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Post by linebeck on Jul 24, 2020 6:46:31 GMT -6
How do you account for instances where the characters change how they are moving in the same day when exploring outdoors? For example, the characters move one hex on foot to reach a river and then build a raft. How many hexes may they travel by water before the day ends? Or the characters move one hex and then get on a magic carpet. How many hexes can they fly before nightfall?
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Post by coffee on Jul 24, 2020 7:20:44 GMT -6
Okay, according to Vol. III, movement on foot is 3 hexes per day. So if they go one hex, that's 1/3 of a day. Leaving 2/3.
First example depends on how long it takes to build the raft. I could see that being 1/3 of a day, too. But they might just find a raft. So with 2/3 of a day left, they can go 2/3 of 10 hexes, which is roughly 6. (I rounded down because of finding/building the raft).
Second example: Movement on a carpet is 30 hexes per day, but we only have 2/3 of a day left, so that would be 20 hexes.
So, see? When your math teacher told you you'd use math in the real world, they were right!
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Post by linebeck on Jul 24, 2020 10:36:53 GMT -6
Okay, according to Vol. III, movement on foot is 3 hexes per day. So if they go one hex, that's 1/3 of a day. Leaving 2/3. That was my thought too - that you proportion it out, but I was interested to see if there are any other methods. By the way, I see put this in the wrong board. It should go in Wilderness Exploration.
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