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Post by simonw on Feb 5, 2015 14:08:37 GMT -6
Still considering a box set for CB. Boxes are expensive, especially when looking at low(ish) numbers. In conjunction with Filigree Forge (who ran the hugely successful BoL;Mythic kickstarter) , we really want to put out a box set. The 4 books have largely been written and are being proof read/edited. Would you pledge for a box set on KS if it goes ahead? What would you want to see in the box, besides the 4 books? Give us your thoughts and feedback because it will help us decide it a) its worth the effort and b) what you all want!
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Post by kesher on Feb 5, 2015 16:56:41 GMT -6
A fold-out map!
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Post by simonw on Feb 23, 2015 16:06:52 GMT -6
Is that it?
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Post by simonw on May 4, 2015 2:25:05 GMT -6
A quick update on Crimson Blades 2 - The idea was to re-write parts of it, tighten up some rules, add a few monsters and adventures, include some stuff that was left out of the original and so on. A big difference is that armour now provides damage reduction rather than making it harder to hit. Another big difference is that XP is no longer counted - you level up by # of adventures the character has completed. There are other minor rule modifications too. Anyway, working with Filigree Forge (who completed the successful BoL kickstarter), we were looking into doing a 4-book box set. The 4 books are done already. However, the box is the big stumbling block. We're still looking into the viability of this before launching a kickstarter. It may be that the box set isn't viable - in which case I'll turn it into a single book which will be available on LULU. But this will be a last resort as I really like box sets.
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Post by kesher on May 8, 2015 13:26:03 GMT -6
I am so happy that to hear that you're getting rid of XP counting... I have NO patience for that anymore...
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Post by The Fiendish Dr. Samsara on Jun 17, 2015 14:57:09 GMT -6
I know I'm a bit late here, but I thought that I'd add my two cents: I would really love to see the demon types lost/changed. I didn't like it in first ed Stormbringer and I still don't. The problem, for me, is that the idea of having distinct types of demons seems coutner to the whole idea of demons. It's a lawful ordering of the ultimate chaos, if you see what I mean. Yes, you could reskin it as saying that when you summon a demon, you are establishing it's type based on what you require from it: until you make a deal, it's just a demon. But I still don't love it.
Have you ever seen Darcsyde's Corum book? I really liked the way demons (inexplicably called "chaos beasts") were handled there.
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Post by simonw on Jun 18, 2015 11:45:12 GMT -6
I know I'm a bit late here, but I thought that I'd add my two cents: I would really love to see the demon types lost/changed. I didn't like it in first ed Stormbringer and I still don't. The problem, for me, is that the idea of having distinct types of demons seems coutner to the whole idea of demons. It's a lawful ordering of the ultimate chaos, if you see what I mean. Yes, you could reskin it as saying that when you summon a demon, you are establishing it's type based on what you require from it: until you make a deal, it's just a demon. But I still don't love it. Have you ever seen Darcsyde's Corum book? I really liked the way demons (inexplicably called "chaos beasts") were handled there. I loved 1st Ed Stormbringer (the best edition, in my book). I do have Darcsyde's Corum - I'll take a look. Since the box set is unlikely to happen, I need to re format what I've done already into a full-size single book. Therefore, I can also look at making some more changes, if I want to as there is no real time pressure now.
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Post by The Fiendish Dr. Samsara on Jun 19, 2015 10:11:15 GMT -6
I loved 1st ed. Stormbringer too, but not the Demon Types. Having said that, it occurs to me that by keeping MU spells and summoning, plus the more balanced nature of D&D chargen, you've actually got something more akin to latter editions, when they added Battle Magic and toned down the wildly divergent chargen systems. In that light, I rather preferred the way 4th ed and Elric! allowed more chaosy demons, although I still think I prefer Corum's (theoretically, as I never got a chance to play with them).
Sorry about no-go on the boxed set.
Can I spout off a couple of other thougths about changes here?
