Post by thegreyelf on Sept 21, 2020 7:28:38 GMT -6
Let's be honest: It's more than likely that there's a supers supplement for Night Shift: VSW on the horizon some day in the future. Here's the trick, though: you don't really need it to do supers with the game as it stands. You could do a street level supers game with NS:VSW exactly as it sits, and you'd still be well within genre. Look at TV shows like Arrow or Batwoman on the CW or the Netflix Marvel shows for examples of how street-level supers can be dark urban fantasy at its finest. Hell, consider Blade as an example of how the superhero genre can be mixed with horror. It's certainly not outside of the wheelhouse of Night Shift to experiment with superheroic games, particularly if you keep it at "street level" abilities.
Let's check out the easy ways you can do superheroes with Night Shift: Veterans of the Supernatural Wars
I have to say that the notion of running a campaign in the Arrowverse has occurred to me. I just haven't been able to find the time to do my research and stat out the characters. (I'm a season or so behind in Supergirl and Legions, at couple behind in Flash and Arrow. Haven't watched Batwoman. Etc.)
I like the way you're thinking with this, however! Once you get the modern day thing down, as NIGHT SHIFT does, expanding to other modern genres seems like a natural step.
Marv / Finarvyn DCC playtester (2011) S&W WhiteBox author (2009) C&C playtester (2003) Builder of the TrollBridge for T&T; Amber Diceless player since 1993 OD&D Player since 1975; Metamorphosis Alpha since 1976
"Don't ask me what you need to hit. Just roll the die and I will let you know!" - Dave Arneson
Post by thegreyelf on Sept 22, 2020 4:02:25 GMT -6
The first sourcebook for Night Shift: VSW, currently in development, is going to have a "psychic gunslinger" character class which would mimic Arrow very well. Its abilities apply to just about any ranged attack (including bows). Just reskin it as skill based instead of psychic.