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Post by Vile Traveller on Dec 7, 2015 5:29:27 GMT -6
Just to pre-empt any argument over which is better, I want to say that this is only a request for information! No edition wars here!  Which modules were published for the Known World as identified in the Cook.Marsh Expert Rulesbook and X1? Before the advent of BECMI and the Mystara Gazetteers. I'm compiling a list of references for a complete B/X game for my own amusement, nothing more or less, and your erudite input is greatly appreciated. I know there are threads about this somewhere, but for the life of me I can't find one.
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Post by Vile Traveller on Dec 7, 2015 19:07:11 GMT -6
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Post by Vile Traveller on Jun 2, 2020 8:08:51 GMT -6
If I may quote:
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Post by tkdco2 on Jun 2, 2020 15:39:03 GMT -6
I still have X1 and X3. I never ran X3 for D&D, but I modified it for a Castle Falkenstein game.
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Post by scottenkainen on Jun 2, 2020 17:15:34 GMT -6
I still have X1 and X3. I never ran X3 for D&D, but I modified it for a Castle Falkenstein game. Ooo. This woke me up! We need an entire new thread about how to convert D&D modules to Castle Falkenstein.
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Post by tkdco2 on Jun 2, 2020 20:47:02 GMT -6
I still have X1 and X3. I never ran X3 for D&D, but I modified it for a Castle Falkenstein game. Ooo. This woke me up! We need an entire new thread about how to convert D&D modules to Castle Falkenstein. I just played it fast and loose. I just decided what skills a creature or NPC had and at what level. Castle Falkenstein is a more narrative game than D&D, so you have a bit of leeway on how to design or handwave stuff. You also use playing cards instead of dice.
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Post by scottenkainen on Jun 2, 2020 22:40:14 GMT -6
Do you keep the fantasy setting and only borrow the CF game mechanics, or do you update the modules to the 19th century?
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Post by tkdco2 on Jun 2, 2020 23:27:41 GMT -6
I updated the setting to the 19th century. I had already used all or most of the adventures in the rulebook, so I needed to adapt stuff from other games.
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