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Post by simonw on Jun 20, 2015 6:48:20 GMT -6
I loved 1st ed. Stormbringer too, but not the Demon Types. Having said that, it occurs to me that by keeping MU spells and summoning, plus the more balanced nature of D&D chargen, you've actually got something more akin to latter editions, when they added Battle Magic and toned down the wildly divergent chargen systems. In that light, I rather preferred the way 4th ed and Elric! allowed more chaosy demons, although I still think I prefer Corum's (theoretically, as I never got a chance to play with them). Sorry about no-go on the boxed set. Can I spout off a couple of other thougths about changes here? Course you can
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Post by The Fiendish Dr. Samsara on Jun 20, 2015 8:18:23 GMT -6
Okay, let me start by saying how much I like the idea here. I have often said that my biggest problem with Stormbringer was the Young Kingdoms: too much baggage. Sure, you could technically pretend Elric never happens or something, but personally I cannot do that. So I have advocated for playing the game in a different setting: my last attempt was turning the map upside down amd just changing the names. Everybody got what was going on, but it was freeing. However, I think the Crimson Lands takes that one step further and I really like that. We get that it's Stormbringer, but we're freed from Elric's long shadow. Plus, I find it easier to add my own stuff in this way without worrying about canon (which I hate worrying about, but do). Then, the idea of tying all this into the familiarity of Ye Auld Game without being stuck with the D20 system is nifty. And where you have changed things, they are cool. Not surprisingly, since we all know that you are good at this. The Hit Dice mechanic alone is keen; the greater differentiation between human sorcerors and Melni...El...I mean, Dendrelyssi is great; and adding Necromancy to the summonings is fantastic. I love the idea of binding a wraith. That out of the way, here are some thoughts: 1. I was just thumbing through Stormbringer 4th and Elric! last night (I wish I could check out Corum but it's buried in a box and maybe never to be seen again). Two alternative versions of demonsummoning there, but both based on the idea that you get a pool of points with which to build the demon. S4 was more complicated in that you determine the pool by adding up the sorceror's stats so that the higher his stats, the more powerful the demon. I don't much care for that, though John Monroe told me that he wasn't too satisfied with it either and he wrote it. But I did quite like the idea that the longer you took to summon the demon the more control you had over what emerged: if you wanted a quick(ish) and easy(ish) summoning, you only allocated part of the points and the GM did the rest (cackling fiendishly, I should think). Elric! gave you a binary choice of how much POW the demon had (I forget exactly) with the more powerful being more difficult. That version also introduced Magic Points into the game and you had to invest Magic Points into summoning with more MP's being better for you. But I think either version is much better than the Demon types from 1st through 3rd editions for reasons already given. 2. I will also note that I have never really loved how elementals were treated in any iteration: they are just too weak IMO and there is too great a jump in power between piddly elementals and powerful demons. 'Course, that's probably a good reflection of the source material in some ways (giving a great temptation to go to demons), but it always bugged me that Elric could summon a sea mist and blow his raider-ship super-fast in a way that you could not really duplicate in the game. 3. It strikes me that having bad stuff happen to only Necromancers is off. I think the punishments are going to wrack up too quickly and that demon-summoners ought to face at least as bad (maybe more toward gibbering insanity than physical deformation although there are a lot of magcially warped bodies in Moorcock). 4. I was somewhat disappointed in Crimson Lords. I also think that Kevin Crawford's Spears of the Dawn is a nice piece of work, but I don't see the Griots fitting into this setting. At all. Not the name; not the function. And all the implied Elric in the first game gets submerged into obvious pastiches. This may just be a taste thing, but I don't want to see the Elric cast statted up with slightly changed names; I want something fitting but your own. Hmn, maybe that's enough for now.
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Post by simonw on Jun 20, 2015 13:09:54 GMT -6
but I don't see the Griots fitting into this setting. At all. Not the name; not the function. I'll consider some of your other points sometime (and I might well tinker with demons/demon summoning some more) but I will say here and now that I've never read Spears of The Dawn and I didn't know Griots had appeared anywhere else before I put them in Crimson Blades (Lords)! Anyway, I like them and they'll be staying
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Post by The Fiendish Dr. Samsara on Jun 23, 2015 12:40:48 GMT -6
Oh wow, okay. I assumed from your thanks to Kevin in the credits that you were using a mod of his Griots from Spears. My mistake.
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Post by simonw on Jun 23, 2015 12:56:23 GMT -6
Oh wow, okay. I assumed from your thanks to Kevin in the credits that you were using a mod of his Griots from Spears. My mistake. That was just for him making available to other publishers all the art from Scarlet Heroes/Spears of the Dawn.
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Post by Deleted on Nov 30, 2015 16:57:42 GMT -6
Is a 2nd Edition still going to happen ?
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Post by simonw on Dec 1, 2015 10:07:41 GMT -6
It's been more or less written for several months...it's just unlikely to be a boxed set now. I'm looking at publishing early next year.
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Post by Deleted on Dec 9, 2015 12:44:13 GMT -6
Looking forward to it's release, in whatever form
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