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Post by rredmond on Jan 31, 2022 8:22:10 GMT -6
Hey Dizzy! It's been a while, good to see you
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Post by dizzysaxophone on Feb 1, 2022 11:52:59 GMT -6
Hey Dizzy! It's been a while, good to see you Thanks rredmond! Glad to Pop back in. Finally settled in in Iowa and looking to get back into gaming!
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Post by tetramorph on Apr 7, 2022 18:40:08 GMT -6
So, what if I wanted to us the OS board but the map was 25m instead of 5m per hex? What if the symbols were cities, towns and villages (roughly) instead of villages, castles and lairs? Then I would need this: I would need to divide the thing into 25 subsections (5X5), blow those up, and add sub-hexes 5 per super-hex. Yeah, that would be rad. But I don't know how. And I know I would need something like photo shop, and I don't own that. Could anyone do something like that for me? robertsconley?
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skars
Level 6 Magician
Posts: 407
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Post by skars on Apr 7, 2022 21:43:23 GMT -6
So, what if I wanted to us the OS board but the map was 25m instead of 5m per hex? What if the symbols were cities, towns and villages (roughly) instead of villages, castles and lairs? Then I would need this: I would need to divide the thing into 25 subsections (5X5), blow those up, and add sub-hexes 5 per super-hex. Yeah, that would be rad. But I don't know how. And I know I would need something like photo shop, and I don't own that. Could anyone do something like that for me? robertsconley? Have you thought about just doing a 7 hex "megahex" overlay?
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Post by tetramorph on Apr 8, 2022 8:35:38 GMT -6
skars, treat me like I don't understand what you're talking about. How does a 7 hex "megahex" overlay give me what I am looking for? I want 5 per hex, not save. And I want sub hexes, not mega hexes.
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Post by derv on Apr 8, 2022 12:18:43 GMT -6
So, what if I wanted to us the OS board but the map was 25m instead of 5m per hex? Yeah, that would be rad. But I don't know how. You can basically treat the OS hexes as any distance that is most useable for you. Personally, I prefer 6 mile hexes, so I like to use 72 mile super hexes. This would contain twelve 6 mile hexes across and typically allows for a week worth of travel by foot. What you need to do is number and letter your OS board. A to Z across the top and 1 to 50 (? or whatever?) down the side. Then you create a separate super hex map for each hex (A1, A2, A3 to say Z50). Just take a normal piece of hex paper and outline the super hex with a dark marker, label it, and populate it with terrain and vistas. In your case you would outline a giant hex around five sub hexes in all directions. Your hex will end up with one additional layer of surrounding hexes then what skars is referring to. A mega hex contains one central hex with the six hexes surrounding it on all sides.
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Post by tetramorph on Apr 8, 2022 14:17:18 GMT -6
derv, I think I see what you are saying, but maybe I am not being clear. I want the hexes as currently placed on the OS board to be 25m hexes rather than 5m hexes. Then I would like a finer level of scale to be overlaid, one with five hexes across each OS board hex. So the current OS board hexes ARE the super-hexes. What I need/want added are sub-hexes within those. Is there a program that can do that? I am already using robertsconley's black and white map. I would like to use that one and then, if you were to zoom-in in scale, you would see the 5m hexes within the already existing 25m hexes. Sorry, I've been ruined by OD&D and I see all hexes as 5m hexes. So when I want a super hex it is going to be some multiple of 5. The JG hex system has 25 hexes per super hex, being 1/5 of a mile each. That would allow me to use the JG hex system as well, which might be nice.
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Post by retrorob on Apr 8, 2022 14:36:52 GMT -6
You could try Roll20 - there is a possibility to add a hexgrid as a layer and then upload the OS map.
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Post by derv on Apr 8, 2022 19:46:45 GMT -6
derv , I think I see what you are saying, but maybe I am not being clear. I completely understand what you're asking. My solution may be a little too old school for your needs. Functionally it would do the same thing, but it seems you are looking for a digital solution that allows you to zoom in on a 25 mile hex instead of referencing a separate map. What I do in my campaigns is have a large continental map where each hex is 72 miles. These could just as easily be 25 or 50 miles. Whatever a GM likes to use. I then have a template of a super hex where each hex is 6 miles within that 72 mile super hex. In your case they would be 5 miles. I label each of these as referenced on the main continental map. So, if the party is traveling through E22 on the main map I would pull up the E22 template of the more detailed super hex. It's been a while, but this is exactly how I ran our Battered Empires pbp. The main continental map is still there. Unfortunately the other maps are no longer displayed for you to get a visual example of what those maps looked like. Map and explanation found here in this thread.
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skars
Level 6 Magician
Posts: 407
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Post by skars on Apr 8, 2022 20:47:37 GMT -6
skars, treat me like I don't understand what you're talking about. How does a 7 hex "megahex" overlay give me what I am looking for? I want 5 per hex, not save. And I want sub hexes, not mega hexes. Apologies I misinterpreted your needs. If you wanted to do what you are after in analog and not digitally, you could use the handy black blade hex sheets. One side has "mega" hexes made of 6 hexes across (not what you want) but the other side has them with 5 hexes across. I actually made a small section of the OS map (bottom middle panel) using the paper with 6 hexes (because that's the base movement in the OS game) and would just put the same symbols from the map but only would take up one of the sub-hexes, be it castle or tower. The lakes I would have span a couple sub-hexes in most cases. Good luck finding a solution
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Post by robertsconley on Apr 20, 2022 12:01:09 GMT -6
So, what if I wanted to us the OS board but the map was 25m instead of 5m per hex? ..... Could anyone do something like that for me? robertsconley? It would be somewhat different as the rivers and some other elements would be way out of scale if the hexes were 25 miles. Plus the amount of work would 361 times more. Instead of one hex you now have 19 hexes encompassed by the original OS map hex. And it matters because my take is using standard Judges Guild terrain symbols that are placed hex by hex. Even the original map used hex symbols. In short, it is doable but it is a pretty big project. To do it right it is not a matter of making a subgrid and overlay it on the map.
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Post by tetramorph on Apr 24, 2022 16:47:39 GMT -6
It would be somewhat different as the rivers and some other elements would be way out of scale if the hexes were 25 miles. Plus the amount of work would 361 times more. Instead of one hex you now have 19 hexes encompassed by the original OS map hex. And it matters because my take is using standard Judges Guild terrain symbols that are placed hex by hex. Even the original map used hex symbols. In short, it is doable but it is a pretty big project. To do it right it is not a matter of making a subgrid and overlay it on the map. Well, as it is, the terrain features, even the rivers, are pretty abstract. So I'm not too worried about that. And, yes, I would use JG to fill it in. So each "village" would be a city or town. Each "castle," and the "lairs," would be villages. That would give me basically a continent sized campaign world. We could make the "deserts" two medium sized lakes or small seas. I would then turn some of the plain hexes into desert - perhaps tundra in the north, salt flats and dunes in the south. The river could empty into an ice-y sea. Players could decide on a starting area and then I would snap-shot an OS board sized area, say, 8X8 of the OS board (now mega-hex) hexes. That would give me about 40X40 5m hexes. I would then role up castles, lairs, etc. You up for it, @robsconley? ;)
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