers, and even encounter other intelligent life with whom we have forged strong friendships. However, no matter how much we have achieved, the cruelty of Deep Space reminds us of our ever-present mortality: one mistake, one trivial slip, a split-second of carelessness, and oblivion awaits with open arms. Do you think you have what it takes to be a star-pilot or a score of other lifepath options? Only the bold may travel... AMONG THE REALMS OF ANCIENT LIGHT!
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Post by DungeonDevil on Dec 5, 2020 8:53:12 GMT -6
TABLE OF CONTENTS WHAT IS "AMONG THE REALMS OF ANCIENT LIGHT"?, 13 WHAT IS A ROLEPLAYING GAME?, 13 EQUIPMENT NEEDED TO PLAY THE GAME, 14 THE ALEA UNA GAME SYSTEM, 17 TECHNICAL TERMINOLOGY, 19 SCALE (TIME & SPACE), 19 CREATING A PLAYER-CHARACTER, 20 EXAMPLES OF THE USE OF PHY AND MEN SCORES, 22 POLISHING A PLAYER CHARACTER, 23 SENTIENT ALIEN RACES, 24 NEPHELOIDS, 24 DENDROIDS, 31 THALASSIANS, 32 AMOEBOIDS, 35 PYRONOMES, 35 LITHIONS, 35 MANTAS, 35 PRIMORDIALS, 36 YAHGIANS, 36 Elytroids, 41 LAMASHTIANS, 41 LASIANS (Daseians), 45 LIFEPATHS, 46 SPACE MARINE RANKS, 47 SPACE FORCE RANKS, 47 SKILLS, 47 HALF-RANKS (OPTIONAL), 48 EXAMPLE COMBAT SKILLS, 48 EXAMPLE OPERATION SKILLS, 51 OBDURACY RATINGS, 52 SCIENCE SKILLS, 55 EXAMPLE SCIENCE SKILLS, 55 SOCIAL SKILLS, 55 SURVIVAL SKILLS, 55 ARTS & ENTERTAINMENT, 55 MAINTENANCE/REPAIR, 56 PSIONICS, 59 PSION DETECTION (PD), 59 BIO-DETECTION (BD), 60 TELEPATHY, 60 TELEMPATHY, 61 TELEKINESIS, 61 PYROKINESIS, 61 PSIONIC ATTACKS, 62 MIND-LOCK, 62 MIND-OVERLOAD, 62 MIND-KILL, 62 CEREBRAL DETONATION, 62 PSI-PUSH, 62 PSI-FIST, 62 PSI-KNIFE, 63 PSIONIC DEFENCES, 63 PSI-ARMOUR, 63 ENVIRONMENTAL MASTERY, 64 SOMATIC ALTERATION, 64 Revivify , 64 Underwater respiration (Ichthyomorph, Branchiation), 64 PolyMorph, 64 Heal, 65 Regeneration, 65 Chitin, 65 Star-Chitin (Silkie), 66 MOVEMENT, 66 Fleetfoot/Swiftswim, 66 Highjump/Farjump, 67 BIO-SUSPENSION, 67 PSI-TRANSFERENCE, 67 WEAPONRY, 68 ENERGY WEAPONS, 68 NON-ENERGY WEAPONS, 73 PRIMITIVE WEAPONS, 74 STARSHIP WEAPONRY, 74 ARMOUR & PROTECTION, 75 ELECTRO-SHIELD, 75 COMBAT MECHARMOUR, 75 STARSHIP ARMOUR and PROTECTION, 75 PLASTI-ARMOUR, 76 OTHER EQUIPMENT and TECH, 76 PLAYER CHARACTER RECORD, 78 CLONES, 79 MUTANTS, 80 ROBOTS, 80 AgriBots, 81 EngBots, 81 EntBots, 81 LiftBots, 81 MedBots ("DocBots"), 81 MicroBots ("MiniBots"), 81 MilBots, 82 NanBots, 82 NavBots, 82 ScoutBots, 82 SecBots, 85 SimBots, 85 StuBots, 85 VoxBots, 85 INTERPERSONAL COMBAT, 86 Surprise , 86 Initiative, 87 THE SETTING (THE "CAMPAIGN"), 88 LANGUAGE, 92 CURRENCY, 93 SUBCUTANEOUS BANKING TATTOO, 94 BELIEF, SPIRITUALITY, FAITH, 97 MAPPING SPACE, 98 TRI-DEE STARCHARTS, 99 INHABITED SPACE, 101 SPACELANES AND GALACTIC NODES, 102 CREATING A STAR SYSTEM, 103 EXAMPLE WORLDS, 106 MAKING A STARSHIP , 109 SHIPS, 109 MECHSHIPS, 109 BIOMECH SHIPS, 111 CIVILIAN vs. MILITARY SHIPS, 112 SHIPS' POWER SOURCES, 112 SHIP IDENTIFICATION , 112 MECHSHIP CREWS, 113 FTL MECHSHIP CLASSES, 113 ASTROGATIONAL COMPUTATION TIMES (Civilian Vessels), 117 ASTROGATIONAL COMPUTATION TIMES (Military Vessels), 118 BIOMECH SHIP TRAVEL , 118 THE PHILOSOPHY OF PSYCHOSPACE, 120 THE APPEARANCE OF PSYCHOSPACE, 123 DARK PSYCHE, 123 PSYCHONAUT ASCENSION, 124 THE RITUAL OF ASCENT, 124 THE RITUAL OF ENTERING PSYCHOSPACE, 124 THE RITUAL OF LANDING, 124 OTHER KINDS OF VESSELS, 125 SOLAR SAIL SHIPS, 125 SEEDSHIPS , 125 GENERATION SHIPS, 125 VON NEUMANN PROBES, 126 DARKMATTER SHIPS , 126 DEEPSTEALTH VESSELS (DSVs), 126 SAMPLE DETAILED SHIP RECORD, 128 SIMPLE SPACE BATTLES, 131 Suggested Organisation of a Space Force, 132 EXAMPLES of COMBAT, 132 CONFLICT RESOLUTION ON LARGER SCALES, 133 1:1 SCALE SHIP BATTLES (DOGFIGHTS) , 133 SURPRISE, 133 INITIATIVE, 134 ATTACKS, 134 SHIELDS and HULL, 134 SHIELD VALUES, 135 HULL VALUES, 135 EVASION RATING, 137 CRIPPLED SHIPS IN ORBIT, 137 CALLED TARGETS, 138 CHASES, PURSUIT, 138 OTHER TECHNOLOGY, 140 GRAV-CHARIOT, 140 GRAV-BIKE, 141 DODpod, 141 CRYOPOD, 142 ADVENTURE SCENARIO IDEAS, 143 ALIEN BEAST GENERATION, 145 Example Beast Stat Blocks, 148 MYSTERY ON KOIOS: An Adventure Setting, 152
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