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Post by retrorob on Aug 6, 2020 3:26:28 GMT -6
What do you make of it? Does "double" mean simply 2d6 damage? Or maybe it's some relict from CHAINMAIL?
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Post by retrorob on Aug 6, 2020 5:32:29 GMT -6
Here is what I came up with (as separate options of course):
- 2d6 damage - 2nd attack roll - double HD for attack purposes, so HD 4 changes into 8 - HP value is doubled
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Post by Deleted on Aug 6, 2020 6:05:49 GMT -6
This almost sounds like Arneson type language that made it through the edits and rewrites into the final product. I remember seeing similar language in First Fantasy Campaign and the Blackmoor supplement's adventure. He had a tendency to randomly throw out terms like "Brains" with no context. It meant something to the author but it's inconsistently portrayed and left wide open to interpretation.
I personally like the idea that they attack as a creature of double their actual HD, having read that higher up. It's not the first place my brain goes, which is to double the attack damage, but in hindsight that would be extremely over powered in OD&D with its relatively grounded HP values for protagonists.
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Post by captainjapan on Aug 6, 2020 8:04:53 GMT -6
Definitely not Chainmail. They have point values for things, but without variable damage for the men, they are relegated to attacks on structures.
It's referring to hit point values in Blackmoor, although how to figure the damage dealt, I do not know.
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Post by Zenopus on Aug 6, 2020 8:18:19 GMT -6
FYI, the meaning of this language was just polled/discussed on Dragonsfoot in relation to the entry for Su-Monsters in the Monster Manual (via Eldritch Wizardry). www.dragonsfoot.org/forums/viewtopic.php?f=1&t=84623There may be some further insights there. For example, the entry on Sahuagin in Blackmoor also refers to double value and equates it to a doubling of HD, although that still doesn't necessarily clarify the full extent of "double value" when it is just for attack purposes. efnisien wrote:
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Post by retrorob on Aug 6, 2020 9:50:53 GMT -6
captainjapan I mentioned CHAINMAIL because of this: Zenopus Thank you. What a coincidence! I wasn't aware of that. Blackmoor supplement has also an intriguing entry about Frogmen:
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Post by geoffrey on Aug 6, 2020 9:56:23 GMT -6
I double the dragon's HD for the purposes of rolling to hit.
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Post by captainjapan on Aug 6, 2020 10:51:08 GMT -6
That DOES sound like Chainmail. Chainmail uses the terms, ability and capability, for attack probability. Does "values" also appear in the Ent entry? edit: My bad. You're still talking about the Chainmail Lycanthrope. The Lycanthrope invites more Lycanthropes to fight at his side. So, instead of putting more werewolf figures on the table, you just give the one a flat 2X 4 Armored Foot fighting ability. Sheesh, these lycanthropes are tough!
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Post by derv on Aug 6, 2020 17:43:08 GMT -6
Some have speculated that this is remnants from the TC campaign that has origins in Strategos. It would have been used to modify the odds.
I've also ruminated on this in The Eighteen Pages doc. Essentially, a "double value" monster would deliver 2x damage dice and could take 2x the hits yet still attacks on the same HD (level) column. So a double valued male werewolf would still fight as a 4 HD monster, but do double dice in damage and have it's hp's doubled.
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Post by aldarron on Aug 9, 2020 8:45:09 GMT -6
Some have speculated that this is remnants from the TC campaign that has origins in Strategos. It would have been used to modify the odds. I've also ruminated on this in The Eighteen Pages doc. Essentially, a "double value" monster would deliver 2x damage dice and could take 2x the hits yet still attacks on the same HD (level) column. So a double valued male werewolf would still fight as a 4 HD monster, but do double dice in damage and have it's hp's doubled. righto, We've talked about this a good bit before but I don't think it has ever had it's own thread. There are loads of examples in the FFC but a classic example is in ToTF: "There are 8 frogmen with double strength and hit point values, each of these also having +2 on saving throws and defensive capabilities. There are 5 frogmen with triple values and +3 on saving throws and defense, and 2 frogmen with quadruple capabilities and +4 to saving throws and defense!" [Blackmoor Supplement II, p. 45] It means the monster has their HP totals and damage totals multiplied by the amount (double, triple, whatever) and their Saving throws increased by the matching integer (+2, +3, etc.) Oh you also see this in the assassin poison "ferocity" entry btw.,with the exception that an attack bonus is included (but it is not clear to me if that might be an editorial mistake), and there is a neat mention of it as Troll Rage in Arneson's Longtooth Lounge in Citybook II. Ferocity attack discussed here odd74.proboards.com/thread/12555/ferocity-work
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Post by captainjapan on Aug 9, 2020 13:40:33 GMT -6
Sahuagins are, normally, 2 dice creatures dealing 2-12 damage (or else by weapon type).
