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Post by Finarvyn on Sept 24, 2008 13:06:06 GMT -6
I didn't want to derail the "spell questions" thread, so I thought I'd start a new one with my question. Gary often mentioned the size of the fireball and the tendency of it to fill spaces (33,000 cubic feet...). I'm kind of courious: does everyone assume generic fireballs or do you allow your magic-users to customize at all? My wife asked me about this because as a magic-user she often doesn't have many offensive spell options, but the fireball is sometimes overkill in that it expands to fill the space. She wanted to cast a fireball over a smaller area so as to not crisp the whole party, but the rules seemed to indicate she couldn't do that. She argued that in the "real world" a magic-user might have a good feel for the strength of the spell and be able to cast it smaller than the standard size. I tend to be flexible in this kind of thing, and I wondered if anyone else did as well.
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Post by redpriest on Sept 24, 2008 13:14:01 GMT -6
I think the spell is too powerful if the m-u can control the area of affect. If D&D magic is in the Key of Vance, then there should be a right tool for the right job, and fireball (or any other spell) shouldn't be the right tool for every combat, or perceived combat, encounter.
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Post by coffee on Sept 24, 2008 13:31:38 GMT -6
I think the Magic-User should be entirely free to use the spell research rules to create variant fireballs, once the base spell is known. I don't think it should be a freebie.
The size and shape of a fireball has become iconic. But I'm also a fan of all the variant fireballs of Teflon Billy in Knights of the Dinner Table.
Anyway, that's my 2 coppers.
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jrients
Level 6 Magician
Posts: 411
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Post by jrients on Sept 24, 2008 16:21:43 GMT -6
I always have fireballs expand to maximum volume. It's too much fun not to.
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JM
Level 1 Medium
Posts: 10
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Post by JM on Sept 25, 2008 11:29:14 GMT -6
I agree with coffee. Why not suggest her to do some custom spellcrafting? It's very much in the spirit of the game and completely circumvents the reinterpretation of the original spell. Hm ... Make enough specialized variants and you'd have enough for a whole new subclass of MU, the Pyrotechnist (?) ... Has a nice ring to it ... JM.
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Post by coffee on Sept 25, 2008 11:49:25 GMT -6
Hm ... Make enough specialized variants and you'd have enough for a whole new subclass of MU, the Pyrotechnist (?) ... Has a nice ring to it ... I played a Fire Mage in 3e. Everything was fine -- until the DM's brother ran us through an adventure in a volcano, where everything had fire resistance...
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JM
Level 1 Medium
Posts: 10
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Post by JM on Sept 26, 2008 5:41:07 GMT -6
That almost sounds like he was picking on you, coffee; or he might have just been a prick ... I hope your 'fire mage', or more properly Pyrotechnist, ( ) made it through, just to spite the guy.
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Post by coffee on Sept 26, 2008 9:16:39 GMT -6
Oh, I survived. I just felt pretty bloody useless at the time.
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Post by blackbarn on Sept 27, 2008 8:11:49 GMT -6
Since pyrotechnics is actually a science, I humbly suggest using Pyromancer instead.
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JM
Level 1 Medium
Posts: 10
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Post by JM on Sept 27, 2008 11:18:32 GMT -6
Hm ... that DOES sound better!
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darneson
Level 3 Conjurer
Co-Creator of OD&D
Posts: 56
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Post by darneson on Sept 30, 2008 19:56:54 GMT -6
Into each existence a little lava must fall.
Dave Arneson "Dark Lord of Gaming"
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Post by longcoat000 on Oct 7, 2008 11:25:21 GMT -6
From the spell description, the MU nominates a point in three dimensional space which explodes in warm-to-firey-hot-napalm-death. There's nothing in there to suggest that the base spell behaves any differently than a regular explosion, so I don't think that the base range, size, or damage can be played with.
That said, I would allow the MU to change a cosmetic detail like color. As long as it doesn't affect the base type (fire) or effect of the spell, they can tweak it to their heart's content.
Since it is an explosion, I also wouldn't object to being able to create variants which allowed a "shaped charge" effect, since it is an explosion. Melkor's Magnificent Claymore comes to mind...
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Post by Random on Oct 20, 2008 13:45:04 GMT -6
Okay, what's up with the 1 turn duration listed in Men & Magic for Fire Ball? I figured it was one of those instantaneous type effects.
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Post by coffee on Oct 20, 2008 14:31:04 GMT -6
Okay, what's up with the 1 turn duration listed in Men & Magic for Fire Ball? I figured it was one of those instantaneous type effects. Good question! It could be any one of these things: a) it only lasts a turn; it's not a permanent effect. (Turn here being melee turn; a/k/a round. b) it's the casting time; at the end of the mage's turn, it goes off. c) it burns for the entire turn (and again, I would assume melee turn or "round".) d) it doesn't go off immediately; you can cast the spell but wait for up to a turn before you throw the fireball. The really fun part is that each individual DM gets to decide which of these (or something else entirely!) to use in his or her own game. Sorry I can't be more clear or specific, but that's a part of the ambiguity of the rules.
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Post by jcstephens on Oct 20, 2008 17:47:36 GMT -6
How about this:
Remember in The Wizard of Oz when the Wicked Witch says, "How about some fire, scarecrow"? She tosses a small ball of fire which hits the ground and burns.
Maybe Fireballs could be like that, instead of an instantaneous flash they make a pool of flame which burns for a turn. Good for an attack spell, but also useful as a magical barrier to block pursuit.
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darneson
Level 3 Conjurer
Co-Creator of OD&D
Posts: 56
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Post by darneson on Oct 28, 2008 21:11:38 GMT -6
Generally fireballs are "one size fits all". I allow smaller ones but the spell is still a spells. The components are used up. Why smaller ones? Well there are times you don't want to take down half the house to get one Goblin. "Like being sneaky."
But hey, it's your world after all
Dave Arneson Dark Lord Of Gaming"
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