Post by robertsconley on Jul 9, 2008 8:41:33 GMT -6
In his blog Driver asked this question
wilderlandsodnd.blogspot.com/2008/07/eternal-campaign.html
I started with with Greyhawk around 1980 and got sick of the howling emptiness of the 30 mile hex. Sure I like to make up stuff but every freaking hex wasn't my cup of tea. I wanted something like the Spinward Marches but for AD&D. And I found it in Judges Guild's City State stuff.
The early 80's was high school for me. I had three groups that I hanged out with at various times. The first one were my oldest friends that I gamed with and had the first impact on my wilderlands.
One Valeric became king of a land I created on Map Three called the Kingdom of Nome. Another Blackstone became a really powerful wizard. The player created a elaborate background for his family and craved out a small realm with a wizard's tower as the center. It was south of Valeric's realm and straddled Map 3 and Map 4.
The second group was a group in my neighborhood. While we role-playing several games we also did sports, and wargames as well. They were more interested in adventuring rather than having a big impact on the world.
However it was with this group that I honed the first element of my GM style. I became adept at taking commercial adventure and altering the premises so that it fit an original plot of my creation. I could take seemly unrelated adventures and make them part of a continuous "adventure path".
The last group I meet late in high school and I continue to game with them to this day. This group at this time also produced the first PC Character that had a lasting impact on my campaign. Lord Divolic Myrmidon of Set.
A Myrmidon, in my Wilderlands, was a LE Paladin. My opinion at the time the antithesis of a paladin isn't a chaotic evil anti-paladin. The devotion to a cause required by a deities champion is definitely not a chaotic trait. The antithesis of a paladin was the myrmidon a lawful champion dedicated to the cause of evil as a paladin is dedicated to good. And Divolic was a PC.
Divolic (and his friend Travlin) scored their big break in the Tomb of Horrors. The module was tough but they played it smart . They lost a couple of hirelings along the way but the main characters survived to the end.
The penultimate moment came when I was reading the description of the tomb where the demi-lich resides. The player with Divolic looks at me funny and asks me to read it again. During the second reading it dawned on me what the real treasure of the tomb was. The mithril and admanite that made up the doors and stairs of the tomb. The demi-lich battle was anti-climatic as the Divolic and Travline popped the skull into a portable hole and closed it up.
They then proceeded to City-State and onward to Thunderhold and hired a bunch of Dwarves to dig out the tomb in exchange for a split of the mithril and admanatine. This became the foundation for Divolic weath. He used his wealth to become the Overlord's Warden of the Southern March. (Located around Jarmoco and Black Baron Pass along the Old South Road). He organized the March and then proceeded to conquer Zothay, and the other coastal village up to Kauran to the east. After this the campaign ended.
I went to College in the fall of 1984 and found a group to DM. It turned out to be my last AD&D campaign. However it was my greatest AD&D campaign as I had fully fleshed out antagonists, multiple main plots, and numerous side plots. Like earlier campaign it was a mashup of original work and reworked commercial modules.
The early part of this campaign revolved around the party stopping the plots of good old Bargle from the Red Book D&D. Unbelievably I was able to engineering plausible escapes time and time again until around 8th level the party was able to corner him and take him out.
This group was noted for going up against the Viridian Emperor and killing him and his wife. Plunging the Viridian Empire into bloody civil war.
However that wasn't the greatest moment moment of the campaign. One player was a paladin named Endless Star who followed Mitra. His brother was a Myrmidon of Set named Dark Destroyer. Another was Mayster Leppler a thief. His father and brother were priest of Set.
The middle and late campaign was about going against Set and his Minions. A noted funny moment is when the player who played Divolic, (from my home town), sent the portable hole with the demi-lich head to Endless Star and the party. Fortunately the party played it smart and figured out that the Portable Hole had something really evil and destroyed it.
As I was saying the campaign moved on from Bargle to the general problem of dealing with Set's malign plans. During a raid against an outpost of Set (A2 Secret of the Slavers Stockade) Mayster Leppler was unexpectedly captured.
Dark Destroyer threaten Mayster's family including his mother who was in captivity. Mayster's was to lead the party into an ambush so that Endless Star could be captured by Dark Destroyer. In exchange the remainder of his family and the party would be released.
All this went down without the party finding out and with the player playing the role to the hilt. So Mayster lead the party to the ambush site. And the party was surrounded. Dark Destroyer came up and gave Mayster his thanks and told Endless Star to surrender.
The room was dead silent. Note at that time we had a player playing with a character named Bubba. A big barbarian and the player was a Bubba as well. Well Bubba roared and stood up, all 6 foot 2 inches of him, shouting "We been betrayed! I draw my sword!"
Endless Star got up and told Bubba. "No not now, we will have a better moment later." Managed to calm him down. Mayster was sweating both in and out of game. Having a 6' 2" guy roar at you is some experience.
