Thanks for sharing
tdenmark. A couple of comments from me, FWIW...
I'm not sure why you've called your class the "LBB Class"? I can see you've merged in some text of Chainmail, the 3LBBs, Greyhawk, with a couple of introduced extras... so, it doesn't seem exactly LBB, or am I missing something?
"If they wear armor heavier than leather they cannot cast spells"
--I'm guessing an introduction/house rule?
--Given leather weighs 250 cn does this mean an elf could employ shield (150 cn), helm (50 cn), and even plate armor if it could be fashioned from a light-weight material?
--The 3LBBs have for Elves: "They may use magic armor and
still act as Magic-Users" which presumably means they can employ wands, scrolls, and other magic-user items while wearing magic armor, and kinda implies they can't do these things while wearing non-magical armor.
"Elves with a Dexterity of
14 or more..."
--The GH fighter's defense adjustment for high dexterity arguably applies only when the fighter parries or defends instead of attacking: "Fighters with a dexterity of
greater than 14 can use their unusual manual dexterity to
attempt to dodge or parry opponents attacks" (GH p8).
--"14 or more" is probably not the exact wording you wanted?
"They sense any secret door they pass"
--Probably not quite the wording you want; there is a
chance they will sense something is there, but it's not certain.
"reduce in half any chance anyone has of detecting the elf."
--Presumably an introduction?
--Could perhaps be clearer as: "Halve the chance anyone has of..."?
--When/how do you see this adjustment being applied in play?
For the class statistics regarding the Elf, you seems to have combined fighter XP, clerical HD, fighter FC, and clerical spell levels.
--This means a 1st level the Elf has
1 HD and Man+1 FC. This seems a bit OP because it's that 1
+1 HD that entitles similar figures (including NPC elves) to Man
+1 FC which equates to a
+1 to hit adjustment vs normal types on attack matrix 1 (per M&T p5).
--Additionally, it means an 8th level elf achieves superhero FC at only 7 HD as opposed to 8 HD for the actual superhero himself.
--Overall, this rendering of the Elf trades off the ability to use non-magical chain and plate armor and--starting from 5th level--1 HD in exchange for access to MU magic items and--starting from 2nd level--spellcasting ability.
--It seems an advantageous trade-off for a high dex/shooty fighter who doesn't rely overly on armor. With the dex defence adjustment, split move and fire, and possibly the range advantage CM allows for elf bows, why wouldn't you choose a shooty Elf? I wonder whether you might consider requiring MU XP up to 6th level (then FM XP from there), and aligning FC with fighter FC at equivilent HD (i.e., 7 HD = superhero-1).
The potentially contradictory roles of the fighter and the MU are interesting. The FM "tanks" in combat with his great AC and hp; the MU avoids combat while providing supporting firepower. Reconciling these two "opposites" in a single figure has always been an intriguing challenge
![:)](//storage.proboards.com/forum/images/smiley/smiley.png)
Finally, if you're interested in integrating the CM-elf's benefits into a D&D-elf, you might check out the
annotated DD5's elf footnotes for a reasonably detailed exploration of what's there...
Hope that's useful feedback