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Post by peterlind on Dec 9, 2016 11:24:08 GMT -6
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Post by tetramorph on Dec 9, 2016 11:42:21 GMT -6
Nice paper and nicely argued.
Nevertheless, this represents a whole can of worms!
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Post by foxroe on Dec 10, 2016 1:05:23 GMT -6
Some more info you may find helpful:
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Post by Finarvyn on Dec 10, 2016 8:43:56 GMT -6
The short answer is "yes, because we did it" but a better answer might be "you don't need Chainmail, but it might help you understand some of the concepts and terminology of the game." I haven't read your analysis paper yet, but I will head over and download. A wise person would have read it before I responded to this thread. EDIT: Read the paper, and think it's well done. :-)
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Post by peterlind on Dec 10, 2016 11:31:13 GMT -6
> Regarding the FAQ <
Thanks for posting that. Yes, the FAQ certainly has some helpful information on combat. I suggest that the information in the FAQ, though, presented largely new material as far as the original OD&D books were concerned. For initiative, a DEX bonus is confirmed. I suggest it was probably equivalent to the Fire Missile bonus (i.e. +1/-1). The combat example includes a grapple attack against a target's normal AC.
As far as multiple attacks go: In Chainmail, there were three combat tables: Appendix A had the combat tables for regular 1:20 combat between normal figures, Appendix B had the man-to-man combat table with weapon class vs. armor class, for 1:1 combat between normal figures, and Appendix E had the fantasy combat table for 1:1 combat between fantastic figures. But what happened when you had, for example, 2 trolls fighting 20 men-at-arms? In this case, each troll counted as 6 figures. Also, heroes counted as 4 figures and superheroes counted as 8 figures, etc. In these cases, the Chainmail combat tables in Appendix A would be used for resolution.
However, the D&D FAQ seems to give an example based on the Alternate Combat System. It is stated here that the Hero gets 4 attacks against the Orcs. To the best of my understanding, this is new information that is carrying-over the rule from Chainmail over to the ACS.
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Post by Stormcrow on Dec 10, 2016 18:39:49 GMT -6
I haven't read the paper yet, but when my toddler goes to bed I'll do so. In the meanwhile...
Chainmail is listed as a requirement for D&D because when first published D&D was thought of as an extension and expansion of miniature wargaming. A wargame campaign across a continent and a dungeon delve were just different aspects of one big game. The D&D rules are simply saying that when you're dealing with armies you use the traditional wargame rules and when your personal characters (principals) are fighting monsters you use the "alternative" system. You use the rules that match the current scale. D&D has rules for all levels, though most people ignore the Chainmail-level stuff in the back of Underworld & Wilderness Adventures.
What most people would call a D&D campaign today is just the personal characters part of a D&D campaign back then. You don't need Chainmail for that.
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