Post by Deleted on Jan 9, 2016 9:42:07 GMT -6
Hey all,
So, this is the recruitment thread for the game my group and I are running right here on these boards: Meleon: The Coward's Blade!
The World of Meleon, of course, is my homegrown setting. I can't hide my roots, but I'd say the most direct influence on the setting is probably the classic "Ithkar" series, perhaps followed by my professed love for the gonzo fantasy, as Glenn Cook likes to write it. Below, I'll periodically update whenever a spot in the game should open, or when the party, in general, is in need of reinforcements. If you're interested in joining us, PM me, and/or let me know via this thread!
Yours,
Rafe
So, this is the recruitment thread for the game my group and I are running right here on these boards: Meleon: The Coward's Blade!
The Band of the Scions
As of September 2016.
Cailín, a nun from Navas who might sport fey blood. Played by "RobJN".
Glordir Thomasson, a half-elven squire to the Knights of the Shroud, son to their leader, Thomas Half-Elven. Played by "eatonjar".
James Johanson, a common warrior from Castle Way's End. Played by "Dave L".
Sveinbjorn "Sveinki" of House Agnarr, an officer of the legions of Marriott, and apprentice military tactician, serving the barony of Way's End. Played by "gsvenson".
Serafin Varra, a storyteller from Tizona. Played by "RadioDask".
Known Allies
Arnbjorn of House Agnarr, baron of Way's End, on the Raven's Road. Sveinbjorn's grandfather.
The Nightingale, a wandering minstrel and spy. One of the last true Elves of Erle, and Glordir's mother.
Thomas Half-Elven, the founder of the Knights of the Shroud; a half-elf, or at least an Elvenkin, as his name suggests. Glordir's father.
Wenchell Berwikson, a valiant, if deluded farmer from Basswood Village who dreams about becoming a hero of war.
Known Enemies
The Red Man, a powerful sorcerer of unknown origin and race. He serves the cruel fey lords of the Erlenwood.
The Story So Far
The story of our campaign, The Coward's Blade, takes place on the continent of Erle on the phantastic world of Meleon.
Our action is centered around Raven's Road, a half-abandoned trade route between two kingdoms: The rural Marriott, and the radiant Tizona.
In The General Prologue, we witnessed the destruction of the old kingdom of Asterion, and the flight of a group of survivors, "The Band of Agnarr", to the haunted Forest Kingdom, and back from the horrors that welcomed them there.
In The Privilege we learned of the further fate of the "Company of Agnarr", and of the foundation of the kingdom of Marriott, on Asterion's ruins. We followed its rise over the course of a century, and its slow deterioration, until the fatal attack of the Bloodmothers, and their Dwarven warbands.
In The Gates of Day, we finally join the main protagonists of our story, the "Band of the Scions". The descendants of the "Company of Agnarr", they are plagued by strange dreams and visions of the Red Man haunting the borders of the Southern Erlenwood. Following their instincts, and their recurring, rather horrifying reveries, they come together in the village of Basswood. - And they arrive just in time to see the Forest Kingdom awaken again from its century-long slumber, as demon-like creatures rise from the forest border, and venture into the realm of man.
After the appearance of a herd of centaurs almost causes a riot and mass panic in Basswod Village, the Band of the Scions sets out to find the Knights of the Shroud, who are said to maintain a secret base of operations at the nearby ruins of Larkhill castle. On their way, they are again, intercepted by the centaurs, and, in a strange turn of events, fight them and their allies, the Two Moon Fey, until their own exhaustion.
The Scions are taken captive by the feyblood creatures, and thrown into a pit-like prison...
Ruling & House Rules
As of September 2016.
Unless explicitely stated otherwise, the DM does all the rolls for the group.
Out of convenience, our base for all questions on rules and character creation is the Dungeons & Dragons Rules Cyclopedia, compiled by Aaron Aalston, and published by TSR in 1991.
Until the conclusion of The Gates of Day, first of three adventures that will supposedly make for the sequence that will be The Coward's Blade, only human PCs are allowed in the game.
Notably, Sveinki's character class is a retrograded version of the 3.5e Marshal.
The magic used by several members of the party, notably Sveinki and Cailín, is constant subject of development to us, and its effects are decided on a case-by-case basis.
It is based on the song magic displayed both in the Shannara series of novels (see below), and in the Elder Scrolls series of video games.
In terms of rules and spells, we so far stick to the traits and skills conventionally associated with each character's base classes.