So, I am confused as to how a "triple value fighter" can be called a Superhero. I thought Superheroes were 8 Hit Die types in D&D and in Chainmail.
Unless, value refers to the to-hit target, some number of columns removed, on the Monsters Attacking matrix. In which case, for the Sahuagin, double value means +1 toHit, and triple value means +2 toHit ? In addition, the level title, Superhero, means, at most, a 6HD Sahaugin (again, according to the Monsters Attacking matrix)
Or, it was just an oversight on the part of the author.
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Post by derv on Aug 9, 2020 15:38:41 GMT -6
captainjapan I wouldn't get too hung up on the specifics in Sup II recognizing that Kask was the primary editor and it was published after Greyhawk's introduction of variable damage. It's the terminology that's significant. Hit Dice were a different thing to Arneson and were closer akin to damage dice. The Hero & Superhero designations were levels. The intent is that they are leader types. Kask did not likely understand the terminology being used or why. Your triple value fighter and your quadruple value fighter could both be superheroes. The triple value fighter would deliver damage x3 and the quad would be x4. Same for hit points (based on 2 HD). Dan suggests above that they would also get a saving throw bonus of +3 and +4 respectively.
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Post by captainjapan on Aug 9, 2020 15:59:03 GMT -6
captainjapan I wouldn't get too hung up on the specifics in Sup II recognizing that Kask was the primary editor and it was published after Greyhawk's introduction of variable damage. It's the terminology that's significant. Hit Dice were a different thing to Arneson and were closer akin to damage dice. The Hero & Superhero designations were levels. The intent is that they are leader types. Kask did not likely understand the terminology being used or why. Your triple value fighter and your quadruple value fighter could both be superheroes. The triple value fighter would deliver damage x3 and the quad would be x4. Same for hit points (based on 2 HD). Dan suggests above that they would also get a saving throw bonus of +3 and +4 respectively. I thought the exact same thing and was going to do an about face. But, the Sahaugin is Steve Marsh's creation.
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Post by derv on Aug 9, 2020 17:38:46 GMT -6
I'm not sure what that leads you to conclude instead.
I would ask myself where else does Marsh use this type language in his descriptions-past or present. Why does the description of Sahaugin magic users not contain similar language, instead switching to level numbers.
Also consider a Superheroes (8 HD) average hit points are 28 (3.5 x 8), a Heroes 14 (3.5 x 4). A double valued 2 HD Sahaugin would also be 14 (3.5 x 2)x2 points, Quadruple value 28 (7 x 4) points.
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Post by captainjapan on Aug 10, 2020 7:12:56 GMT -6
I'll say it's just an editing oversight.
Clearly, the "Superhero" title should have been attached to the next line of the text. A Superhero is a quadruple value sahuagin fighter. The dm rolls 8 dice to determine his hit points and he is allowed to attempt 8 attacks against single hit die opponents, for 2-12 damage/ ea.
Steve Marsh would not have been exposed to twin cities combat parlance, if it didn't show through in the 3lbb's. Marsh wasn't at TSR very long, probably less than Arneson was. His major credit is editing the D&D Expert Rules. By that time, any usage of the terms double, or triple value, or fighting strength, or capability had been scrubbed.
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Post by derv on Aug 10, 2020 14:51:12 GMT -6
There's a Q&A with Marsh from 2005 on Dragonsfoot that's still active. It may interest you. Page 1 addresses your subject.
Marsh is still answering questions. Maybe you could ask him what he makes of the double and triple value inclusions and whether they were part of his original design.
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Post by captainjapan on Aug 10, 2020 15:47:29 GMT -6
Thanks, derv. Pg. 13 of the Q&A answers the question directly. I'm sorry I'm on my phone or else I'd link directly to it. Thanks also to Aldarron for asking the question in 2010. It just goes to show, there are no new questions. Steve Marsh, if he did write that the triple value fighters were Superheroes, had an exponential values progression in mind.
(2 dice Sahuagin fighter)^2 = Hero
(2 dice Sahuagin fighter)^3 = 4 dice Hero^2 = Superhero
I say, "if he did write it", because, when pressed by Aldarron, he admitted that he wasn't sure if he'd written that part at all.
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Post by derv on Aug 10, 2020 17:19:36 GMT -6
Sounds like a good rationale. I'm a bit of a skeptic though. How do you feel about Sahuagin Leaders of quintuple value or even sextuple value? Seem reasonable as an exponential value in your judgement?
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Post by captainjapan on Aug 11, 2020 4:34:18 GMT -6
Ha! No, it does not.
