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Post by Finarvyn on Mar 28, 2015 15:12:24 GMT -6
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Post by geoffrey on Mar 28, 2015 17:39:36 GMT -6
Wow. That sounds promising.
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Post by Finarvyn on Mar 28, 2015 18:59:10 GMT -6
I know. I guess an intro module went onsale today at GaryCon with some sort of project schedule announced. I'm not familar with the details, but my guess is several modules will be produced soon. The Fafhrd & Grey Mouser stories are so much like a D&D session, only most of the good ones were written before D&D.
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Post by capitalbill on Mar 28, 2015 19:03:45 GMT -6
They're already selling one module which serves as a brief introduction to the setting, the Caves of Ningauble, and a write up on Ning as a patron. Seems like they will be releasing a string of modules with the intention of eventually putting out a boxed set.
I'm very happy about this, I've purchased pretty much all of the DCC modules with the idea of using them with OD&D. I absolutely had to buy this DCC Lankhmar module despite already having blown my spending cash in the dealer room the first day of the con.
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Post by geoffrey on Mar 28, 2015 20:51:43 GMT -6
The Fafhrd & Grey Mouser stories are so much like a D&D session, only most of the good ones were written before D&D. I agree. The early Fafhrd and Gray Mouser stories feel more like D&D to me than do any other fiction.
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Post by Finarvyn on Mar 29, 2015 7:30:48 GMT -6
I've purchased pretty much all of the DCC modules with the idea of using them with OD&D. So have you run the DCC modules with OD&D yet, or is this just a future plan? I ask because I run a 5E game at the local game store and was thinking of using some DCC modules since I don't think my players there would have seen them. When looking at a DCC-5E conversion my gut call is that I only have to take DCC hit points and damage and double them, and the rest of the stats work fine or can be ignored. For a DCC-OD&D conversion I suspect I wouldn't even have to do that but instead could run hp/dam pretty much straight out of the module. Any thoughts on this?
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Post by chicagowiz on Mar 29, 2015 9:02:48 GMT -6
Confirmed. I spoke with Michael Curtis. He was just heading into a playtest of the material. He was really excited about it.
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Post by capitalbill on Mar 29, 2015 9:41:57 GMT -6
So have you run the DCC modules with OD&D yet, or is this just a future plan?...For a DCC-OD&D conversion I suspect I wouldn't even have to do that but instead could run hp/dam pretty much straight out of the module. Any thoughts on this? Just planning for future possibilities. But yeah, I really can't see that a DCC to OD&D conversion would be at all of a struggle. Just figure out how to relate the important stuff and forget about the unimportant stuff.
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Post by Finarvyn on Mar 29, 2015 9:47:26 GMT -6
Re-reading DCC modules, I'm pretty sure that the monsters can be used for OD&D pretty much as written. The only tweak might be that ascending/descendin AC issue, which is easy enough to adjust. My best thought at the moment is that hit points seem to be a lot larger in 5E, so if I double monster HP and damage listed in a DCC module I ought to be able to run it as a 5E game. So, whether I want to run them as OD&D or 5E modules I think the DCC RPG stuff should translate pretty well. Some things I'd have to adjudicate "on the fly" no matter which edition I ran, but I do that a lot anyway.
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Post by Deleted on Mar 30, 2015 7:27:20 GMT -6
That would be simply AMAZING! I had been wondering for a while where GGG was heading, and this sounds - pretty good a step, business-wise, actually.
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Post by Finarvyn on Jul 30, 2015 5:20:12 GMT -6
A little update. There are now three DCC Lankhmar products out already. (1) Through Ningauble's Cave (2) Patrons of Lankhmar (3) Masks of Lankhmar (GenCon 2015 release)
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Post by kesher on Jul 30, 2015 6:17:24 GMT -6
Oh, Patrons if Lankhmar might alone be enough to get me running a DCC game...
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Post by Finarvyn on Aug 2, 2015 6:13:20 GMT -6
This thread wandered a ways from Lankhmar, so I split off the last part into a "How does the DCC RPG differ from OD&D?" thread, which can be found here: odd74.proboards.com/thread/11124/That way, this one can stay Lankhmar-specific.
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Post by cooper on Aug 2, 2015 11:16:30 GMT -6
The Fafhrd & Grey Mouser stories are so much like a D&D session, only most of the good ones were written before D&D. I agree. The early Fafhrd and Gray Mouser stories feel more like D&D to me than do any other fiction. Are they really though? Mapping dungeons? Resource managing rations and hit points? I certainly agree Lieber is what people want D&D to be, but D&D is a resource management large group adventure game set in 10x10 dungeon tunnels. That's not a knock against D&D (and I love Lieber). Any aspect of D&D that is particular Lieberesuqe is most probably part of the game where the players are not interacting with the actual rules of D&D, which is to say that people really do want their games to be like F & GM, but to do so they have to abandon resource management and mapping, which, unsurprisingly, they often do just that. At which point, the game is only nominally D&D. I'm at a point in my gaming where I want to be actively involved with the rules of the game and I don't think DCC (which I like as a dungeon crawler) can really wed the setting of Newhon to its rule set without asking the players to ignore and not interact with a lot of the games rules, in which case its just a settings book, kind of an "atlas of Lankhmar" which is cool in and of itself, but not really a rule-set for making your games emulate a Lieber story. You can get Lieber flavored dungeon crawling, which is cool, but not exactly recreating the adventures of F&GM. I think thats why being a DM can often times require so much work. DMing a dungeon crawl is easy in D&D. Not because dungeon crawls are inherently easy, but because there is a robust system for the players to interact with, players do a lot of work and the DM referees rules. DMing a game of D&D that feels like F&GM is hard because the DM is basically doing an improvised adventure narrative with no help from the authors of the game, his only respite from being at the center of the all the players focus and attention is when combat breaks out and the DM has the opportunity to lean on the game rules for a bit. Now there are DM's who are great storytellers and can run an engrossing game while while pulling off the "telling players to occasionally roll dice and I'll tell you if you succeed" type games. But a good game should allow bad, or at least mediocre, storytellers to run a successful game that feels like a F&GM story, just like monopoly can allow people with no real estate skills to pretend to be property magnates. No, the stories that most capture the play rules of D&D are things like Clark Ashton Smith's " The weaver in the Vault" or Lovecrafts "At the mountains of madness". Basically any story where a moderately large group of people go into some place dark and forbidding and only one person makes it out alive babbling about the horrors they witnessed therein. F&GM stories are the actual D&D games we played as teenagers, fast and loose with the rules, munchkin, with cameos by Odin and a German dude from Earth flying in a spaceship A game where a smart player could convince his DM that tying copper wire to the pommel of his sword should make him immune to lightning bolts. How is DCC going to emulate THAT?!
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Post by Deleted on Aug 24, 2015 21:23:57 GMT -6
I like that Lankhmar is back, and I like that it's back for D&D(-ish games). Even though the recent rendition of the setting for RuneQuest wasn't bad , at all.
I'd like to see a compendium of the modules, though, or perhaps eventually a larger sourcebook.
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Post by Deleted on Aug 25, 2015 1:21:16 GMT -6
Ah, just noticed that Pinnacle Entertainment is indeed currently publishing more general setting material, though, of course, for the "Savage Worlds" brand.
That puts GGG's efforts in the proper context. I am happy they write Lankhmar stuff, even so, ans I hope they expand the line!
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Post by Deleted on Mar 26, 2017 5:13:14 GMT -6
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