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Post by geoffrey on May 11, 2016 8:22:41 GMT -6
The paladin was first published in GREYHAWK, which was written by Gary Gygax and Rob Kuntz. Do we know which of those gentlemen created the paladin character class?
The druid character class (as opposed to the cleric/magic-user "druid" in GREYHAWK) was first published in ELDRITCH WIZARDRY, which was written by Gary Gygax and Brian Blume with contributions from a number of others. Do we know which of all these men created the druid character class?
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Post by Deleted on May 11, 2016 11:07:50 GMT -6
Since Rob is on this and other boards... why don't you ask HIM?
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Post by Falconer on May 11, 2016 11:15:25 GMT -6
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Post by geoffrey on May 11, 2016 14:20:02 GMT -6
Interesting. This means that of all the character classes that eventually made their way into the AD&D Players Handbook (cleric, druid, fighter, paladin, ranger, magic-user, illusionist, thief, assassin, monk, and bard), only the following were created by Gary:
cleric (co-created by Dave Arneson) fighter (co-created by Dave Arneson) magic-user (co-created by Dave Arneson) paladin (maybe)
Mike, do you remember if there were many paladins (either as PCs or as NPCs) in Gary's games?
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Post by kenmeister on May 11, 2016 14:47:00 GMT -6
I had the pleasure of meeting Dennis Sustarre at NTRPG last year. He told me that the spell "Chariot of Sustarre" was actually named so by Tim Kask as a nice gesture.
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Chainsaw
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Post by Chainsaw on May 11, 2016 16:58:54 GMT -6
I had the pleasure of meeting Dennis Sustarre at NTRPG last year. He told me that the spell "Chariot of Sustarre" was actually named so by Tim Kask as a nice gesture. Super good guy, in my experience. I have gamed with him several times in Mythmere's Mythrus Tower games.
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Post by Zenopus on May 11, 2016 21:51:34 GMT -6
Interesting. This means that of all the character classes that eventually made their way into the AD&D Players Handbook (cleric, druid, fighter, paladin, ranger, magic-user, illusionist, thief, assassin, monk, and bard), only the following were created by Gary: cleric (co-created by Dave Arneson) fighter (co-created by Dave Arneson) magic-user (co-created by Dave Arneson) paladin (maybe) Gygax didn't come up with the idea of the thief class, but the D&D write-up is his own, so you'd have to give him at least a co-creator on that. Also, isn't the Bard in the PHB significantly different from the one in Dragon?
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Post by Deleted on May 13, 2016 2:54:41 GMT -6
Good havard would have to be my fact-checker in this case, but the Blackmoor game featured several paladin-like characters - though I am not sure whether this was after Arneson's stint at TSR. There was a character called "The Blue Rider", who pretty much matches the description of a paladin. Also, there were "Moorkok the Slayer", who could have qualified as an anti-paladin, and "The Flying Monk", who also was way too bloodthirsty for a regular cleric. So, the concept of "holy warrior" was certainly in the FFC, as well. Druids, as in D&D, were not part of the Arneson games, IIRC. I remember there was a similar class, though, that Arneson imported from Tekumel, IIRC. By the way, who is that "Kent David Kelly", and what's this "Hawk & Moor" QUINTET of D&D history books, by Hextor?! Looks like he is fairly unpretentious in his approach, but... He also puts his forum name on the title page. Professional researcher, or overenthusiastic fan? Are they books worth a look?
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Post by aldarron on May 13, 2016 4:33:00 GMT -6
Good havard would have to be my fact-checker in this case, but the Blackmoor game featured several paladin-like characters - though I am not sure whether this was after Arneson's stint at TSR. There was a character called "The Blue Rider", who pretty much matches the description of a paladin. Also, there were "Moorkok the Slayer", who could have qualified as an anti-paladin, and "The Flying Monk", who also was way too bloodthirsty for a regular cleric. So, the concept of "holy warrior" was certainly in the FFC, as well. Yeah, the Great Svenny is described as a Palaldin in the FFC, but this is long after the creation of the class in Greyhawk, and Arneson once said it was his favorite class to play. By the way, who is that "Kent David Kelly", and what's this "Hawk & Moor" QUINTET of D&D history books, by Hextor?! Looks like he is fairly unpretentious in his approach, but... He also puts his forum name on the title page. Professional researcher, or overenthusiastic fan? Are they books worth a look? I don't know what Kent's academic background may be, but I highly recommend Hawk and Moore. It is interesting, informative, and very well written in addition to being fair and balanced in it's approach. I believe he has at times he has conflated separate gaming occurrences into a single narrative, but such is the nature of storytelling, and in any case it is a valuable work for it's inspirational qualities alone.
