TRAVELER’S TALES OF THE RED-HAND BARONYAustral Mountains: “These jagged peaks are said to shelter cavemen and insane hermits. Somewhere beyond the Australs are jungles filled with gold and ivory, but also dinosaurs and burning volcanoes.”
The Beast-Wood: “The trees here are of unnatural size for this region, their leaves blotting out the sun. Beasts of every kind are found in great profusion, and the northern reaches near the Boreal Mountains are said to teem with prehistoric creatures such as mammoths and saber-tooth tigers.”
Boreal Mountains: “Snow caps the peaks of the northern mountains, which are said to contain a great brazen door leading to the kingdom of the dwarves. Far beyond the mountains are rumored to lie frozen wastes inhabited by frost giants, winter wolves, and less describable things.”
Brigand Forest: “Unruly and uncouth men congregate here, raiding the caravan traffic from the Farther Realm to Zennox. Their lives are forfeit on the spot if captured by the Baron’s men.”
Castle Dolorous: “Here dwells the Baron’s cousin Lord Pettys, in a castle reared at his own expense. Many evil tales are whispered about Lord Pettys: that his castle is filled with the victims of his sadistic cruelty, that he plots to make himself the legal heir of the childless Baron and then do away with him, that he is smuggling some of the black sapphires that are mined in the nearby hills under his protection. But the Baron desperately needs the support of his kinsmen and will hear no ill rumors about him.”
Coldwater River: “In the winter chunks of ice drift down this slow-moving river from the unknown lands beyond the Boreal Mountains, sometimes bearing odd corpses which are hastily burned by the appalled folk who find them.”
Dawnhold: This fortified mission belongs to the Church of the Invincible Sun, which seeks to impose the orthodox religion of the Realm on the unruly Barony. Dawnhold also protects (and provides miners for) the orange ruby mines, a consideration that weighs heavily in the counsels of the Baron. The pagans and druids of the Barony greatly resent the presence of the Church here.”
Dark Mire: “This bog is dank and reeking, the home of lizardmen and gibbering gnolls who crave anthropophagic cuisine. Near its center is said to rise a strange monolith whose origin is unguessed.”
East Henge: “It is said the stone rings were built long ago by the Old Men, about whom little is known. Those who slumber here on moonless nights may dream strange dreams.”
The Elf-Downs: “These rolling lands are deemed the province of the elves and their fairy kin, who have been known to play occasionally deadly pranks on interlopers. The ancient burial mounds rising among the hills are said to hold undreamed riches, but also wights that crawl about ceaselessly in their chambers beneath the earth.”
Goblin Wood: “The orcs and goblin-kin that once beleaguered the Old Keep have infiltrated these woods, and now make raids on the New Keep and Castle Dolorous, and occasionally as far as Rohomannos.”
Haunted Hills: “An uncanny blue mist never completely lifts from these mournful mounds, and the dead sleep uneasily here. It is rumored that a tomb on the edge of the Unnatural Swamp holds the loveliest vampire in all Creation.”
Henbane: “How this remote village survives on the verge of the Goblin Wood is a mystery. Most believe the people to be covertly leagued with the forces of Evil, and to have some sinister connection with the West Henge.”
Lair of the Great Wyrm: “The great dragon that destroyed the Old Keep is said to dwell among fuming hills deep with the Goblin Wood. This is a sure place for the foolhardy to meet Death.”
Lake Morag: “Stretching far to the south and east, Lake Morag carries the bulk of trade with the Farther Realm. As well, it is often plied by silk-sailed ships of the elaborately polite folk who dwell in the perfumed jungle cities of the south.”
Marshton: “The dour residents of this isolated hamlet offer scant welcome to visitors. Rare outsiders have noted a certain resemblance between these benighted folk and lizards, a fact which has become the subject of coarse jests and disgusting insinuations.”
New Keep: “High atop a bluff rises this mighty fortress, and five hundred picked men guard the approaches. It is a frequent destination for traders, explorers, and adventurers desperate enough to dare the terrors of the west. A faint track still runs from this redoubt to the late lamented Old Keep.”
Old Wood: “This fairy realm, haunt of sprites and centaurs, stretches for an unknown distance beyond the Boreal Mountains. The Lady of the Wood dwells in the deeps of the forest – spinning her spells from within a colossal hollow tree, or so they say – and she does not relish mortal intrusion.”
Port of Rothgar: “The largest settlement west of the Sunshield Mountains, this busy trading port has a near-monopoly of the lucrative gem trade. It is always a good place to find a backroom deal or a barroom knife-fight.”
Rohomannos: “This walled town, paid for by the great wealth of the gem trade, sprawls on both sides of the Sanguine River and controls the only crossing. Baron Arryk Red-Hand is gouty and profane, bitter at his lack of an heir, grasping when it comes to taxes and caravan tolls; yet he is also the sole champion of true Law this far to the west.”
Ruins of Old Keep: “This far western outpost held firm for years against the forces of Evil, only to be destroyed by the Great Wyrm that now dwells in the Goblin Wood. Now it is the lair of vile creatures – some say bandits, some say goblins, some say wererats, some say all of these and worse.”
Sanguine River: “The name is derived from the murky red color of the water – stained by iron oxides leeched from the Boreal Mountains – and also from the untold amount of blood spilled in the early years to turn back the forces of Evil.”
Sylvania: “This prosperous village exists untouched on the edge of the Brigand Forest. Its apparent immunity from armed robbery prompts many observers to suspect complicity in that unsavory trade.”
Unnatural Swamp: “The name of this grim morass is no metaphor, for this was apparently once a great irrigation network of the Old Men. When the irrigation ditches overflowed, the region sank into the desolate troll-haunted marsh that exists today.”
West Henge: “These ancient megaliths mark the southwestern edge of the Barony’s claimed border. Goblins and orcs are wont to leave gruesome trophies and obscene graffiti here to spite the Baron’s pretensions.”
Zennox: “This town has grown wealthy from its monopoly on caravan trade with the Farther Realm. For years it has attempted to wrest control of the gem trade from Rothgar, and the Lord Mayor of Rothgar has openly accused the Zennoxians of supporting lake piracy and sabotage of Rothgarian barges. In return the Merchant Prince of Zennox has accused the Rothgarians of subsidizing the bandits in the Brigand Forest. It is known that both towns have hired more mercenaries of late, and the situation may yet erupt into open warfare despite the Baron’s sporadic attempts to mediate.”
Full map linked in the original post.