So Endless Star walked off with Dark Destroying leaving the party, Mayster, and Mayster's Family. Immediately bickering ensued most at Mayster. Mayster surprised the party by hold his father at knife point and forcing him to to reveal a secret entrance into the stockade.
With this information the party was mollified and began to return to the Stockade. I then switched to Endless Star where we played out the encounter between him and Dark Destroyer. It ended up that Dark Destroyer wanted to dual Endless Star one on one. What followed was the greatest AD&D fight I ever DMed.
How I worked it was I did everything with Endless Star first and kept tracked of the number of rounds (like 25 or so, it was a lot) until they got below 10 hit points. I halted the fight there.
Then I ran Mayster's group. They found the entrance on the lower level and made their way into the stockade. Suddenly in a large chamber Mayster's father and brother steps away from the party laughing evilly.
As it turns out Dark Destroyer anticipated the party returning to help Endless Star. Mayster's father and brother were plants to ensure that if the party did so they were lead into the trap. Maysters' mother ran to her husband pleading and he smacked her done. This angered the party and the fight was on.
Well at this point things became frantic because while it was kinda of OOG everyone knew the clock was ticking on the Dark Destroyer/Endless Star fight. Finally Mayster was able to break free of the fight and made his way to the arena where the fight was occuring.
As it worked out it was within two rounds of where I left off so I knew the amount of hit points everyone had. Mayster sneaked into the arena and got behind Dark Destroyer. Note this wasn't a public fight but rather a private one between DD and ES. Mayster then backstabs DD killing him (does something like 35 points and drops him below -10).
Shocked at Mayster's intervention, the betrayal, and now the death of his brother. Endless Star goes berserk and attacks Mayster. The party comes in and witness the two fighting. Mitra himself intervenes and freezes everyone.
Mitra said that everything was for a purpose. That the party done well and that there is still more to be done. He gave the party a blessing. But he then said that Endless Star in his anger violated the tenets of his paladinhood. That Mayster and Endless Star needed to go on a Solo Quest together. Mitra's purpose will be served and their differences will be resolved.
The campaign continued with the party reaching higher levels. This was the time when the Virdian Emperor was killed by Endless star. Shortly after this Endless Star was killed and as a reward he was placed in the sky as a new constellation. Sadly I didn't record what happened to the rest of the party. I think the campaign petered out and we never picked it up again.
Next Fantasy Hero
Lately, though, I've developed a strong sense of curiosity about what it'd be like to invest one's effort into one project and actually keep developing it over a period of years. I think about what a setting, published or homebrew, would look like if I'd worked on it and gamed with it for the last two decades.
wilderlandsodnd.blogspot.com/2008/07/eternal-campaign.html
I started with with Greyhawk around 1980 and got sick of the howling emptiness of the 30 mile hex. Sure I like to make up stuff but every freaking hex wasn't my cup of tea. I wanted something like the Spinward Marches but for AD&D. And I found it in Judges Guild's City State stuff.
The early 80's was high school for me. I had three groups that I hanged out with at various times. The first one were my oldest friends that I gamed with and had the first impact on my wilderlands.
One Valeric became king of a land I created on Map Three called the Kingdom of Nome. Another Blackstone became a really powerful wizard. The player created a elaborate background for his family and craved out a small realm with a wizard's tower as the center. It was south of Valeric's realm and straddled Map 3 and Map 4.
The second group was a group in my neighborhood. While we role-playing several games we also did sports, and wargames as well. They were more interested in adventuring rather than having a big impact on the world.
However it was with this group that I honed the first element of my GM style. I became adept at taking commercial adventure and altering the premises so that it fit an original plot of my creation. I could take seemly unrelated adventures and make them part of a continuous "adventure path".
The last group I meet late in high school and I continue to game with them to this day. This group at this time also produced the first PC Character that had a lasting impact on my campaign. Lord Divolic Myrmidon of Set.
A Myrmidon, in my Wilderlands, was a LE Paladin. My opinion at the time the antithesis of a paladin isn't a chaotic evil anti-paladin. The devotion to a cause required by a deities champion is definitely not a chaotic trait. The antithesis of a paladin was the myrmidon a lawful champion dedicated to the cause of evil as a paladin is dedicated to good. And Divolic was a PC.
Divolic (and his friend Travlin) scored their big break in the Tomb of Horrors. The module was tough but they played it smart . They lost a couple of hirelings along the way but the main characters survived to the end.
The penultimate moment came when I was reading the description of the tomb where the demi-lich resides. The player with Divolic looks at me funny and asks me to read it again. During the second reading it dawned on me what the real treasure of the tomb was. The mithril and admanite that made up the doors and stairs of the tomb. The demi-lich battle was anti-climatic as the Divolic and Travline popped the skull into a portable hole and closed it up.