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Post by increment on May 13, 2016 9:53:49 GMT -6
Good havard would have to be my fact-checker in this case, but the Blackmoor game featured several paladin-like characters - though I am not sure whether this was after Arneson's stint at TSR. There was a character called "The Blue Rider", who pretty much matches the description of a paladin. Also, there were "Moorkok the Slayer", who could have qualified as an anti-paladin, and "The Flying Monk", who also was way too bloodthirsty for a regular cleric. So, the concept of "holy warrior" was certainly in the FFC, as well. The Blue Rider wasn't so much a paladin as a character who happened to be a puppet of his own intelligent and overpowered suit of armor. I don't think there's much use in trying to identify any single inventor of these classes, as virtually all reflect a group effort as far as I can tell. We could single out Dennis as the inventor of the Druid class, though of course Druids had appeared as an NPC "monster" in Greyhawk and there were countless "neutral Cleric" classes circulating in the fan community, some of which were nature-based, prior to the publication of Eldritch Wizardry. Dennis's original draft of the Druid class allow Druids to be of any alignment, and they had Ranger-like tracking abilities. So his credit is for inspiration, just as Steve Marsh is credited in EW for his inspirational role in the creation of psionics, even though the system he contributed to psionics was very different from what Gygax ultimately specified. The authorship credits of TSR's supplements should be taken very cautiously when it comes to deciding who invented what. Brian Blume was the prime mover behind the Monk class, but that didn't get him an author credit for Blackmoor. By the way, who is that "Kent David Kelly", and what's this "Hawk & Moor" QUINTET of D&D history books, by Hextor?! Looks like he is fairly unpretentious in his approach, but... He also puts his forum name on the title page. Professional researcher, or overenthusiastic fan? Are they books worth a look? I am not the right person to pass critical judgment on game history books, but Kent himself describes his method as a "chaotic" approach in contrast to my "lawful" approach, in that he accepts various anecdotes and speculation as fact, while making some attempt to reconcile those with the hard evidence in my own work. From what little I've read, I'd say the results conform to my expectations of what that methodology would yield.
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Post by Deleted on May 13, 2016 12:41:30 GMT -6
The Blue Rider wasn't so much a paladin as a character who happened to be a puppet of his own intelligent and overpowered suit of armor. Yeah, but isn't that how the paladin type in "Three Hearts, Three Lions" (or was it "The Broken Sword"?), which has often been quoted as an inspiration for D&D, also finds his calling? Like, IIRC, and the Hawkers might know that better than myself, but I think the main difference between 'Hawk paladins, and others was that Greyhawk had orders of holy warriors pretty early on, while the paladins in other settings acted only as individuals. Something like that. To be honest, I have the same opinion; while the questions are certainly legit, their answer sets the wrong discourse level. For all that can be proven, it seems the exchange within the gaming groups of note, and within the C&C Society was rather fluid and dynamic, and an individual attribution seems difficult. Like, I think, and this should be the most interesting thing to investigate, on the long run, that there was a certain established discourse, a system of communication, in which signs and messages were understood implicitely. Like, you say "paladin", I think something different than you; but for the groups back then, there seems to have been a general consensus of what those tropes encompassed. That... Semiotic social network? ...Is something that I would love to explore further, some day. Or to see it explored further. (Hint, hint.) - By the way, completely out of context: The Midkemia group also featured paladins! Ashen-Shugar/Thomas was one! I am not the right person to pass critical judgment on game history books, but Kent himself describes his method as a "chaotic" approach in contrast to my "lawful" approach, in that he accepts various anecdotes and speculation as fact, while making some attempt to reconcile those with the hard evidence in my own work. From what little I've read, I'd say the results conform to my expectations of what that methodology would yield. Ugh, that was cold! The truth is, though, I shared that impression. A nice read, though. That guy, he has a good spirit, and he loves apparently loves what he's doing.
