|
Post by barna10 on Sept 8, 2020 4:25:57 GMT -6
Does anyone have experience with the Guardians! rpg? Looking for some ideas on handling money in the game.
|
|
|
Post by thomden on Sept 8, 2020 7:05:31 GMT -6
I've heard of it.
|
|
|
Post by thomden on Sept 8, 2020 11:57:01 GMT -6
Does anyone have experience with the Guardians! rpg? Looking for some ideas on handling money in the game. Is there a specific problem you are trying to solve? The money system is basic dollars. Are the characters acquiring too much wealth?
|
|
|
Post by barna10 on Sept 8, 2020 14:43:54 GMT -6
No, it's a supers game. This isn't really the genre for bookkeeping. The idea of Spider-Man beating up the bad guys and then looting the bodies isn't quite as appealing as in D&D.
Classic Marvel had this same issue in the Basic Set. It used "resource points" that were basically a money stand-in. This was fixed in the Advanced set with a "resource rank" that basically meant "You are this wealthy and you can do things a person of this wealth can"
IMO the Supers genre is not about acquiring stuff or trying to pay the bills. Yes, being a struggling hero like Peter Parker is a great motivation, but actually having to balance Peter's checkbook is a distraction, not an enhancement to the fun.
|
|
|
Post by thomden on Sept 8, 2020 18:57:20 GMT -6
I wouldn't say Guardians encourages that kind of play. Social Status as a new stat for OSR games has been discussed on this board here. It could be adapted to a Guardians game like this: Social StatusDuring character creation each player obtains a roll of three dice to determine Social Status. This number determines the amount of purchasing power the character has. Social Status Categories3-5 Lowest Class: Thieves, hoods, homeless. 6-12 Lower Class: Poor But Honest workers, day laborers, etc. 13-16 Middle Class: 17-18 Upper Class: Lawyers, Doctors, Entrepreneurs 19-20 Wealthy 21+ One Percenters When a character is purchasing something the GM could give the item a difficulty number and the player could roll if they can currently afford a thing that day/week/month/year. Bonuses/Penalties to die roll would be the same as the BAM (Base Abilities Modifier) on the Abilities table. Just off the top of my head. Not sure how well it would work in practice and would need some playtesting and tuning.
|
|
|
Post by barna10 on Sept 8, 2020 20:32:37 GMT -6
Cool, good ideas. Thanks!
|
|
|
Post by thomden on Sept 8, 2020 22:44:57 GMT -6
The more I think about this, it is a really fun and appropriate stat for Guardians. A super could start out with an HQ appropriate to their social status:
Lowest Class: secret den in the sewers below the city Lower Class: secret base in an abandoned building Middle Class: secret lair in the basement of your modest 2-3 bedroom home in the suburbs Upper Class: fortified bunker under your spacious backyard. Wealthy: secret cave with cutting edge tech under your mansion One Percenters: skyscraper HQ in the middle of Mega-City
|
|
|
Post by barna10 on Sept 9, 2020 14:12:10 GMT -6
Again, cool ideas
|
|
|
Post by barna10 on Sept 13, 2020 7:56:41 GMT -6
I wouldn't say Guardians encourages that kind of play. Sorry, missed replying to this. You are 100% correct. Guardians absolutely does not encourage this type of play! My comments are regarding the bookkeeping mechanic itself. Keeping track of actual money amounts leads to certain types of play. In a genre that's not about the accumulation of wealth, the approach of a resource rank helps the accumulation of wealth fade into the background. PCs can still benefit from the monetary award bonus. It's still a good reward and a great idea, It just doesn't need to show up on the balance sheet.
|
|
|
Post by Zenopus on Sept 13, 2020 10:31:26 GMT -6
|
|
|
Post by barna10 on Sept 13, 2020 12:41:52 GMT -6
Lol, yes, I've realized that now...but not at first. I've yet to find something he's worked on I haven't liked 
|
|
|
Post by barna10 on Sept 14, 2020 19:11:51 GMT -6
Buffing this out a bit...but still going with the "Social Status" idea...
2-3 Lowest Class: Thieves, hoods, homeless. 4-5 Lower Class: Poor But Honest workers, day laborers, etc. 6-8 Lower Middle Class: recent college grads, union workers 9-12 Middle Class: Middle management, tenured union workers 13-15 Upper Middle Class: Skilled Professionals 16-17 Upper Class: Doctors, Lawers, Entrepreneurs 18-19 Wealthy: old money, executives 20-21 Rich: tech entrepreneurs, finance gurus 22+ Ultra Rich: countries, Jeff Bezos
|
|