Metamorphosis Alpha Goodness from Goodman Games!
Jan 17, 2015 13:44:24 GMT -6
greentongue, The Semi-Retired Gamer, and 1 more like this
Post by cadriel on Jan 17, 2015 13:44:24 GMT -6
I just got my collection of add-ons and stretch goals for the Metamorphosis Alpha Kickstarter by Goodman Games:
You can find details of all these products at the Goodman Games site here. Here's what they sent:
The Android Underlords, an Adventure, by Michael Curtis
Book of Handouts, 16 Scenes to Show Players, by James M. Ward and Jim Holloway
The Captain's Table, an Adventure, by Jim Wampler
Creatures & Gadgets, a Sourcebook, by James M. Ward
Death Ziggurat in Zero-G, an Adventure, by Jobe Bittman
The Level of the Lost, an Adventure, by Michael Curtis
The Long, Hard Mile, a Solo Adventure by James M. Ward
The Mutation Manual, a Character Sourcebook, by James M. Ward, Marv Breig, Jon Hershberger, Craig J. Brain, Michael Curtis, Jim Wampler, Jon Hook, & Jobe Bittman
Warden Adventures, a Series of Encounters, by James M. Ward
The Warden Armory, a Sourcebook, by James M. Ward
What Are the Prisoners of REC-LOC-119?, an Adventure, by Jon Hook
There's also a Referee's Screen and a huge print of the Starship Warden drawing by Doug Kovacs.
This is really exciting for MA fans! A game that has gone for almost 40 years with very little support is, suddenly, a well-supported game. The Mutation Manual is the most essential, followed closely by Creatures & Gadgets and the Warden Armory. The Manual offers dozens of new physical, mental and plant mutations! Creatures & Gadgets is what it says; there are a dozen new mutations, and several dozen new gadgets for PCs to find among tech items. And the Warden Armory offers new guns, bombs, grenades, drones, droids, bots, armor, force walls, and other fun things for a referee populating the areas.
Jim's Warden Adventures is neat, it's basically a series of 8 small encounters, each with its own internal logic and tricks, that the referee can place when creating a level. The Android Underlords features the "metal caverns," a sort of dungeon-like environment between levels of the Warden. The Level of the Lost is almost impossibly cool, as it features the idea of a dinosaur preserve on board the Warden, and therefore is a level full of mutant dinosaurs. Including raptoids (like wolfoids or cougaroids, but for utahraptors). Death Ziggurat is actually a neat little introductory module that MA has never had, including both a sandbox area and a keyed adventure location (the eponymous ziggurat). It has the neat conceit that the PCs' home village is in the Super Shop Mart. The Captain's Table is actually a really neat adventure that gets the PCs to the cargo level, which of course is infested with space weevils that can chew through duralloy, and contains some other nasty surprises. There is also a whole set of tables to determine what's in a cargo bay that can be used quite separately from the module. REC-LOC-119 has some nice things, like a quick Generic Mutant table, and is a location-based adventure with a crazed robot that is nice, if not quite at the same speed as the other modules.
I haven't given them in-depth reads, but of the modules I really like Level of the Lost and Captain's Table for what they do. Death Ziggurat is the only one that is really suitable for beginning PCs, but between this and the Deluxe book I dare say you could easily put together a very full MA campaign. And the sourcebooks, together with the additional material in the Deluxe book, give a plethora of options for home-brewed adventures.
So if you missed the Kickstarter, pick up whatever you can from this batch. Metamorphosis Alpha is no longer that one-off RPG from '76; it's now a fully supported game line.
You can find details of all these products at the Goodman Games site here. Here's what they sent:
The Android Underlords, an Adventure, by Michael Curtis
Book of Handouts, 16 Scenes to Show Players, by James M. Ward and Jim Holloway
The Captain's Table, an Adventure, by Jim Wampler
Creatures & Gadgets, a Sourcebook, by James M. Ward
Death Ziggurat in Zero-G, an Adventure, by Jobe Bittman
The Level of the Lost, an Adventure, by Michael Curtis
The Long, Hard Mile, a Solo Adventure by James M. Ward
The Mutation Manual, a Character Sourcebook, by James M. Ward, Marv Breig, Jon Hershberger, Craig J. Brain, Michael Curtis, Jim Wampler, Jon Hook, & Jobe Bittman
Warden Adventures, a Series of Encounters, by James M. Ward
The Warden Armory, a Sourcebook, by James M. Ward
What Are the Prisoners of REC-LOC-119?, an Adventure, by Jon Hook
There's also a Referee's Screen and a huge print of the Starship Warden drawing by Doug Kovacs.
This is really exciting for MA fans! A game that has gone for almost 40 years with very little support is, suddenly, a well-supported game. The Mutation Manual is the most essential, followed closely by Creatures & Gadgets and the Warden Armory. The Manual offers dozens of new physical, mental and plant mutations! Creatures & Gadgets is what it says; there are a dozen new mutations, and several dozen new gadgets for PCs to find among tech items. And the Warden Armory offers new guns, bombs, grenades, drones, droids, bots, armor, force walls, and other fun things for a referee populating the areas.
Jim's Warden Adventures is neat, it's basically a series of 8 small encounters, each with its own internal logic and tricks, that the referee can place when creating a level. The Android Underlords features the "metal caverns," a sort of dungeon-like environment between levels of the Warden. The Level of the Lost is almost impossibly cool, as it features the idea of a dinosaur preserve on board the Warden, and therefore is a level full of mutant dinosaurs. Including raptoids (like wolfoids or cougaroids, but for utahraptors). Death Ziggurat is actually a neat little introductory module that MA has never had, including both a sandbox area and a keyed adventure location (the eponymous ziggurat). It has the neat conceit that the PCs' home village is in the Super Shop Mart. The Captain's Table is actually a really neat adventure that gets the PCs to the cargo level, which of course is infested with space weevils that can chew through duralloy, and contains some other nasty surprises. There is also a whole set of tables to determine what's in a cargo bay that can be used quite separately from the module. REC-LOC-119 has some nice things, like a quick Generic Mutant table, and is a location-based adventure with a crazed robot that is nice, if not quite at the same speed as the other modules.
I haven't given them in-depth reads, but of the modules I really like Level of the Lost and Captain's Table for what they do. Death Ziggurat is the only one that is really suitable for beginning PCs, but between this and the Deluxe book I dare say you could easily put together a very full MA campaign. And the sourcebooks, together with the additional material in the Deluxe book, give a plethora of options for home-brewed adventures.
So if you missed the Kickstarter, pick up whatever you can from this batch. Metamorphosis Alpha is no longer that one-off RPG from '76; it's now a fully supported game line.