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Post by increment on May 13, 2016 13:28:41 GMT -6
Ugh, that was cold! It wasn't meant to be cold, actually. Different methodologies will yield different results, and no single source is going to provide all the information that people want. The method of 40 Years of Gen Con, for example, was to ask a lot of people who were around at the time what they recalled, and it record it accurately. Even though I think a lot of the assertions people make in that book are provably wrong, I'm still glad that they are preserved - sometimes half-remembered facts about the past can point us to uncover hidden truths. So despite the fact that my own work contradicts much of what is stated about the early GenCons in 40 Years, I still cite it and recommend it. I reserved my coldness for scholarship that refuses to differentiate speculation and self-aggrandizing autobiographical assertions from actual contemporary evidence. As long as readers are clear what is speculation and what has some evidentiary basis, I am thrilled to hear diverse voices telling these stories.
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Post by MormonYoYoMan on May 13, 2016 20:53:07 GMT -6
I don't think Incremental was cold at all. He's meticulously researched nondocumented and poorly remembered incidents and cannot afford, in a true history which will be referenced for - well, forever... He cannot enjoy the chatty and humorous approach of fannish work. Fanzines (almost completely supplanted by Internet stuff) are probably more fun to read, but it's a real pain to sort rumor, weak memories, and innuendoes from fact. The struggles at Alter-Ego are very real, and new facts keep disputing old facts.
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Post by Porphyre on May 14, 2016 1:52:48 GMT -6
Three Hearts and Three Lions it is. Poul Anderson created the Paladin Class . Suppl.1 Greyhahk statted it.
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Post by Deleted on May 14, 2016 7:37:54 GMT -6
Ugh, that was cold! It wasn't meant to be cold, actually. Different methodologies will yield different results, and no single source is going to provide all the information that people want. The method of 40 Years of Gen Con, for example, was to ask a lot of people who were around at the time what they recalled, and it record it accurately. Even though I think a lot of the assertions people make in that book are provably wrong, I'm still glad that they are preserved - sometimes half-remembered facts about the past can point us to uncover hidden truths. So despite the fact that my own work contradicts much of what is stated about the early GenCons in 40 Years, I still cite it and recommend it. I reserved my coldness for scholarship that refuses to differentiate speculation and self-aggrandizing autobiographical assertions from actual contemporary evidence. As long as readers are clear what is speculation and what has some evidentiary basis, I am thrilled to hear diverse voices telling these stories. Ah, okay, I can see that. And, yeah, of course I agree with the second part as well. I am not as scholarly interested in D&D as it might seem, but yeah, the ragefests that so many angry grandpas like to set up because of alleged decades-old personal offenses, they quite annoy me. A book like "Hawk & Moor", in contrast, is so full of enthusiasm and good humor that it seems almost misplaced among all the vitriol that usually accompanies the content-creation debates.
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Post by Deleted on May 18, 2016 19:45:04 GMT -6
The Blue Rider wasn't so much a paladin as a character who happened to be a puppet of his own intelligent and overpowered suit of armor. Yeah, but isn't that how the paladin type in "Three Hearts, Three Lions" (or was it "The Broken Sword"?), which has often been quoted as an inspiration for D&D, also finds his calling? No.
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Post by Deleted on May 18, 2016 19:46:06 GMT -6
Nobody rolled a Paladin while I was playing with Gary. Considering the difficulty of rolling a 17 or 18 for Charisma when you're rolling 3d6 in order, that's not surprising.
I've had two in my campaign in 44 years. d**n good thing, too, considering how powerful they are.
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Post by Deleted on May 18, 2016 20:08:21 GMT -6
Yeah, I indeed misremembered. The second chapter of "Three Hearts, Three Lions" just has Carlsen find a knight's gear and horse, but it's the animal that speaks to him, not his gear. Here, have a smirk, with the scene. I am not at all into sci-fi, as Anderson wrote it, but... Boy, he could write.
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Post by grodog on May 22, 2016 15:27:53 GMT -6
Nobody rolled a Paladin while I was playing with Gary. Considering the difficulty of rolling a 17 or 18 for Charisma when you're rolling 3d6 in order, that's not surprising. I've had two in my campaign in 44 years. d**n good thing, too, considering how powerful they are. Mark Ratner's PC Ayelerarch (or perhaps Ayelerach or Eylerach??) was a paladin, and was carried off to The Abyss after he helped to free Fraz'Urb-luu. See "Robilar Remembers Erac’s Cousin" by Robert J. Kuntz and Douglas J. Behringer in Oerth Journal 5 (January 20th 1997; link), and also Gary's Soapbox column in Dragon 320 ( summary link). (IIRC I have Mark's PC sheets or file card or something for that character too, from one of Paul's auctions). Allan.
