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Post by retrorob on Dec 23, 2019 14:53:02 GMT -6
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Post by grodog on Dec 23, 2019 17:12:07 GMT -6
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flightcommander
Level 6 Magician
"I become drunk as circumstances dictate."
Posts: 387
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Post by flightcommander on Dec 23, 2019 18:51:57 GMT -6
I usually print out incompetech hex sheets with enormous hexes.
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Post by derv on Dec 23, 2019 20:46:50 GMT -6
I generally use 6 mile hexes. But I am fond of the cartesian style of maps and have used them on occasion. This is what is commonly used for actual real world maps. I have considered abandoning the hex altogether in favor of a gridded map. I'm not sure I recognize any real merit in using a hex anymore and squares are so much cleaner and easier to impose.
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Post by retrorob on Dec 24, 2019 1:31:27 GMT -6
As for the map scale, I started from the 5 mile hex, then switched to 3, 6 and 2 respectively.
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Post by Scott Anderson on Dec 24, 2019 10:25:46 GMT -6
I generally use 6 mile hexes. Doesn’t that make it hard to fold? I use hexographer. You can add in numbers.
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Post by derv on Dec 24, 2019 22:28:37 GMT -6
Doesn’t that make it hard to fold? Great tool. I've used it on occasion. Otherwise, I almost always draw my maps by hand. The type of templates retrorob gave as examples would be something I would use for a zoomed in map of my larger strategic map. On the strategic map each hex would represent either 36 or 72 miles. The zoomed maps would be used for daily travel. The only reason I'd consider going smaller then 6 mile hexes is if I wanted to track hourly rates of travel- this would be from 1-3 miles/hour on foot depending on terrain. In that case I'd zoom in further on these 6 mile hexes. I never find the need for this degree of granularity. But, there is some merit to it. Arneson utilized a 10 mile hex in the FFC. He further divided these hexes into 1 mile areas. On a 10 mile hex there was 88 areas. With a square 10 mile grid there was 100 areas. I had tossed around the idea of starting a thread that was a sort of review of Arneson's wilderness methods presented in the FFC. I thought it might be a good topic of discussion and possibly reveal some hidden nuggets that others may not be aware of. Possibly at a later time.
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Post by retrorob on Dec 25, 2019 2:11:32 GMT -6
Scott AndersonHexographer is great, I also used AKS for a moment. derv such a thread would be great. Arneson apparently liked 10-mile hex - it's featured in "Adventues in Fantasy".
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Post by talysman on Dec 26, 2019 17:16:51 GMT -6
I once made this hex sheet using a command-line tool called mkhexgrid. It's a 9-hex wide megahex with smaller numbered hexes. Here's a post that gives the specfile I used to get the small numbered hexes. I then imported this into Inkscape and superimposed larger hexes on this,
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Post by retrorob on Jan 13, 2020 5:01:47 GMT -6
Friend of mine uses such a template. He downloaded it a long time ago, but lost the pdf file and unfortunately doesn't remember the source. Does it ring a bell? Sorry for poor quality.
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Post by talysman on Jan 13, 2020 12:31:27 GMT -6
Probably someone made that template with the same tool, but I don't know where you'd find it premade. Welsh Piper (which you've already linked) does have a similar numbered hex with record section template.
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Post by talysman on Jan 13, 2020 14:12:05 GMT -6
UpdateI did my best to whip up a quick PDF for the kind of regional hex map with notes area that retrorob mentioned in the last comment. It's not perfect, since I just took the base numbered hex sheet from my previous example, clipped it to 7.5 inches square, added a border, and added the note area. But it might do in a pinch. Regional Hex Template
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