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Post by Piper on Aug 8, 2020 9:00:29 GMT -6
From 1st Ed. AD&D's DMG, p. 96 and p. 99. An example of sea change.
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Post by tetramorph on Aug 8, 2020 11:45:49 GMT -6
Wow
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Post by DungeonDevil on Aug 8, 2020 17:38:21 GMT -6
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Parzival
Level 6 Magician
Is a little Stir Crazy this year...
Posts: 401
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Post by Parzival on Aug 11, 2020 16:29:45 GMT -6
“ Full fathom five thy father lies; Of his bones are coral made; Those are pearls that were his eyes: Nothing of him that doth fade, But doth suffer a sea-change Into something rich and strange.”
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Post by Zenopus on Aug 11, 2020 23:33:27 GMT -6
"OC: “If the pole will reach, I’ll use the end to prod the formation and see if it is actually a skeleton covered with mineral deposits from the water! I know the Shakespearean bit about a ‘sea change’!”
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Post by Zenopus on Aug 26, 2020 21:10:04 GMT -6
The Sea-Changed
Move: 60 feet/turn Hit Dice: 1 + 1 Armor Class: 5 Treasure Type: special Attacks: 1 Damage: 1d6
Sailors whisper that a corpse that comes to rest in the brine may undergo a mysterious and sinister transformation, rising again in a calcified skeletal form known as "the sea-changed".
The sea-changed seek to spread their animating force to the living by touch of calciferous claws or an equally mineralized weapon or tool used during life such as a cutlass, harpoon or even anchor.
A hit with such will, in addition to inflicting damage, encrust the area of the wound with the sea-change unless a successful saving throw versus poison is made. Failure results results in the loss of one point of dexterity per day as the calcification spreads. Once dexterity reaches zero, the victim will be transformed into one of the sea-changed. The spread can be kept at bay, but not cured, through daily application of vinegar. It is rumored among sailors that the merfolk know the secret of how to reverse the sea-change.
Each sea-changed has a 1 in 10 chance of having pearlescent eyes (roll on the gem table for value).
The sea-changed are subject to turning as zombies.
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Post by tkdco2 on Aug 27, 2020 23:16:20 GMT -6
Nice write-up! I would love to use that monster in my campaign!
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