I still want magic swords to be the real cream of the crop, but has anyone ever thought of doing something like this?
UNIQUE CLERICAL MAGIC WEAPONS
+1 mace or war-hammer unique clerical item 2:3
+2 unique 5:6
+3 only dwarven
Determine alignment: 2:3 law, otherwise chaos.
1:3 uniquely quested: Wisdom and Zeal both 12. Otherwise determine Wisdom and Zeal, 2d6 each.
Determine powers. Add Wisdom and Zeal and consult the following:
1-7 cure light wounds
8-9 above and cure disease
10-11 above and neutralize poison
12-13 above and cure serious wounds
14-15 above + 1 extraordinary
16-17 above + 2 extraordinary
18+ above + 3 extraordinary
Extraordinary powers
1. Bless
2. Remove curse
3. Locate object
4. Commune
5. Quest
6. True seeing
Influence checks as per magic swords except vs. wisdom + charisma less any HP reduction. Only clerics benefit from spell-like abilities