Post by ffilz on Nov 9, 2017 12:59:38 GMT -6
I am running a Classic Traveller campaign set in my own setting here:
odd74.proboards.com/board/132/franks-wine-sector-traveller-campaign
I will be using Classic Traveller 1977 Books 1-3 (with some text taken from 1981), though I am seriously considering the range band space combat from Starter Traveller.
I have been taking a lot of Christopher Kubasik's ideas to mind (and the other folks who have also been posting in the same vein), so reading his blog will be useful for getting a feel for where I cam coming from.
I have in progress, reasonably happy with, modified skill tables for Supplement 4 which I am open to discussion with players about.
Setting will be my own, currently working on a 2 subsector area somewhat inspired by the Seven Sisters and District-268 subsectors of the Spinward Marches that is at the frontier and beyond of "the imperium" (whatever that is...). The encounter tables and procedures in the books (and more tables I pull from other places or just flat out make up) provide a lot of implicit setting. I've posted a map here in this board.
My concept within the setting is that the PCs are mostly ex-military (with Merchants and Other thrown in of course, plus possibly the odd Supplement 4 career or two) all having mustered out on the same world, or having made their way there. I will leave it up to the players to add more definition as to why they know each other, but I think that should be a given (or if someone is unknown the the group, the players have primed things so we don't play the "we all meet in the bar and get into a fight). I'm assuming someone will muster out with a ship and the group has an interest in exploring the sandbox and figuring out what they can make of it (trade, trying to find a world to exploit, just wandering, whatever).
But it's a sandbox, and it's your game as much as mine, so ultimately we will work together and I hope something exciting will emerge from play.
My campaign has a web page with links to my house rules, setting information, various inspections of Traveller material (including a section by section comparison of the various versions of Classic Traveller) and links to all of Christopher Kubasik's blog posts on Traveller:
www.mindspring.com/~ffilz/Gaming/winedark.html
Thanks for your interest,
Frank
odd74.proboards.com/board/132/franks-wine-sector-traveller-campaign
I will be using Classic Traveller 1977 Books 1-3 (with some text taken from 1981), though I am seriously considering the range band space combat from Starter Traveller.
I have been taking a lot of Christopher Kubasik's ideas to mind (and the other folks who have also been posting in the same vein), so reading his blog will be useful for getting a feel for where I cam coming from.
I have in progress, reasonably happy with, modified skill tables for Supplement 4 which I am open to discussion with players about.
Setting will be my own, currently working on a 2 subsector area somewhat inspired by the Seven Sisters and District-268 subsectors of the Spinward Marches that is at the frontier and beyond of "the imperium" (whatever that is...). The encounter tables and procedures in the books (and more tables I pull from other places or just flat out make up) provide a lot of implicit setting. I've posted a map here in this board.
My concept within the setting is that the PCs are mostly ex-military (with Merchants and Other thrown in of course, plus possibly the odd Supplement 4 career or two) all having mustered out on the same world, or having made their way there. I will leave it up to the players to add more definition as to why they know each other, but I think that should be a given (or if someone is unknown the the group, the players have primed things so we don't play the "we all meet in the bar and get into a fight). I'm assuming someone will muster out with a ship and the group has an interest in exploring the sandbox and figuring out what they can make of it (trade, trying to find a world to exploit, just wandering, whatever).
But it's a sandbox, and it's your game as much as mine, so ultimately we will work together and I hope something exciting will emerge from play.
My campaign has a web page with links to my house rules, setting information, various inspections of Traveller material (including a section by section comparison of the various versions of Classic Traveller) and links to all of Christopher Kubasik's blog posts on Traveller:
www.mindspring.com/~ffilz/Gaming/winedark.html
Thanks for your interest,
Frank