Post by smubee on Jun 19, 2016 21:41:43 GMT -6
Sorry for the confusing title, couldn't think of a good one.
Ever since my little cousin was born I couldn't wait to teach him how to play D&D. Now he's a little over 8 years old and he's slowly becoming more interested in fantasy, etc. He loves things like Minecraft and is obsessed with the iPhone game - Clash of Clans. Now pairing these two could create quite a cool little session. I'm thinking something maybe 1 - 2 hours including character creation. It's just gonna be something basic, but something memorable.
I'm thinking of using Holmes Basic, with a quick little adventure. My brief idea is something like : You're in a town, when you wake up everyone is in a panic, all of the Gold in the city has been stolen by someone or something. Two townspeople talk to the party and say "When I woke up, I thought I could see a group of Goblins rushing towards the mountains.." and the other one says "They weren't goblins, I could have sworn that I saw a group of bandits taking our gold to the big city."
If they think that it's the Goblins, then it's the Goblins, and it'll just be a three roomed dungeon cave complex.. nothing special. They'll ask them for the gold back, or they'll fight them for it. If they ask them for the gold, the goblins will say "You'll have to talk to our big boss about it. We got the gold for him.", and then they walk down an incredibly long stairwell into a large room containing a Dragon. The Dragon is the boss and it's up to them how they will proceed.
If they think that it's the bandits, they can track them by looking for information, finding out that the gang belongs to the Thieves Guild in the basement of the tavern. They can try to sneak in and overhear what they're doing with the Gold and then go back and get the army to come, or whatever else they want to do. Just a few different ways that the game could go.
Other than that, I would love to hear what your opinions are, or any ideas that you have for an introductory session that teaches "This is what you can do in a role playing game", but it has to be fun to make him feel powerful, like he's legitimately accomplishing something, similar to Tim Kask's story about how in his 2nd game of D&D his player became a Dwarf lord or something and inherited a keep.
Ever since my little cousin was born I couldn't wait to teach him how to play D&D. Now he's a little over 8 years old and he's slowly becoming more interested in fantasy, etc. He loves things like Minecraft and is obsessed with the iPhone game - Clash of Clans. Now pairing these two could create quite a cool little session. I'm thinking something maybe 1 - 2 hours including character creation. It's just gonna be something basic, but something memorable.
I'm thinking of using Holmes Basic, with a quick little adventure. My brief idea is something like : You're in a town, when you wake up everyone is in a panic, all of the Gold in the city has been stolen by someone or something. Two townspeople talk to the party and say "When I woke up, I thought I could see a group of Goblins rushing towards the mountains.." and the other one says "They weren't goblins, I could have sworn that I saw a group of bandits taking our gold to the big city."
If they think that it's the Goblins, then it's the Goblins, and it'll just be a three roomed dungeon cave complex.. nothing special. They'll ask them for the gold back, or they'll fight them for it. If they ask them for the gold, the goblins will say "You'll have to talk to our big boss about it. We got the gold for him.", and then they walk down an incredibly long stairwell into a large room containing a Dragon. The Dragon is the boss and it's up to them how they will proceed.
If they think that it's the bandits, they can track them by looking for information, finding out that the gang belongs to the Thieves Guild in the basement of the tavern. They can try to sneak in and overhear what they're doing with the Gold and then go back and get the army to come, or whatever else they want to do. Just a few different ways that the game could go.
Other than that, I would love to hear what your opinions are, or any ideas that you have for an introductory session that teaches "This is what you can do in a role playing game", but it has to be fun to make him feel powerful, like he's legitimately accomplishing something, similar to Tim Kask's story about how in his 2nd game of D&D his player became a Dwarf lord or something and inherited a keep.