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Post by stonetoflesh on Mar 4, 2020 11:37:58 GMT -6
The recent Jumanji movies were lots of fun, I was pleasantly surprised by both -- the first that it would be good at all, the second that it would be as fun as the first. Jokey, and "light-hearted" definitely shouldn't be the default tone for a D&D film. A Jumanji/Quag Keep-style film where they're sucked into the world could be fun, but I'd rather see the RPG as the framing device for the main action in the fantasy world (a la the book-reading in Princess Bride or the game session at the beginning of Cloak & Dagger.) Use periodic cuts to "out of character" moments, where the DM and players are gathered around the dice/paper/snack-covered table in the late-70s-style basement. Here we see the interaction between DM and players, reactions to in-game events, etc. If there has to be joking or light-heartedness, let it happen in these moments through the players' experience of the game/setting rather than the game itself.
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Post by Finarvyn on Mar 4, 2020 15:23:42 GMT -6
I enjoyed the two newer Jumanji movies, as did my wife and kids. Of course, we all play D&D so the notion of hit point tattoos worked for us. :-) Of course, this also opens discussions of a "Quag Keep" (Andre Norton) more serious story but with a similar plot. I agree that the similarity to Quag Keep is there, although clearly QK was trying not to be quite as comical in its presentation. Speaking of Quag Keep -- one of my favorite D&D characters has been my lizard man fighter, named Gulth after the character in the book.
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