Post by Vile Traveller on Jan 4, 2020 23:29:02 GMT -6
2019 was a terrible year for me, following on from a terrible 2018, though both were terrible for different but work-related reasons. Luckily I managed to take off enough time to finally finish the writing on Explorer Encounters, which is the last-but-one remaining stretch goal from the BLUEHOLME™ Kickstarter (there's still the Blueholme Brochure to go). I hope to significantly change my lifestyle in September this year, so there may well be an explosion of pent-up publication. Fingers crossed!
Anyway, onto Explorer Encounters. This book contains tricks and traps for referees to liven up their adventures, or to provide inspiration when needed. There are new treasures, in the form of magic, mundane, and useless (or are they?) items. The biggest section is made up of 84 "unusual" encounters of various intelligent creatures from the Journeymanne Rules. Here's an example:
Most of them are not intended as combat encounters, though they could of course turn into such. It's not recommended that they try to tackle the Goblin King, though, which is why there are no stats for that particular encounter. Art is still in progress (see sketch below), so I expect to publish this in March.
Anyway, onto Explorer Encounters. This book contains tricks and traps for referees to liven up their adventures, or to provide inspiration when needed. There are new treasures, in the form of magic, mundane, and useless (or are they?) items. The biggest section is made up of 84 "unusual" encounters of various intelligent creatures from the Journeymanne Rules. Here's an example:
GIANT, CLOUD
Alto makes a peculiar spectacle in his gleaming armour, mounted on his trained carnosaur. He is convinced that he has discovered an invincible weapon system, using his gargantuan lance or shield exclusively and eschewing thrown rocks as “uncultured”. He is really too heavy, and his two-legged mount too unstable with him on top (Dexterity 5 when so burdened). However, several thousand pounds of irritated muscle, fangs, and steel are not to be laughed at even when they topple over in tight turns.
Alto Cumulata
N; M:30; AC:2; HD:12; hp:45; DEX:10; AT:6d6
Plate, shield, lance (charge damage x 2), sword.
Tyrant (huge carnosaur)
N; M:60; AC:5; HD:13; hp:58; DEX:13(5); AT:4d6
Alto makes a peculiar spectacle in his gleaming armour, mounted on his trained carnosaur. He is convinced that he has discovered an invincible weapon system, using his gargantuan lance or shield exclusively and eschewing thrown rocks as “uncultured”. He is really too heavy, and his two-legged mount too unstable with him on top (Dexterity 5 when so burdened). However, several thousand pounds of irritated muscle, fangs, and steel are not to be laughed at even when they topple over in tight turns.
Alto Cumulata
N; M:30; AC:2; HD:12; hp:45; DEX:10; AT:6d6
Plate, shield, lance (charge damage x 2), sword.
Tyrant (huge carnosaur)
N; M:60; AC:5; HD:13; hp:58; DEX:13(5); AT:4d6
Most of them are not intended as combat encounters, though they could of course turn into such. It's not recommended that they try to tackle the Goblin King, though, which is why there are no stats for that particular encounter. Art is still in progress (see sketch below), so I expect to publish this in March.