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Post by thomden on Oct 4, 2020 17:57:07 GMT -6
I picked up Star Wars Squadrons and have been playing it in VR. Here are my initial thoughts. - Wow I'm in the Star Wars Universe! Incredibly immersive in a way I only could have dreamed of when I was 8 years old seeing Star Wars in 1977.
- Old school flight sim just like the epic X:Wing and Tie Fighter series back in the 90's. So great to see a return to this classic game play.
- A pretty decent single player campaign. I'm not done with it yet, but enjoying it so far. That's all I'll say, don't want to spoil anything. It is set in the time period just after RotJ so it's not yet Disney sequel Star Wars time (thank goodness).
- Resource hog. Of course it is straining the limits of my PC, which is less than a year old. I found myself on the Dell website today looking at upgrades...which tells you how much I'm enjoying the game. You could play it fine (non VR) on any any modern machine (which is the nice thing about a space flight sim in general) but I want all the shiny detail.

One annoying issue with VR. They do not use the VR headset controllers. So you have the headset on but are playing with a mouse and keyboard. EA officially says they didn't support the controllers because it wouldn't be fair in multi-player. What?
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Post by Falconer on Oct 15, 2020 10:05:53 GMT -6
Honestly, I gave up video games 20 years ago. I get addicted easily, so I went cold turkey, and channeled all my energy into tabletop gaming. Though now that I have kids, I am getting back into the Apple II stuff I played with in my childhood. A fun way to bond with my kids. Educational for them, too!
Hmm, I’ll have to see what options there are for Star Wars gaming on the Apple II. Shame they didn’t make X-Wing (1993) for it. I’ll have to look into what Star Wars games do exist for it—official and unofficial. I’m seeing mentions that Broderbund in 1988 did a port of the Atari Star Wars arcade (1983), but it seems to be strangely obscure.
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