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Post by kesher on Nov 8, 2016 23:30:16 GMT -6
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Post by bigjackbrass on Nov 9, 2016 3:06:03 GMT -6
I'll admit to being puzzled by this release. An incomplete system, considered a bit old-fashioned even when it was first released and never a big success. Is there a demand for it? Can't really see it advancing participation in Tékumel gaming in any meaningful way.
When they released the sourcebook it made sense - it's the essential core of Tékumel knowledge - but then again the version they released was an uncorrected copy of the Gamescience edition, without the missing text restored. It pains me to say, but even as a fan I'm thoroughly underwhelmed with the way Tékumel is being handled at the moment.
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Post by kesher on Nov 9, 2016 10:38:58 GMT -6
I'll admit to being puzzled by this release. An incomplete system, considered a bit old-fashioned even when it was first released and never a big success. Is there a demand for it? Can't really see it advancing participation in Tékumel gaming in any meaningful way. When they released the sourcebook it made sense - it's the essential core of Tékumel knowledge - but then again the version they released was an uncorrected copy of the Gamescience edition, without the missing text restored. It pains me to say, but even as a fan I'm thoroughly underwhelmed with the way Tékumel is being handled at the moment. I get that, and it's important to remember that the Foundation is a tiny, non-profit group being run by volunteers with almost no budget. As far as this release, I imagine they released this second volume as a natural follow-up to the first volume. And not that I'm trying to convince anyone to actually spend their money, but there's another whole level of Tekumel to be found in those rules, wrapped around them, spreading off beyond them. But that's just my two kaitars...
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Post by soundchaser on Oct 23, 2017 22:01:53 GMT -6
Not sure this is something I'd buy these days. The setting book Vol. 1 is awesome. My tendency is to use a basic and simple system... something that's like Tekumel: EPT (Tri-Stat). I like the ease of the d10.
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Post by badger2305 on Nov 17, 2018 12:25:00 GMT -6
I'll admit to being puzzled by this release. An incomplete system, considered a bit old-fashioned even when it was first released and never a big success. Is there a demand for it? Can't really see it advancing participation in Tékumel gaming in any meaningful way. When they released the sourcebook it made sense - it's the essential core of Tékumel knowledge - but then again the version they released was an uncorrected copy of the Gamescience edition, without the missing text restored. It pains me to say, but even as a fan I'm thoroughly underwhelmed with the way Tékumel is being handled at the moment. I get that, and it's important to remember that the Foundation is a tiny, non-profit group being run by volunteers with almost no budget. As far as this release, I imagine they released this second volume as a natural follow-up to the first volume. And not that I'm trying to convince anyone to actually spend their money, but there's another whole level of Tekumel to be found in those rules, wrapped around them, spreading off beyond them. But that's just my two kaitars... Actually, don't be too quick to dismiss the Player's Handbook. There is a HUGE, no, let me say this again HUGE amount of material in the Player's Handbook that can help any Tekumel campaign, regardless of rules set. From the spell corpora, to the list of poisons, to the details about clan status and when player characters get married, there is a lot there. But I will freely admit that the table for damage done to player characters by falling siege machine projectile is, well, overkill.
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