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Post by jeffb on Mar 23, 2020 16:33:29 GMT -6
 So many clones/variants out there. I've been througha bunch, eventually burned out on them. I still think White Box is my fave (THANKS FIN!) , and mostly come back to it and just add my houserules as my preferred "OD&D" system. But every once in awhile something strikes a serious open A Chord through a cranked Marshall with me like this did" Relics & Ruins- It's PWYW Neat little S&W/OD&D game with some fun nods to 5E, The Black Hack, and Dungeon World- Compatible with everything S&W would be. Maybe I'm just behind the times but I seriously love it's little random hexcrawl in the back. I've seen plenty of hex-crawls but never randomized in this fashion (?).A fair # of Dungeon World products utilize similar adventure generation due to the improv nature of the game. Anyone have some new Clones/Inspired By's they have been enjoying?
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Post by aldarron on Mar 23, 2020 18:52:34 GMT -6
I'm not familiar with R&R and I would really hesitate to call that family of games clones - they are more along the retro-tribute and retro-inspired lines, but I thought I'd just point out that Champions of ZED begins with random hex generation and stocking, based on combining the tables in OD&D with the methods in the FFC, and ZED has been around since 2010. Just FYI
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Post by jeffb on Mar 23, 2020 19:44:17 GMT -6
I'm not familiar with R&R and I would really hesitate to call that family of games clones - they are more along the retro-tribute and retro-inspired lines, but I thought I'd just point out that Champions of ZED begins with random hex generation and stocking, based on combining the tables in OD&D with the methods in the FFC, and ZED has been around since 2010. Just FYI That's why I said "Inspired bys" and "variants" as well in my post. Nothing is much of a clone, technically. Delving Deeper being possibly the closest. I'm not fam with CoZed other than name but here is how R&R is doing it. DM has a table with Several pre-generated adventure sites (graveyard/crypt, fort ruins, swamp and hag's cabin, menacing pond, etc)- one of these sites is the main adventure site they need to get to (in this case, Fort Ruins). Each of these sites has a NPC encounter/quest/mini site to explore. Several pre-generated "random encounters" (not a "site" or "location"- different monster groups or just an empty hex) PCs go where they will, DM rolling each time they enter a new hex- Results might be an empty hex, may be one of the adventure sites, may be a random monster encounter. Obviously the sites can only be used once. Random encounters on 3-6 (D6), empty on 1-2 (it's a mini hex crawl, 8 hexes). Random encounters can be used multiple times, 4 times total and then there is another table of what the random encounters could be If they reach the main adventure site on the first roll or two, obviously DMs can fudge. Is this similar to CoZ?
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