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Post by greentongue on Jan 25, 2016 13:03:41 GMT -6
In the oEPT rules there is a single Hlyss entry. Back in '77 there was a micro game called Chitin: I, The Harvest Wars that was about alien insectiods fighting over food. boardgamegeek.com/blogpost/5130/chitin-i-graphic-redesign-bugs-fabulous-colorWhat if the Hlyss came in versions like in Chitin? Also, what if they invaded human occupied areas to harvest people as incubators and food? I envision the "original" Hlyss as "uncloaked" Low Hackers and derive the others from there. Would this make a fun "Grand Campaign"? =
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Post by greentongue on Jan 26, 2016 20:42:29 GMT -6
Chitin has these specialized unit types Gantua: Heavy armor and mace units Phlanx: Lance units Termagant: Poleaxe units Low Render: Sword units Low Hacker: Camouflage sword units Arch Reaper: Javelin units Plunge: Air units Workers: Worker units Basics: Telepathic command units that control all but the Low Hackers. =
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Post by greentongue on Jan 27, 2016 19:39:02 GMT -6
The original version of Hlyss: Damage: D6 Armor Class: 4 Movement: 9" Hit Dice: 2
Gantua: Damage: D6 Armor Class: 2 Movement: 6" Hit Dice: 4
Phlanx: Damage: D6+2 Armor Class: 4 Movement: 9" Hit Dice: 3
Termagant: Damage: D6 x3 Armor Class: 6 Movement: 120" Hit Dice: 2
Low Render: Damage: D6 x2 Armor Class: 6 Movement: 120" Hit Dice: 2
Low Hacker: Damage: D6 x2 Armor Class: 4 Movement: 90" Hit Dice: 2
Arch Reaper: Damage: D6 x2 (+D6 x4 missle) Armor Class: 4 Movement: 90" Hit Dice: 2
Plunge: Damage: D6+2 Armor Class: 9 Movement: 60 / 240" Hit Dice: 1
Workers and Basics: Damage: D4 Armor Class: 7 Movement: 120" Hit Dice: 2 =
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