Okay, so it's not quite Metamorphosis Alpha but stories of MCC have been floating around the web for a couple of years now and it's finally hit kickstarter.
I got to watch a game of this at GaryCon a couple of years back and it was a real hoot. I only got to flip though the prototype rulebook for a few minutes, but it looked amazing. Base mechanics like the DCC RPG but mutations and the like as per MA or Gamma World.
Marv / Finarvyn DCC playtester (2011) S&W WhiteBox author (2009) C&C playtester (2003) Builder of the TrollBridge for T&T; Amber Diceless player since 1993 OD&D Player since 1975; Metamorphosis Alpha since 1976
"Don't ask me what you need to hit. Just roll the die and I will let you know!" - Dave Arneson
cadriel, I have been playing DCC almost exclusively, since its release, and I think the game could be a bit more *advanced*, here and there - not saying it's conceptually wrong, or that the game was no good, of course. But I keep adding character classes from other sources, like, say "Tales from the Fallen Empire". I guess a bit customizing is not a bad thing, but at this point, I've collected so much extra info that I could easily write my own clone. (Widely exaggerating here, but perhaps you know what I mean.)