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Post by tkdco2 on Sept 11, 2015 17:40:55 GMT -6
I've left a few groups because the players/DM were obnoxious.
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Post by delverinthedark on Oct 29, 2015 15:29:20 GMT -6
Mr. Mornard hath spoken true! Let the Free Kriegspiel Renaissance strike terror in the hearts of its foes! May those dice I roll with my brothers and sisters ever be wielded in the name of Imagination, Camaraderie, and Just Arbitration!
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Post by krusader74 on Jan 15, 2016 7:44:29 GMT -6
Either of these two quotes attributed to Gary Gygax could be the motto of the FKR movement: - "The secret we should never let the gamemasters know is that they don't need any rules."
- "A DM only rolls the dice because of the noise they make."
I can't find the exact source of the quotes. Wikipedia's Talk:Gary Gygax page has this anonymous comment: This could be referring to the Lejendary.com Forum (this is the version archived Aug 19 2008 by the Wayback Machine. Unfortunately, the Wayback Machine doesn't have the posts from this forum archived!). I also searched the Dragonsfoot forums where Gary posted regularly as Col_Pladoh and discussed Lejendary Adventure and couldn't find anything there. There's another source that attributes these quotes to Gary's review of Amber Diceless Roleplaying or maybe even advice Gary gave to Erick Wujcik when he was creating Amber. Does anyone have the precise source (interview/article/book) for these quotes???
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Post by krusader74 on Jan 15, 2016 7:47:35 GMT -6
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Post by krusader74 on Jan 15, 2016 7:49:40 GMT -6
I found a couple of posts by Gary Gygax on the topic of Free Kriegsspiel in the Q&A with Gary Gygax on Dragonsfoot: Posted Sat Mar 19, 2005 3:51 pm by Col_Pladoh. There is a follow-up later in the thread... Henri De Catt's Free Kriegspiel Pages do not exist at the link in the post anymore. The link here goes to the version archived May 7 2005 in the Wayback Machine. For the overview of Free Kriegspiel you want to click the link on the sidebar called Map Kriegspiel archived May 10 2005 in the Wayback Machine.
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Post by kpeterson on Jan 15, 2016 15:11:36 GMT -6
What's the status of "The FKRs Manifesto"? I've been looking forward to reading it.
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Post by Deleted on Jan 15, 2016 17:49:00 GMT -6
Delayed due to health issues (sleep apnea.) Maybe this weekend I can get my fat old hairy butt in gear.
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Post by delverinthedark on Jan 15, 2016 19:20:23 GMT -6
Delayed due to health issues (sleep apnea.) Maybe this weekend I can get my fat old hairy butt in gear. I'm sorry to hear that's been bothering you, but I'm most certainly looking forward to seeing the fabled FKR Manifesto!
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Post by stonetoflesh on May 23, 2016 16:23:29 GMT -6
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Post by murquhart72 on Jul 2, 2017 20:59:05 GMT -6
The only coppers I'll throw in here is a motto of mine: "If it stops becoming fun, it's no longer a game, it's work."
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Post by Scott Anderson on Jul 3, 2017 9:27:50 GMT -6
Rulings over rules, that seems right for the OSR too
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Post by Deleted on Jul 3, 2017 17:22:55 GMT -6
If you wanted to mention what went down at Free RPG Day, Biggles Of Barsoom, as an example of how this Actually Works in Actual Game Play these young whippersnappers might find it illuminating. Did it with no miniatures, no modules, no copies of The Rules, and no safety net; it was Free Kriegspiel As RPG all the way.. The players seemed to enjoy it, too, just like they did at Mos Eisley all those years ago...
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Post by Lorgalis on Jul 4, 2017 15:14:22 GMT -6
Rulings are not rules they are perceptions. People dislike arbitrary rulings. Gygax would cheat as a DM..his own brother knew this and would try to prepare for it. Do you want to play with a DM who cheats, rules to his own favor just becsuse he says he can. I'll skip playing with FKRs, as they can be FKTARDS whose games center on thier enjoyment alone.
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18 Spears
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Post by 18 Spears on Jul 4, 2017 16:43:25 GMT -6
Rulings are not rules they are perceptions. People dislike arbitrary rulings. Gygax would cheat as a DM..his own brother knew this and would try to prepare for it. Do you want to play with a DM who cheats, rules to his own favor just becsuse he says he can. I'll skip playing with FKRs, as they can be FKTARDS whose games center on thier enjoyment alone. dont forget the "better'n you'uns" FKheads whining about the FKTards!
