Post by linebeck on Sept 14, 2020 13:02:19 GMT -6
For reference, bellow is a compilation of the various ways to cast spells as set forth in the original three books. These are all direct quotes.
REMEMBERED SPELLS:
SCROLLS:
WANDS AND STAVES:
RING OF SPELL STORING:
POTIONS:
REMEMBERED SPELLS:
The number in each column opposite each applicable character indicates the number of spells of each level that can be used (remembered during any single adventure) by that character.
A spell used once may not be reused in the same day.
A spell used once may not be reused in the same day.
All Scrolls are spells for Magic-Users.
Regardless of the level of the spell they can be used by any Magic-User capable of reading them.
Read Magic
The means by which the incantations on an item or scroll are read.
Without such a spell or similar device magic is unintelligible to even a Magic-User.
The spell is of short duration (one or two readings being the usual limit).
Scroll spells are of the 6th level unless necessarily higher, in which case they are of the minimum level necessary to generate such a spell.
The scroll spell is usable one time only!
After reading a spell from a scroll the writing disappears.
Wizards and above may manufacture scrolls for their own use (or for sale).
This is a matter of time and investment.
Cost is 100 Gold Pieces/Spell/Spell Level/Week (a 5th-level spell would require 500 GP and 5 weeks).
Regardless of the level of the spell they can be used by any Magic-User capable of reading them.
Read Magic
The means by which the incantations on an item or scroll are read.
Without such a spell or similar device magic is unintelligible to even a Magic-User.
The spell is of short duration (one or two readings being the usual limit).
Scroll spells are of the 6th level unless necessarily higher, in which case they are of the minimum level necessary to generate such a spell.
The scroll spell is usable one time only!
After reading a spell from a scroll the writing disappears.
Wizards and above may manufacture scrolls for their own use (or for sale).
This is a matter of time and investment.
Cost is 100 Gold Pieces/Spell/Spell Level/Week (a 5th-level spell would require 500 GP and 5 weeks).
All wands usable by Magic-Users only.
Wands are considered as being endowed with projectiles (or rays) of the 6th level (six dice of damage).
Assume Wands to have 100 charges.
Staves have 8th level effect.
Staves have 200 charges.
Certain Wands and Staves would not be subject to the above:
Metal Detection
Enemy Detection
Secret Doors & Traps Detection
Healing
(can be employed to numerous persons during a day, but only once per day to any one person).
Snake Staff
Staff of Striking
Wands are considered as being endowed with projectiles (or rays) of the 6th level (six dice of damage).
Assume Wands to have 100 charges.
Staves have 8th level effect.
Staves have 200 charges.
Certain Wands and Staves would not be subject to the above:
Metal Detection
Enemy Detection
Secret Doors & Traps Detection
Healing
(can be employed to numerous persons during a day, but only once per day to any one person).
Snake Staff
Staff of Striking
A ring containing from 1–6 spells of from the 1st through the 6th levels.
Upon placing it on a finger and thinking of spells, the wearer will know telepathically what spells are housed within the ring.
This ring is usable by any type of character.
Spells within it are restorable only by a Magic-User or a Cleric.
There is a 20% chance the ring has Clerical spells.
If it is Clerical, there is a 50% chance the spells therein are Chaotic in nature.
Upon placing it on a finger and thinking of spells, the wearer will know telepathically what spells are housed within the ring.
This ring is usable by any type of character.
Spells within it are restorable only by a Magic-User or a Cleric.
There is a 20% chance the ring has Clerical spells.
If it is Clerical, there is a 50% chance the spells therein are Chaotic in nature.
POTIONS:
All potions come in a quantity sufficient to perform whatever their end is, although a small sample can be taken without affecting the whole.
For those with limited effect the time will be six turns plus the number of pips rolled on a six-sided die.
For those with limited effect the time will be six turns plus the number of pips rolled on a six-sided die.