Post by tkdco2 on Oct 9, 2015 17:25:26 GMT -6
Here's my version of the Serpent Men. I originally wrote them up for a homebrew campaign that never took off. This version is for AD&D, but it can easily be translated into OD&D.
Serpent Men
Common Serpent Men
Frequency: Rare
No. Appearing: 2-8
Armor Class: 4
Move: 9"
Hit Dice: 4+3
% in Lair: 50%
Treasure Type: C
No. of Attacks: 1 bite or 1 weapon
Damage/attack: 1-6 or by weapon type
Special Attacks: Charm, surprise
Special Defenses: Disguise
Magic Resistance: 20%
Intelligence: High
Alignment: Chaotic Evil
Size: L (8' long)
Psionic Ability: Nil
Attack/defense Modes: Nil/nil
Level/XP Value: V/210 + 5/hp
Greater Serpent Men
Frequency: Very Rare
No. Appearing: 1-3
Armor Class: 3
Move: 9"
Hit Dice: 6+2
% in Lair: 75%
Treasure Type: Cx2
No. of Attacks: 1 bite or 1 weapon
Damage/attack: 1-6 + poison or by weapon type
Special Attacks: Charm, poison, surprise
Special Defenses: Disguise
Magic Resistance: 20%
Intelligence: Exceptional
Alignment: Chaotic Evil
Size: L (12' long)
Psionic Ability: Nil
Attack/defense Modes: Nil/nil
Level/XP Value: VI/775 + 8/hp
These vile creatures once ruled the world and wish to do so again. Driven underground by humanity centuries ago, the serpent men plan their revenge and wait for the right moment to strike. They use their special abilities to infiltrate human societies, destroying what they cannot subjugate.
All serpent men can shape shift to human form, but they cannot change their human appearance. They also have the ability to charm humans with their hypnotic gaze.
Greater serpent men are the ruler and high priests of the clans. The clan leaders always style take on the title of king or queen, and they always have maximum hit points. They are accompanied by 3-5 common serpent men with maximum hit points acting as their bodyguards. High priests are often aided by 1-3 sub-priests. Only greater serpent men can be high priests, but common serpent men may be sub-priests.
Serpent Men
Common Serpent Men
Frequency: Rare
No. Appearing: 2-8
Armor Class: 4
Move: 9"
Hit Dice: 4+3
% in Lair: 50%
Treasure Type: C
No. of Attacks: 1 bite or 1 weapon
Damage/attack: 1-6 or by weapon type
Special Attacks: Charm, surprise
Special Defenses: Disguise
Magic Resistance: 20%
Intelligence: High
Alignment: Chaotic Evil
Size: L (8' long)
Psionic Ability: Nil
Attack/defense Modes: Nil/nil
Level/XP Value: V/210 + 5/hp
Greater Serpent Men
Frequency: Very Rare
No. Appearing: 1-3
Armor Class: 3
Move: 9"
Hit Dice: 6+2
% in Lair: 75%
Treasure Type: Cx2
No. of Attacks: 1 bite or 1 weapon
Damage/attack: 1-6 + poison or by weapon type
Special Attacks: Charm, poison, surprise
Special Defenses: Disguise
Magic Resistance: 20%
Intelligence: Exceptional
Alignment: Chaotic Evil
Size: L (12' long)
Psionic Ability: Nil
Attack/defense Modes: Nil/nil
Level/XP Value: VI/775 + 8/hp
These vile creatures once ruled the world and wish to do so again. Driven underground by humanity centuries ago, the serpent men plan their revenge and wait for the right moment to strike. They use their special abilities to infiltrate human societies, destroying what they cannot subjugate.
All serpent men can shape shift to human form, but they cannot change their human appearance. They also have the ability to charm humans with their hypnotic gaze.
Greater serpent men are the ruler and high priests of the clans. The clan leaders always style take on the title of king or queen, and they always have maximum hit points. They are accompanied by 3-5 common serpent men with maximum hit points acting as their bodyguards. High priests are often aided by 1-3 sub-priests. Only greater serpent men can be high priests, but common serpent men may be sub-priests.