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Post by Deleted on Jul 4, 2017 17:54:02 GMT -6
Rulings are not rules they are perceptions. People dislike arbitrary rulings. Gygax would cheat as a DM..his own brother knew this and would try to prepare for it. Do you want to play with a DM who cheats, rules to his own favor just becsuse he says he can. I'll skip playing with FKRs, as they can be FKTARDS whose games center on thier enjoyment alone. Yes, this, exactly. The basic premise of Free Kriegspiel is that the umpire / referee / GM must be scrupulously honest in every way for the game - no 'fudging', no moving the ambush to get in the players' way, no making crap up on the fly to do the dirty to the players. The GM must know the setting inside and out, must know how that setting works the same way, and must be able to rule instantly and consistently so that the players know how the setting works and that the GM is working within the reality of that setting. There must be mutual trust between players and GM; they need to know that I'm totally neutral, and the setting is what's out to get them. NPCs must be viable and realistic, situations the same, and the players part of that. Otherwise, it's a total waste of time for everyone.
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Post by chicagowiz on Jul 4, 2017 18:44:31 GMT -6
Rulings are not rules they are perceptions. People dislike arbitrary rulings. Gygax would cheat as a DM..his own brother knew this and would try to prepare for it. Do you want to play with a DM who cheats, rules to his own favor just becsuse he says he can. I'll skip playing with FKRs, as they can be jerks whose games center on thier enjoyment alone. The difference between a good DM who rules fairly and openly, versus a DM who "cheats" is vast and wide. Knowing Michael Mornard, I would say he and many others here are the former. A DM who plays RAW and nothing else can be just as much a jerk as a DM who cheats through rulings. I'm pretty sure that either/both are easy to spot after a game or two. I'm also pretty sure that someone engaging in Free Kriegspiel is more focused on the setting and the fair, consistent, engaging game than any ego trip that you might have encountered elsewhere. I'm curious to know your history of playing with various DMs and what you think?
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Post by Finarvyn on Jul 5, 2017 17:00:35 GMT -6
[admin comment]
How about we not use the term "FKTARD" here. I've now had a couple of people complain that it really doesn't fit the vibe that I'd like to maintain here, and I have to agree with them. Not very classy....
[/admin comment]
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Post by kesher on Jul 5, 2017 22:01:07 GMT -6
If you wanted to mention what went down at Free RPG Day, Biggles Of Barsoom, as an example of how this Actually Works in Actual Game Play these young whippersnappers might find it illuminating. Did it with no miniatures, no modules, no copies of The Rules, and no safety net; it was Free Kriegspiel As RPG all the way.. The players seemed to enjoy it, too, just like they did at Mos Eisley all those years ago... Um, I know I'D find it illuminating, though a bit out of the whippersnapper range...
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Post by Deleted on Jul 5, 2017 22:11:10 GMT -6
Rulings are not rules they are perceptions. People dislike arbitrary rulings. Gygax would cheat as a DM..his own brother knew this and would try to prepare for it. Do you want to play with a DM who cheats, rules to his own favor just becsuse he says he can. I'll skip playing with FKRs, as they can be FKTARDS whose games center on thier enjoyment alone. So, you came into my thread purely to be obnoxious? Also, Gary Gygax didn't HAVE a brother. Show us on the doll where the referee's ruling touched you in a bad way.
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Post by Deleted on Jul 5, 2017 22:12:28 GMT -6
My, this thread took a nasty turn while I was gone for a few days.
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Post by Lorgalis on Jul 6, 2017 20:56:54 GMT -6
Despite my error in the Gygax family tree, it is the truth. I used your own covertly offensive wording not seeing an issue. Since there is, my apologies.
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Post by Lorgalis on Jul 6, 2017 21:00:19 GMT -6
As for foul rulings there are countless examples all over the web that point out the folly of DM fiat. The sheer volume of them stands testament to how rulings go wrong.
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Post by chicagowiz on Jul 6, 2017 21:24:17 GMT -6
As for foul rulings there are countless examples all over the web that point out the folly of DM fiat. The sheer volume of them stands testament to how rulings go wrong. We'll just have to disagree then, because there are just as many successful campaigns where the DM is perfectly mature enough and capable enough of making rulings vs. rules. I would imagine we don't hear about them nearly as much, as most people don't write about loving their campaign, only hating it. If you'd like to talk to the 30 or so folks who've played in my campaign, I'd be happy to put you on our mailing list and you could ask how rulings vs. rules works in my campaign from the players who seem to enjoy it enough to keep coming back.
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Post by Deleted on Jul 6, 2017 21:29:09 GMT -6
As for foul rulings there are countless examples all over the web that point out the folly of DM fiat. The sheer volume of them stands testament to how rulings go wrong. Then you really don't want to be in this thread. I have no intention of arguing with you, this thread is completely about the superiority of referee judgement over all else. If you don't like it, fine, but you'll get no support here.
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Post by Deleted on Jul 6, 2017 22:47:52 GMT -6
Well, this is not a thread about what is or is not Old School, or RPGs, or anything else.
This thread is for the promotion of the Free Kriegsspiel Renaissance, and if it turns into some sort of pissing contest I'll just ask the mods to kill it.