They then proceeded to City-State and onward to Thunderhold and hired a bunch of Dwarves to dig out the tomb in exchange for a split of the mithril and admanatine. This became the foundation for Divolic weath. He used his wealth to become the Overlord's Warden of the Southern March. (Located around Jarmoco and Black Baron Pass along the Old South Road). He organized the March and then proceeded to conquer Zothay, and the other coastal village up to Kauran to the east. After this the campaign ended.
I went to College in the fall of 1984 and found a group to DM. It turned out to be my last AD&D campaign. However it was my greatest AD&D campaign as I had fully fleshed out antagonists, multiple main plots, and numerous side plots. Like earlier campaign it was a mashup of original work and reworked commercial modules.
The early part of this campaign revolved around the party stopping the plots of good old Bargle from the Red Book D&D. Unbelievably I was able to engineering plausible escapes time and time again until around 8th level the party was able to corner him and take him out.
This group was noted for going up against the Viridian Emperor and killing him and his wife. Plunging the Viridian Empire into bloody civil war.
However that wasn't the greatest moment moment of the campaign. One player was a paladin named Endless Star who followed Mitra. His brother was a Myrmidon of Set named Dark Destroyer. Another was Mayster Leppler a thief. His father and brother were priest of Set.
The middle and late campaign was about going against Set and his Minions. A noted funny moment is when the player who played Divolic, (from my home town), sent the portable hole with the demi-lich head to Endless Star and the party. Fortunately the party played it smart and figured out that the Portable Hole had something really evil and destroyed it.
As I was saying the campaign moved on from Bargle to the general problem of dealing with Set's malign plans. During a raid against an outpost of Set (A2 Secret of the Slavers Stockade) Mayster Leppler was unexpectedly captured.
Dark Destroyer threaten Mayster's family including his mother who was in captivity. Mayster's was to lead the party into an ambush so that Endless Star could be captured by Dark Destroyer. In exchange the remainder of his family and the party would be released.
All this went down without the party finding out and with the player playing the role to the hilt. So Mayster lead the party to the ambush site. And the party was surrounded. Dark Destroyer came up and gave Mayster his thanks and told Endless Star to surrender.
The room was dead silent. Note at that time we had a player playing with a character named Bubba. A big barbarian and the player was a Bubba as well. Well Bubba roared and stood up, all 6 foot 2 inches of him, shouting "We been betrayed! I draw my sword!"
Endless Star got up and told Bubba. "No not now, we will have a better moment later." Managed to calm him down. Mayster was sweating both in and out of game. Having a 6' 2" guy roar at you is some experience.
So Endless Star walked off with Dark Destroying leaving the party, Mayster, and Mayster's Family. Immediately bickering ensued most at Mayster. Mayster surprised the party by hold his father at knife point and forcing him to to reveal a secret entrance into the stockade.
With this information the party was mollified and began to return to the Stockade. I then switched to Endless Star where we played out the encounter between him and Dark Destroyer. It ended up that Dark Destroyer wanted to dual Endless Star one on one. What followed was the greatest AD&D fight I ever DMed.
How I worked it was I did everything with Endless Star first and kept tracked of the number of rounds (like 25 or so, it was a lot) until they got below 10 hit points. I halted the fight there.
Then I ran Mayster's group. They found the entrance on the lower level and made their way into the stockade. Suddenly in a large chamber Mayster's father and brother steps away from the party laughing evilly.
As it turns out Dark Destroyer anticipated the party returning to help Endless Star. Mayster's father and brother were plants to ensure that if the party did so they were lead into the trap. Maysters' mother ran to her husband pleading and he smacked her done. This angered the party and the fight was on.
Well at this point things became frantic because while it was kinda of OOG everyone knew the clock was ticking on the Dark Destroyer/Endless Star fight. Finally Mayster was able to break free of the fight and made his way to the arena where the fight was occuring.
As it worked out it was within two rounds of where I left off so I knew the amount of hit points everyone had. Mayster sneaked into the arena and got behind Dark Destroyer. Note this wasn't a public fight but rather a private one between DD and ES. Mayster then backstabs DD killing him (does something like 35 points and drops him below -10).
Shocked at Mayster's intervention, the betrayal, and now the death of his brother. Endless Star goes berserk and attacks Mayster. The party comes in and witness the two fighting. Mitra himself intervenes and freezes everyone.
Mitra said that everything was for a purpose. That the party done well and that there is still more to be done. He gave the party a blessing. But he then said that Endless Star in his anger violated the tenets of his paladinhood. That Mayster and Endless Star needed to go on a Solo Quest together. Mitra's purpose will be served and their differences will be resolved.
The campaign continued with the party reaching higher levels. This was the time when the Virdian Emperor was killed by Endless star. Shortly after this Endless Star was killed and as a reward he was placed in the sky as a new constellation. Sadly I didn't record what happened to the rest of the party. I think the campaign petered out and we never picked it up again.
Next Fantasy Hero