Heralds, in our game, are not just a faction, but also a separate character class, modelled very closely after an existing one. In time, they will be available as a character choice, but for now, I reserve those rights for an NPC.
As of September 2016.
Cailín, a nun from Navas who might sport fey blood. Played by "RobJN".
Glordir Thomasson, a half-elven squire to the Knights of the Shroud, son to their leader, Thomas Half-Elven. Played by "eatonjar".
James Johanson, a common warrior from Castle Way's End. Played by "Dave L".
Sveinbjorn "Sveinki" of House Agnarr, an officer of the legions of Marriott, and apprentice military tactician, serving the barony of Way's End. Played by "gsvenson".
Serafin Varra, a storyteller from Tizona. Played by "RadioDask".
Known Allies
Arnbjorn of House Agnarr, baron of Way's End, on the Raven's Road. Sveinbjorn's grandfather.
The Nightingale, a wandering minstrel and spy. One of the last true Elves of Erle, and Glordir's mother.
Thomas Half-Elven, the founder of the Knights of the Shroud; a half-elf, or at least an Elvenkin, as his name suggests. Glordir's father.
Wenchell Berwikson, a valiant, if deluded farmer from Basswood Village who dreams about becoming a hero of war.
Known Enemies
The Red Man, a powerful sorcerer of unknown origin and race. He serves the cruel fey lords of the Erlenwood.
The Story So Far
The story of our campaign, The Coward's Blade, takes place on the continent of Erle on the phantastic world of Meleon.
Our action is centered around Raven's Road, a half-abandoned trade route between two kingdoms: The rural Marriott, and the radiant Tizona.
In The General Prologue, we witnessed the destruction of the old kingdom of Asterion, and the flight of a group of survivors, "The Band of Agnarr", to the haunted Forest Kingdom, and back from the horrors that welcomed them there.
In The Privilege we learned of the further fate of the "Company of Agnarr", and of the foundation of the kingdom of Marriott, on Asterion's ruins. We followed its rise over the course of a century, and its slow deterioration, until the fatal attack of the Bloodmothers, and their Dwarven warbands.
In The Gates of Day, we finally join the main protagonists of our story, the "Band of the Scions". The descendants of the "Company of Agnarr", they are plagued by strange dreams and visions of the Red Man haunting the borders of the Southern Erlenwood. Following their instincts, and their recurring, rather horrifying reveries, they come together in the village of Basswood. - And they arrive just in time to see the Forest Kingdom awaken again from its century-long slumber, as demon-like creatures rise from the forest border, and venture into the realm of man.
After the appearance of a herd of centaurs almost causes a riot and mass panic in Basswod Village, the Band of the Scions sets out to find the Knights of the Shroud, who are said to maintain a secret base of operations at the nearby ruins of Larkhill castle. On their way, they are again, intercepted by the centaurs, and, in a strange turn of events, fight them and their allies, the Two Moon Fey, until their own exhaustion.
The Scions are taken captive by the feyblood creatures, and thrown into a pit-like prison...
Ruling & House Rules
As of September 2016.
Unless explicitely stated otherwise, the DM does all the rolls for the group.
Out of convenience, our base for all questions on rules and character creation is the Dungeons & Dragons Rules Cyclopedia, compiled by Aaron Aalston, and published by TSR in 1991.
Until the conclusion of The Gates of Day, first of three adventures that will supposedly make for the sequence that will be The Coward's Blade, only human PCs are allowed in the game.
Notably, Sveinki's character class is a retrograded version of the 3.5e Marshal.
The magic used by several members of the party, notably Sveinki and Cailín, is constant subject of development to us, and its effects are decided on a case-by-case basis.
It is based on the song magic displayed both in the Shannara series of novels (see below), and in the Elder Scrolls series of video games.
In terms of rules and spells, we so far stick to the traits and skills conventionally associated with each character's base classes.
Heralds, in our game, are not just a faction, but also a separate character class, modelled very closely after an existing one. In time, they will be available as a character choice, but for now, I reserve those rights for an NPC.
The World of Meleon, of course, is my homegrown setting. I can't hide my roots, but I'd say the most direct influence on the setting is probably the classic "Ithkar" series, perhaps followed by my professed love for the gonzo fantasy, as Glenn Cook likes to write it. Below, I'll periodically update whenever a spot in the game should open, or when the party, in general, is in need of reinforcements. If you're interested in joining us, PM me, and/or let me know via this thread!
Yours,
Rafe