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Post by Deleted on May 22, 2016 16:49:10 GMT -6
Cool. Okay, that makes one. Although that may have been after 1973 when I went up to Minneapolis.
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Post by geoffrey on May 22, 2016 20:14:33 GMT -6
Nobody rolled a Paladin while I was playing with Gary. Considering the difficulty of rolling a 17 or 18 for Charisma when you're rolling 3d6 in order, that's not surprising. I've had two in my campaign in 44 years. d**n good thing, too, considering how powerful they are. Mark Ratner's PC Ayelerarch (or perhaps Ayelerach or Eylerach??) was a paladin, and was carried off to The Abyss after he helped to free Fraz'Urb-luu. See "Robilar Remembers Erac’s Cousin" by Robert J. Kuntz and Douglas J. Behringer in Oerth Journal 5 (January 20th 1997; link), and also Gary's Soapbox column in Dragon 320 ( summary link). (IIRC I have Mark's PC sheets or file card or something for that character too, from one of Paul's auctions). Allan. Allan, are you sure that Ayelerach was a paladin? The linked article about encountering Fraz-Urb'luu states at the end: "No description of Ayelerach has ever been published, but he was a 9th level fighter."
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Post by scottenkainen on May 23, 2016 11:14:03 GMT -6
Allan, are you sure that Ayelerach was a paladin? The linked article about encountering Fraz-Urb'luu states at the end: "No description of Ayelerach has ever been published, but he was a 9th level fighter." [/quote] If it was the 1975 version of the paladin, both could be true. Rather than being a full class, the paladin was just a set of powers added on to being a fighter, if you met the qualifications.
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Post by Falconer on May 23, 2016 12:40:25 GMT -6
Per Ratner via Scotty G., he was a neutral fighter.
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Post by geoffrey on May 23, 2016 19:08:10 GMT -6
Thanks for the update, Falconer.
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Post by grodog on May 23, 2016 20:03:35 GMT -6
My recollection is that he was originally a paladin and lost the class/abilities, but I've never spoken with Ratner about it.
OK here's what I found on the PC sheet:
== Ayelarach (N) - Superhero, 67 HP, 165,000 XP, Knight of Great Kingdom, Baron of Wild Coast S 16, I 12, W 14, C 18, D 18, Ch 13
Sword - Clericsbane - N: special slay clerics, telekinesis, detect gems/traps/evil/good Ring +3 Prism 2 Handed Swords that is light to wield (from King Rob) Paper vowing not to bother me signed in blood by Ernie, Terry's Paladin, Don Arndt, and Jim Ward
Another mention states that he was a resident of the Wild Coast, with a White Dragon. ==
So, it seems that Terry had a paladin as well!
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luc
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Post by luc on May 24, 2016 0:42:18 GMT -6
Wouldn't that CHA indicate that Ayelarach was not a paladin?
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Post by grodog on May 24, 2016 15:36:06 GMT -6
An excellent point. He wielded a +5 two-handed holy avenger, per Gary, so my assumption is that he was a paladin based on that. Could be that Gary was mixing up PCs, too.
I'll ping Terry to see what he recalls.
Allan.
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Post by grodog on May 25, 2016 20:12:29 GMT -6
I'll ping Terry to see what he recalls. Terry said:
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Post by Stormcrow on May 26, 2016 13:49:22 GMT -6
+12 Hackmaster?
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Post by stormberg on May 26, 2016 15:19:38 GMT -6
Howdy All,
There were three paladin's that I can recall per Rob, Terry, Arneson, and Gary:
Terik played by Terry Kuntz Another played by Debbie Nafzigger (perhaps that will jog Mike Mornard's memory) The Great Svenny played by Greg Svenson in Blackmoor
Ayelerach was never a paladin or a cleric as he is mentioned in one quote. However, he is a neutral fighter that has no love for clerics (due to his sword: Clericsbane).
Futures Bright,
Paul
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