Alternate Character Class -- Morlock
Nov 19, 2016 11:22:55 GMT -6
terje, foxroe, and 2 more like this
Post by crusssdaddy on Nov 19, 2016 11:22:55 GMT -6
One of several potential new classes, not play tested, suggestions welcome. Original recipe rules used (OD&D), not LotFP.
MORLOCKS are humans who by prolonged habitancy beneath the surface of Carcosa are altered into species apart from normal men. Morlocks can be any of the traditional races of Carcosan Man, however they are a distinctly paler hue (mauve, pink, mantis, periwinkle, gray, etc.) and all body hair is very light blonde. These creatures are typified by aggressive primitivism, worship of the Great Old Ones, and ecstatic cannibalism (of both normal men and fellow Morlocks). And some, I assume, are good people.
Morlocks (Level Title, Experience Points Necessary to Attain, and Hit Dice)
1st – Darkling 0 1+1
2nd – Lurker 1500 2+2
3rd – Brute 3000 3+3
4th – Pitspawn 6000 4+4
5th – Manslayer 12,000 5+5
6th – Cannibal Chief 24,000 6+6
7th – Dark Dervish 48,000 7+7
8th – Night Champion 96,000 8+8
9th – Morlock Lord, 9th Level 192,000 9+9
Saving Throw Matrix Morlock Level 1-3 Morlock Level 4-6 Morlock Level 7-9
Death Ray or Poison 10 8 6
Wands, Polymorph, Paralysis 11 9 7
Petrifaction 12 10 8
Dragon Breath 13 11 9
Staves & Spells 14 12 10
Alignment: Morlocks may be any alignment, although vanishingly few are Lawful.
Prime Requisite: Strength.
Weapons and Armor: Any (however, see Technology Restriction below).
Attack: As Fighting-Men.
Accustomed to the Underworld: Morlocks have Infravision 60', as the spell; this ability functions normally in Mythic Underworlds. In daylight or equivalent lighting, Morlocks suffer a -1 penalty to all to-hit rolls and saves.
Fine Young Cannibals: Morlocks heal at twice the normal rate each day they consume fresh human or Morlock flesh.
Sorcery I: Morlocks of any hue are unsuitable for successful use in sorcery rituals. If disaster in casting is desired, they are preeminently suitable.
Sorcery II: Morlocks of 6th Level and higher may conduct sorcery rituals as a Sorcerer of 1st Level; these individuals are typically regarded as witch doctors, shamans, diabolists and the like. They never advance naturally in sorcery ability, although certain magical items may increase their proficiency. Sorcery rituals must be discovered and learned as normal per the CARCOSA supplement.
Technology Restriction: Morlocks by their primitive nature have difficulty comprehending devices of advanced technology, including Space Alien technology. Unless instruction is received by an experienced user, they may not use such devices or equipment.
MORLOCKS are humans who by prolonged habitancy beneath the surface of Carcosa are altered into species apart from normal men. Morlocks can be any of the traditional races of Carcosan Man, however they are a distinctly paler hue (mauve, pink, mantis, periwinkle, gray, etc.) and all body hair is very light blonde. These creatures are typified by aggressive primitivism, worship of the Great Old Ones, and ecstatic cannibalism (of both normal men and fellow Morlocks). And some, I assume, are good people.
Morlocks (Level Title, Experience Points Necessary to Attain, and Hit Dice)
1st – Darkling 0 1+1
2nd – Lurker 1500 2+2
3rd – Brute 3000 3+3
4th – Pitspawn 6000 4+4
5th – Manslayer 12,000 5+5
6th – Cannibal Chief 24,000 6+6
7th – Dark Dervish 48,000 7+7
8th – Night Champion 96,000 8+8
9th – Morlock Lord, 9th Level 192,000 9+9
Saving Throw Matrix Morlock Level 1-3 Morlock Level 4-6 Morlock Level 7-9
Death Ray or Poison 10 8 6
Wands, Polymorph, Paralysis 11 9 7
Petrifaction 12 10 8
Dragon Breath 13 11 9
Staves & Spells 14 12 10
Alignment: Morlocks may be any alignment, although vanishingly few are Lawful.
Prime Requisite: Strength.
Weapons and Armor: Any (however, see Technology Restriction below).
Attack: As Fighting-Men.
Accustomed to the Underworld: Morlocks have Infravision 60', as the spell; this ability functions normally in Mythic Underworlds. In daylight or equivalent lighting, Morlocks suffer a -1 penalty to all to-hit rolls and saves.
Fine Young Cannibals: Morlocks heal at twice the normal rate each day they consume fresh human or Morlock flesh.
Sorcery I: Morlocks of any hue are unsuitable for successful use in sorcery rituals. If disaster in casting is desired, they are preeminently suitable.
Sorcery II: Morlocks of 6th Level and higher may conduct sorcery rituals as a Sorcerer of 1st Level; these individuals are typically regarded as witch doctors, shamans, diabolists and the like. They never advance naturally in sorcery ability, although certain magical items may increase their proficiency. Sorcery rituals must be discovered and learned as normal per the CARCOSA supplement.
Technology Restriction: Morlocks by their primitive nature have difficulty comprehending devices of advanced technology, including Space Alien technology. Unless instruction is received by an experienced user, they may not use such devices or equipment.