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Post by delta on Jan 31, 2018 22:20:50 GMT -6
This is a question aimed at "how was it done in the old days", e.g., those familiar with play at Gygax's table or the like.
Based on outside conversations, I'm currently unsure if gaze attacks (from vampires, basilisks, medusae) force saves from everyone in front of them with their eyes open, or only from one single victim who gets targeted on the monster's turn. My instinct has always been the former (a whole bunch of saves), but having the latter proposed by someone else, I couldn't totally knock it down from the book text (and I even thought it was a fascinating interpretation).
Vampires say, "They Charm men-types merely by looking into their eyes" (which suggests targeting by the vampire, maybe). Basilisks say, "it has the power of turning to stone... those who meet its glance" (ambiguous). Medusae say, "turn those who look at its eyes to stone" (victim perspective, so more likely multiple). Also in module B2 it is said of the medusa, "Persons looking at the creature -- including those fighting from the front -- must save versus being turned to stone by the medusa" (clearly plural, action by victims, not medusa). But maybe these monsters don't all follow the same idiom?
And while I'm on the theme, likewise (if you have experience), what about Harpies? Some players and rulesets (late BECMI) assert harpy songs are targeted at just one victim at a time. Is that how it was played, or was it played that everyone in a whole party with open ears need a save?
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Post by delta on Feb 5, 2018 22:47:35 GMT -6
Michael Mornard graciously responded to a private message with his recollection: "Each player rolled a saving throw per round." Thank you, Michael!
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Post by countingwizard on Feb 20, 2018 10:34:04 GMT -6
Michael Mornard graciously responded to a private message with his recollection: "Each player rolled a saving throw per round." Thank you, Michael! The answer is always: Whatever is most likely to ruin the player character.
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Post by waysoftheearth on Feb 23, 2018 5:39:50 GMT -6
So... are we suggesting that gaze attacks affect(ed) everyone in the fighting rank, and singing/wailing attacks affect(ed) everyone present (who can hear)? Nasty
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Post by tetramorph on Feb 23, 2018 7:35:11 GMT -6
So... are we suggesting that gaze attacks affect(ed) everyone in the fighting rank, and singing/wailing attacks affect(ed) everyone present (who can hear)? Nasty :) Oh, yes. Oh, yes.
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Post by countingwizard on Feb 23, 2018 8:49:51 GMT -6
I treat it a bit different depending on the monster encountered. Obviously a basilisk and medusa will getcha if you try to fight them without averting your gaze (-4 penalty to hit). But I've seen Vampires run in a variety of ways, and let me tell you how unbelievably unfun it is to have them passively charm attempt everyone each round; I much prefer them to one passive charm attempt on a single target per round because it is far more in-line with Boris Karloff Dracula.
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Post by tetramorph on Feb 23, 2018 10:43:52 GMT -6
countingwizard, I like the idea of one charm per victim per round. The way I've run it a couple of times is one "mass charm" at the start and then they've blown that ability. Which do you think favors the characters / the vampire more?
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Post by countingwizard on Feb 23, 2018 11:24:10 GMT -6
countingwizard , I like the idea of one charm per victim per round. The way I've run it a couple of times is one "mass charm" at the start and then they've blown that ability. Which do you think favors the characters / the vampire more? I think in this case it is less about balance and more about how you make the mechanics match what you want from the encounter. And what I want from the encounter is for players to think they are safe because they have all these crosses and garlics and then the Vampire picks a group member and stares deeply into their eyes and tells them to attack the others, causing those involved to drop their strong presentation of the cross, and allowing the Vampire to get busy supping on some tasty life energy. Or, Vampire calls the charmed group member over to energy drain as a display of power and other group members rush forward to stop him (dropping their guard). For the other monsters I read the distinction in descriptions: Basilisks "...it has the power of turning to stone those whom it touches and those who meet its glance..." Basilisk and target must lock eyes. Medusae "It is able to turn those who look at its eyes to stone...it will cleverly attempt to beguile victims into looking at it..." Anyone looking at the eyes (or accidentally looking at the eyes if looking toward the medusae because it is tricksy and those eyes are probably glowing red stars of fascinating and scintillating light).
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Post by Deleted on Feb 23, 2018 16:11:46 GMT -6
The saving throw is what determines if you met its gaze.
And the people in all ranks might look; you aren't staring fixedly at the head of the clown in front of you.
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