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Post by howandwhy99 on Jun 17, 2017 17:42:58 GMT -6
I believe certain stats and game designs were left off the Player Characters, so the Players could take those actions themselves.
So, what were the Stats left off the PCs?
This can be anything for Monsters or NPCs, however you put it. Even non-creature stats might be worth something. But I'm really trying to hash out the additional game design for Non-Player Characters.
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Post by howandwhy99 on Jun 17, 2017 17:48:45 GMT -6
Here's a short list of my own (not just from OD&D).
Morale Loyalty Ego Organization Treasure Type Number Appearing Frequency Environment/Habitat Percent in Lair
And I think the 3 mental stats break down into more subscores too. But I'm not sure what. ---
I think these are all filled in for humans and demi-humans, just not the PCs.
--------------EDIT - Adding from ideas given below
Personality Traits Interests Lair Types Socio-Economic Class / Social Status
Reaction Adjustments Racial Relations / Monster Relations Authority
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Post by derv on Jun 18, 2017 6:44:48 GMT -6
howandwhy99, do you have access to Arneson and Snider's Adventures in Fantasy? Even though it is from 1978, it's a fascinating read in relation to the First Fantasy Campaign. If you do have a copy, it might be worth looking at Book 3's description of Dragons and compare it to OD&D. If you review some of the Q&A's with Arneson on here, he sometimes refers to this product for how he was originally doing things (like skills for example).
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Post by tetramorph on Jun 18, 2017 6:46:14 GMT -6
I prefer a more Tony Bath style, where you build NpC families and lineages and motivations in order to determine war game actions.
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Post by howandwhy99 on Jun 18, 2017 17:13:55 GMT -6
howandwhy99 , do you have access to Arneson and Snider's Adventures in Fantasy? Even though it is from 1978, it's a fascinating read in relation to the First Fantasy Campaign. If you do have a copy, it might be worth looking at Book 3's description of Dragons and compare it to OD&D. If you review some of the Q&A's with Arneson on here, he sometimes refers to this product for how he was originally doing things (like skills for example). I have the First Fantasy Campaign, but I'll have to hunt to see if I bought a PDF of Adventures in Fantasy. Is there anyway you could do a quick hash of the broad idea?
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Post by derv on Jun 18, 2017 19:24:45 GMT -6
Sure, I'll give you the basic idea.
For player characters in AiF: Characteristics: ST, DEX, IN, CH, Stamina (CON), Health Hit points are determined based on ST, Stamina, and Health Social Status (level or rank) Starting Age Education (learning skills) Equipment/ supplies Encumbrance and Speed
Dragons are covered in 9 pages. They are somewhat of a composite creature. All monsters have 5 stats in the game: Average Hit points, Movement Rate (Speed), Alignment, Body Type, and Hit Dice. On a separate chart there is also Number Appearing.
For Dragons you also have Age Grade, Size Grade, Sex, Intelligence, Egotism Index, Greed Index, Personality Traits, Interests, Magic (Magic Points), Treasure Types, Lair Types.
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Post by Deleted on Jun 18, 2017 20:04:33 GMT -6
I prefer a more Tony Bath style, where you build NpC families and lineages and motivations in order to determine war game actions. Given time to do it I would like to combine both methods, IIRC Phil Barker with his EPT game pretty much combined both methods together.
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Post by Deleted on Jun 18, 2017 20:06:01 GMT -6
Sure, I'll give you the basic idea. For player characters in AiF: Characteristics: ST, DEX, IN, CH, Stamina (CON), Health Hit points are determined based on ST, Stamina, and Health Social Status (level or rank) Starting Age Education (learning skills) Equipment/ supplies Encumbrance and Speed Dragons are covered in 9 pages. They are somewhat of a composite creature. All monsters have 5 stats in the game: Average Hit points, Movement Rate (Speed), Alignment, Body Type, and Hit Dice. On a separate chart there is also Number Appearing. For Dragons you also have Age Grade, Size Grade, Sex, Intelligence, Egotism Index, Greed Index, Personality Traits, Interests, Magic (Magic Points), Treasure Types, Lair Types. Yeah, this is a gold mine of ideas for upping the game of your dragons.
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Post by howandwhy99 on Jun 18, 2017 22:00:33 GMT -6
Sure, I'll give you the basic idea. For player characters in AiF: Characteristics: ST, DEX, IN, CH, Stamina (CON), Health Hit points are determined based on ST, Stamina, and Health Social Status (level or rank) Starting Age Education (learning skills) Equipment/ supplies Encumbrance and Speed Dragons are covered in 9 pages. They are somewhat of a composite creature. All monsters have 5 stats in the game: Average Hit points, Movement Rate (Speed), Alignment, Body Type, and Hit Dice. On a separate chart there is also Number Appearing. For Dragons you also have Age Grade, Size Grade, Sex, Intelligence, Egotism Index, Greed Index, Personality Traits, Interests, Magic (Magic Points), Treasure Types, Lair Types. Wow, that is some serious NPC and Monster material. I like it. Here's some thoughts, off the cuff: I'm thinking these are already PC stats too, but some really come into their own for NPCsStarting Age Education Equipment/Supplies Body Type Age Category / Age Grade Sex I'm guessing this may be like Ego, extrapolated from intelligent itemsEgotism Index These are unique, but AD&D really made a big deal about Personality Traits. I need design thoughGreed Index Personality Traits Interests Lair Types Social Status* *I really like Social Status, in part because it made me remember some other D&D NPC elements: 1. Reaction Adjustments - Tracked relations to other characters. Most importantly to particular PCs. 2. Racial relations, but Monster relations too - These are like Group Reaction Adjustments and default status. 2. Authority - This is a big forgotten one I think goes to Loyalty, Obedience, and the leadership/management game.
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