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Post by kesher on Jan 6, 2017 11:20:02 GMT -6
...looks pretty freaking awesome. I've never heard of this guy or anything he's published, but I'll be checking this out for sure. The Nightmares Underneath
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Post by foxroe on Jan 6, 2017 20:14:41 GMT -6
Neat. Haven't read through it yet, but it sounds like it would make for a pretty darned cool campaign at the very least - it seems to have a Barker (the Professor) + Barker (Clive) vibe, with a healthy dose of Smith (CA). Might be a great place to place your own El Raja Key megadungeon, too.
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Post by ritt on Feb 16, 2017 22:13:58 GMT -6
The Arab/ North Africa /Muslim angle of this pretty unique and cool.
Definitely not the typical OSR game.
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Post by ritt on Mar 6, 2017 17:14:19 GMT -6
Got my tax refund money and ordered my hardcopy. Looking forward to it.
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Post by Deleted on Mar 7, 2017 12:00:07 GMT -6
This is really cool! Great ideas!
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Post by mazinkaesar on Mar 8, 2017 16:42:20 GMT -6
Downloaded the free edition, really nice...
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Post by grodog on Mar 8, 2017 20:34:38 GMT -6
...looks pretty freaking awesome. I've never heard of this guy or anything he's published, but I'll be checking this out for sure. The Nightmares UnderneathLooks interesting, thanks for the heads-up! Allan.
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Post by ritt on Mar 17, 2017 9:18:55 GMT -6
Haven't had a chance to actually read it yet but holy crap the book is gorgeous. Definitely one of the best-looking OSR products.
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Post by ritt on Apr 5, 2017 22:31:21 GMT -6
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Post by foxroe on Apr 6, 2017 3:05:36 GMT -6
Dang. I keep meaning to read this. I did, however, read the review linked above. In the review, the author references another "OSR" rule set/campaign, here. While I didn't read very far into the Appolyon rules, I was struck by the pure utility-awesomeness of the "Encounter Die" concept (maybe this isn't original, but it's new to me). It essentially takes all of those "missed" wandering monster rolls and makes them count for something else: environmental encounter, torches blaze out, characters get tired, and magical effects fizzle and expire. So, essentially, every turn in the dungeon, something happens to the characters, regardless of what's going on at the moment. I love it!
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Post by ritt on Apr 6, 2017 15:46:24 GMT -6
One thing that I really liked about this game is that it hits a perfect balance between having an interesting setting yet keeping things nice and vague. So many game books (Particularly from big publishers) are so bloated and over-written that I've really grown to appreciate the quality of succinctness in RPGs.
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Post by ritt on Apr 6, 2017 15:51:02 GMT -6
OK, one more comment and I'll quit hogging this thread: While I didn't read very far into the Appolyon rules, I was struck by the pure utility-awesomeness of the "Encounter Die" concept (maybe this isn't original, but it's new to me). It essentially takes all of those "missed" wandering monster rolls and makes them count for something else: environmental encounter, torches blaze out, characters get tired, and magical effects fizzle and expire. So, essentially, every turn in the dungeon, something happens to the characters, regardless of what's going on at the moment. I love it! Very cool. The Appollyon chart gives six possible dramatic outcomes. An idea: If the PCs are going through a "Safe" area: Roll a d10. "Patrolled" area: Roll a d8. "Wild" area: Roll a d6.
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Post by kesher on Apr 10, 2017 10:29:32 GMT -6
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Post by ritt on Apr 10, 2017 16:41:26 GMT -6
We really are in a Golden Age of D&D.
The D&D revolution will not be televised. It's vanguard will be a motley crew of amateurs, artists, p*rn stars, do-it-your-selfers, old-schoolers, mutants, metalheads, and punks putting stuff on blogs or Lulu.
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