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Post by aldarron on Aug 11, 2020 6:23:14 GMT -6
Yeah, Sahaugin are a curiosity. It's interesting that Sahaugin are one of the few monsters the d20 Blackmoor line choose to revive (as Sar aigu).
What I would say is that "Sahaugin" is certainly Marsh's creation, but I think the language and size of the entry betrays the hand of the editor. My guess is that Kask mushed together the Marsh' Sahaugin with some monster Arneson submitted that Kask didn't like so much.
The Merman entry mentions "More intelligent than lizardmen," and there is an entry for Lizard Men in Greyhawk, but maybe Arneson made a redundant or expanded version or maybe it was some other lizard type (Black Lagoon?) - who knows, but whatever the case, I doubt the "triple values" language came from Marsh. AFAIK there is no other example of him using such language. And so it goes without saying that the "values" entry as edited by Kask is probably a bit muddled from whatever it originally was.
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Post by derv on Aug 11, 2020 7:16:55 GMT -6
What I would say is that "Sahaugin" is certainly Marsh's creation, but I think the language and size of the entry betrays the hand of the editor. My guess is that Kask mushed together the Marsh' Sahaugin with some monster Arneson submitted that Kask didn't like so much. That would be my conclusion as well.
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Post by Zenopus on Aug 11, 2020 11:10:56 GMT -6
Perhaps the Frogmen terminology from the Temple (quoted above) was simply applied by the editor (Kask) to the Sahuagin entry.
Are these the only two instances of "quadruple values" in a D&D rulebook?
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Post by derv on Aug 11, 2020 15:27:50 GMT -6
I'm not aware of many others that use the term "value". Double value, yes. Beyond that, not so much.
You mentioned the frogmen description on the island- double, triple, quad.
Mermen take quadruple damage from fire weapons. The FFC talks about Hero types and magic weapons getting "Hits times six" against Trolls and Ogres.
I also find it odd that the descriptions for Sahuagins include these values and the titles together. Not typical. I would assume the titles were an add on in an attempt to bring it in sync with D&D.
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Post by retrorob on Aug 14, 2020 4:03:14 GMT -6
Vol. II has also a nice passage about Rocs:
As HD=size, I guess it's about doubling or tripling big Rocs Hit Dice.
Do you think this can be understood as attack at double or triple value we've discussed here?
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Post by derv on Aug 14, 2020 6:32:16 GMT -6
In the most general of ways “value” was a way of creating variation.
The basis seems to be grounded in war game point values.
If you want to use Chainmail as an example you could say Lightfoot are worth 1 point, Light Horse are triple value; Heavyfoot are worth 2 points, Medium Horse are double value; Armoredfoot are 2 1/2 points and Heavy Horse are double value. The combat tables in Chainmail do not reflect these exactly, but the principle is there.
Now introduce the idea of a Hero. Let’s say Heavyfoot. A Hero is a HF x 4 or quad value.
It’s just a way of creating variation.
If you want to look at this exponentially, as Marsh suggest, a MH Hero could be expressed as HF 4^2.
I don’t think we can say conclusively what the intention was by the editors for any of these D&D entries. We can only talk about how Arneson and the TC originally used the term and how it was used in wargaming prior.
As for application, a person should do what seems best.
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Post by jeffb on Aug 14, 2020 7:29:53 GMT -6
I double the dragon's HD for the purposes of rolling to hit. Me three.
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Post by derv on Aug 14, 2020 17:11:30 GMT -6
Vol. II has also a nice passage about Rocs: As HD=size, I guess it's about doubling or tripling big Rocs Hit Dice. Do you think this can be understood as attack at double or triple value we've discussed here? First Fantasy Campaign: If I was going to modify HD, I would use 2 (hatchlings), 4-6 (average), and 8-10 (large).
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Post by cometaryorbit on Aug 15, 2020 19:40:00 GMT -6
Vol. II has also a nice passage about Rocs: As HD=size, I guess it's about doubling or tripling big Rocs Hit Dice. Do you think this can be understood as attack at double or triple value we've discussed here?
I think the larger Rocs actually have more HD. (And a similar phrasing is used for the larger versions of Sea Monsters, the smaller ones being equal to a Purple Worm).
Whereas the monsters that "attack at double value" in a particular situation don't actually have more HD, they just attack as if they did.
...I guess?
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Post by retrorob on Aug 17, 2020 1:09:45 GMT -6
It's how I read it too. If it weren't for supplement Blackmoor (Frogmen etc.), I probably wouldn't even have thought about double damage.
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Post by retrorob on Oct 6, 2024 4:29:45 GMT -6
In the July 73 Draft there is an interesting passage: So perhaps "attack at double value", "fight at quadruple value" (see Dragons & Lycs sections) means scoring double/quadruple damage?
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