arkansan
Level 5 Thaumaturgist
Posts: 229
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Post by arkansan on Jun 8, 2017 19:16:39 GMT -6
Reading through the rules I noticed that melee is resolved after both sides have moved. So does this mean that figures are moved into contact for melee during the movement phase, then at the end of the turn that melee is resolved? Melees aren't resolved on the spot?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 8, 2017 21:06:10 GMT -6
That is correct.
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arkansan
Level 5 Thaumaturgist
Posts: 229
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Post by arkansan on Jun 8, 2017 22:16:57 GMT -6
Just making sure I understood correctly before giving it a test run. Thanks.
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Post by Starbeard on Jun 9, 2017 1:47:40 GMT -6
You probably already know this, but additionally melees are resolved to completion before moving on to the next turn. I spent my first years playing incorrectly by blindly assuming that only a single round of melee occurs each turn, like in most wargames.
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Post by clownboss on Jun 9, 2017 4:14:08 GMT -6
I'll put it simply: - Movement phase
- Artillery damage, remove figures
- Missile damage, remove figures
- Melee phase:
- - Melee round 1, remove figures
- - Melee round 2, remove figures
- - Melee round 3 etc.
- - ...
- - Continue this until either one melee side retreats, or surrenders, or gets decimated, whatever you consider it to have "lost" the melee battle.
- End of turn.
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Post by howandwhy99 on Jun 9, 2017 6:23:58 GMT -6
You probably already know this, but additionally melees are resolved to completion before moving on to the next turn. I spent my first years playing incorrectly by blindly assuming that only a single round of melee occurs each turn, like in most wargames. Is this somewhere in the books? Was it changed for D&D? My understanding (for D&D) is actions last specific durations, but are resolved in divisions by round (or turn, or whatever depending upon the action). For example: A wizard casts a spell from the start of a round until the casting is complete, possibly even into another round. Interference can happen at any time during that duration. Melees have durations too, starting when any melee unit contacts another. They can last a long time, but individual results are determined each round even if the fray only lasts a portion of a round.
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