The King of Dungeons is a stripped-down 'no feats' remix of the 13th Age ruleset, providing a framework for professional dungeoneers forming a guild (which has stats), taking on contracts to clear dungeons and outwit rival guilds. The ruleset is already funded along with a few supporting adventurers (written by seasoned DMs).
I'm a fan of 13th Age. First I've heard about this project, but it seems like a neat approach.
Marv / Finarvyn DCC playtester (2011) S&W WhiteBox author (2009) C&C playtester (2003) Builder of the TrollBridge for T&T; Amber Diceless player since 1993 OD&D Player since 1975; Metamorphosis Alpha since 1976
"Don't ask me what you need to hit. Just roll the die and I will let you know!" - Dave Arneson