I know you are deep into the fulfillment for your other new game, but wondering if you have any info on the newest version of Spellcraft & Swordplay and how it is improved/differs and maybe a timeline of release, format, etc?
Coming soon- Inconsistencies & Interpretations- a faithful LBB Retroclone
"D&D was meant to be a free-wheeling game, only loosely bound by the parameters of the rules." Tim Kask, Foreword, Eldritch Wizardry 1976
"Maybe I'm just getting too old to want to have to deal with a heap o' rules and the steaming heap o' rules lawyers who go with them."-Gary Gygax
"...why have us do any more of your imagining for you?" OD&D- Afterward-Volume III
S&S 2e is going to VASTLY streamline and clean up the mechanics. Combat will completely eliminate the "to hit" tables and replace them with a basic calculation of 2d6 + Opponent AC + Weapon Class + Ability Bonus vs. a target of 14. The high fantasy elements of it (elves, dwarves, halflings, etc.) will be moved to an appendix and replaced with human cultures that give it a more swords-and-sorcery feel. These will be "proto" versions of ancient world cultures, so proto-Celts, proto-Norse, proto-Egyptian, proto-Sumerian, proto-Hebrew, etc. which will allow me to take inspiration from real world ancient cultures but put a more fantasy stamp on them.
I will likely, with 2e, incorporate the material from Monstrous Mayhem into the core rulebook as well, but I'm not 100% certain of that. I'm barely in the beginnings of that and again, am focused on Night Shift, but those are my base ideas for content upgrades.
It will also be completely redone in terms of layout and receive actual artwork that isn't drawn from old public domain woodcuts (though some of those will probably stay since I actually like them). I'll be looking to do a traditional print run of it as well, instead of the POD model I'm currently using.
Basically, I'm going to apply everything I've learned over the past 10 years or so of doing my Age of Conan games, and upgrade S&S to match.
S&S started as basically an alt-history thought experiment and became a full RPG by accident. I'm super proud of it, though, and it was ELG's first release. I feel like it's time to give it its due, build it up, and give it its own identity and see what it's really capable of.
Last Edit: Apr 6, 2020 11:38:27 GMT -6 by thegreyelf