Post by jcstephens on Aug 29, 2016 13:57:06 GMT -6
Why did the Snakemen create so many different races, when the only visible difference is skin color? Well, what if the various races of Carcosa have had their circulatory and nervous systems genetically modified so that they form mystical diagrams within their bodies, a sort of sorcerous circuit, and each race has a different pattern? The tortures and killings are crude attempts to energize and tune the living circuits, and thus produce the effect desired. The reason Mummy Brains are able to perform rituals without sacrifices is because they have learned to visualize and activate the circuits on the Astral Plane (or whatever), no physical components required. Of course, this opens the door for Laundryverse style Computational Demonology, but the only ones on Carcosa with computers are the Space Aliens. And THEY'D never do anything like that, would they?
Any fool of a DM can kill his players, it's as easy as "Rocks fall, everybody dies". The Art lies in giving them the opportunity to kill themselves, in as entertaining a manner as possible.
It would explain why the different races cannot interbreed: Their hardwiring is incompatible.
As for the flesh golem, if it's made from corpses, the patterns may already be useless, like a burnt=out lightbulb. But what if the golem was made from living test subjects who survived the ordeal? The answer may be something the Snake-men took to their graves.
Grognard Day: If an old-school D&D player sees his shadow, it means his group will spend six more weeks playing 5E.
The primary lightsaber colors are red, green, and blue. The primary pigment saber colors are cyan, magenta, and yellow.
Sutures of Biological Melding [Science Ritual] An Ulfire mad scientist conducts horrific biological experiments in a castle in hex 2307. His research notes describe a procedure that would allow for the limbs, organs, or other body parts of one still-living creature (henceforth referred to as the "donor") to be grafted onto another still-living creature (henceforth referred to as the "patient"). This ritual is quick (by necessity!) taking less than an hour to complete. The patient loses one hit die, and gains a new body part. However, the patient must make a Survival roll based on their Constitution score to determine if hey survive the ghastly ritual.
Finally, the Scientist applies additional adjustments to the patient's Survival chance according to the procedure's complexity. Donor and patient are both men of the same race; -0% Donor and patient are men of different races;-10%* Patient ends up with more than two eyes;-20% Patient ends up with more than two arms/legs;-40% Patient ends up with more than one head;-100% Patient receives body part from non-human animal;-30% Patient receives body part from Spawn of Shub-Niggurath;-60%
I'm pretty sure that one, if not more, of the OD&D based sci-fi games like Xplorers have scientist classes. That would be a good place to start. The mad scientist type definitely has a place in Carcosa, IMO.
Archaeology is nothing like Indiana Jones. I've never once gotten to punch a Nazi!