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Post by tetramorph on Jun 2, 2020 16:57:04 GMT -6
How do you all rule quests, geases and curses?
How do you distinguish quest from geas? Are they just the same thing, only different names because one is arcane and the other clerical?
Are the results of failure the same, or are they different for each, like in the JG Ready Ref Sheets?
If a character becomes cursed for failure to perform, will a simple "remove curse" reverse the curse? If so that seems to me greatly to weaken the power of the spell in the first place.
I appreciate any help in thinking this through.
Fight on!
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Post by delta on Jun 2, 2020 23:47:42 GMT -6
I certainly don't allow geas to be solved by remove curse. For me, most of those top (6th) level spells are permanent and beyond the capacity of lower-level spells to resolve. Further, Gygax explicated the same in the AD&D PHB (which he and most of his fellows consider to be a continuous work/elaboration of OD&D):
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Post by davidbrodeur on Jun 12, 2020 14:20:21 GMT -6
The way I rule it, is that quest is about accomplishing a task for a bonus, whereas geas is to accomplish a task to remove a penalty. It's not like that in the rules, but it's easy enough for me to rule and play. Remove curse for me will remove the geas penalty, but if the task is not perform, another penalty will come and rack up on top of the existing one. The way I play geas is that you gain more and more curses and physical ailments as time goes on if you don't do the task. At some point you can die (which didn't happen yet).
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