Post by Vile Traveller on Dec 7, 2015 5:29:27 GMT -6
Just to pre-empt any argument over which is better, I want to say that this is only a request for information! No edition wars here!
Which modules were published for the Known World as identified in the Cook.Marsh Expert Rulesbook and X1? Before the advent of BECMI and the Mystara Gazetteers. I'm compiling a list of references for a complete B/X game for my own amusement, nothing more or less, and your erudite input is greatly appreciated.
I know there are threads about this somewhere, but for the life of me I can't find one.
Post by Vile Traveller on Jun 2, 2020 8:08:51 GMT -6
If I may quote:
Haunted Keep - Basic Rulebook
B1 (revised for B/X) B2 (revised for B/X) I have mixed feelings about these two, since they are really Holmes-era modules, but were revised for B/X
B3 (original version) vs. B3 (revised version) the former is currently my preference (which I recently reviewed over in the reviews section) B4 The Lost City B5 Horror on the Hill (interior compatible with B/X, despite BECMI-style cover) - I like placing this off to the northwest of the Adri Varma plateau B6 (published in BECMI era, but fully compatible with B/X, includes original map of Specularum, and written by Zeb Cook)
RPGA1 Rahasia RPGA2 Black Opal Eye These precursors to BECMI-era module B7 are somewhat different and written explicitly for B/X. I like placing them north of Akesoli.
M1 Blizzard Pass (the pass into Darokin from the Five Shires is visible on the western part of the Basic Rulebook map of the Grand Duchy) M2 Maze of the Riddling Minotaur
I still have X1 and X3. I never ran X3 for D&D, but I modified it for a Castle Falkenstein game.
Ooo. This woke me up! We need an entire new thread about how to convert D&D modules to Castle Falkenstein.
I just played it fast and loose. I just decided what skills a creature or NPC had and at what level. Castle Falkenstein is a more narrative game than D&D, so you have a bit of leeway on how to design or handwave stuff. You also use playing cards instead of dice.
Grognard Day: If an old-school D&D player sees his shadow, it means his group will spend six more weeks playing 5E.
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