The rules can't fix stupid, and the rules can't fix @$$hole. That is the great truth of the FKR.
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Post by Lorgalis on Jul 6, 2017 23:07:05 GMT -6
There is no need to kill a thread over not seeing eye to eye. I truly disliked your statement that rulings are rules. I voiced my opinion and received great feedback. That is that.
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Post by Deleted on Jul 7, 2017 0:14:34 GMT -6
If you dislike it why do you keep returning? All you're doing is disrupting a conversation that by your own admission you have no interest in.
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Post by kesher on Jul 7, 2017 14:33:15 GMT -6
To perhaps steer things back on course, S. John Ross has a brand-new blog, and one of the first posts was A Room Full of ToonsThis describes, as far as I can tell, exactly what we're talking about here--a free kriegspiel approach by a referee who knew the setting inside and out, and thus was able to make authentic rulings, even though the setting was, well, a complete cartoon. This, in conjunction with chirinebakal 's expanded explanation of the above-mentioned game, got it to finally click in my rules-fed brain. Having read about the Good Professor Barker's method long ago, I've tried FKRing it before, always to mixed results. We had fun, but something always seemed off to me. I think the problem was that, though I grokked the obvious simplicity of "Roll a die--high's good, low's bad", or whatever randomizer, if you want to use a randomizer, I didn't realize the importance of what chirinebakal described so succinctly above: Emphasis mine. See, when I was FKRing (I called it GESTALT), I only sketched in a setting, and let the players make pretty much unconstrained characters. Not knowing the setting "inside and out", I had no bellwether against which to judge character actions. In other words, my decisions lacked authenticity; they were made up sui generis---it was ME reacting, not the SETTING, and the players sensed it, too. It wasn't UNfun, but it was lacking. Thoughts? coffee , you wanna weigh in? * Upon rereading my own blog post, I don't think we ever used all those clip-on rules; it was roll a die (your choice of denomination), and GESTALT.
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Post by Deleted on Jul 7, 2017 19:56:59 GMT -6
That can work, but everybody has to know that you're basically experimenting. This is perfectly all right; not everybody knows every setting cold, and learning can be part of Free Kriegsspiel as well.
Another way to think of it: It started when professional officers got tired of huge tomes of books and used an umpire with total authority.
HOWEVER, that umpire was a very experienced officer. Both the umpire and all players knew how many men in a regiment, range of a musket, etc. So the umpire's judgements weren't just yanked out of his butt crack; they were reasoned judgements of a seasoned officer.
Just like when I referee CHAINMAIL, if two bodies of troops melee and they're roughly the same size and type, I don't even bother with the "end of turn morale" unless one unit rolled way over average. This is because the morale system, provided casualties are roughly equal, will give "melee continues". I KNOW this; I don't need to check.
Similarly, playing TRACTICS and I'm the ref. If your Sherman is stationary and you're firing at an enemy tank-size target at 24" and you roll a 1-3 on the d20 (low is good) I'm not even going to calculate the modifiers; I KNOW you hit. Similarly, a tank moving over 8" when it fires, if you roll over a 17, I KNOW you've missed. In between comes the point where I check the tables. Everybody who has played TRACTICS much does the "roll first, then calculate modifiers if needed."
Does this help?
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Post by kesher on Jul 7, 2017 20:26:42 GMT -6
That can work, but everybody has to know that you're basically experimenting. This is perfectly all right; not everybody knows every setting cold, and learning can be part of Free Kriegsspiel as well. Another way to think of it: It started when professional officers got tired of huge tomes of books and used an umpire with total authority. HOWEVER, that umpire was a very experienced officer. Both the umpire and all players knew how many men in a regiment, range of a musket, etc. So the umpire's judgements weren't just yanked out of his butt crack; they were reasoned judgements of a seasoned officer. Just like when I referee CHAINMAIL, if two bodies of troops melee and they're roughly the same size and type, I don't even bother with the "end of turn morale" unless one unit rolled way over average. This is because the morale system, provided casualties are roughly equal, will give "melee continues". I KNOW this; I don't need to check. Similarly, playing TRACTICS and I'm the ref. If your Sherman is stationary and you're firing at an enemy tank-size target at 24" and you roll a 1-3 on the d20 (low is good) I'm not even going to calculate the modifiers; I KNOW you hit. Similarly, a tank moving over 8" when it fires, if you roll over a 17, I KNOW you've missed. In between comes the point where I check the tables. Everybody who has played TRACTICS much does the "roll first, then calculate modifiers if needed." Does this help? Yes, absolutely! Upon reflection, I guess I do this a lot in D&D combat--having lived with the tables for 35 years, I know pretty much intuitively when you've hit, even if it may be a point or two off. Close enough. It's really a spectrum from pure fiat (with a randomizer when uncertain) to RAW, whatever the game... I also appreciate the Tractics example, as I picked it up awhile ago. Haven't played it yet, but will get to it eventually.
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