|
Post by jmccann on Dec 20, 2014 23:09:46 GMT -6
This game came up recently in another thread. Being co-designed by Dave Wesley and having been played by D&D authors Gygax and Holmes, I think it is not off topic here. I had a look on Boardgamegeek and was not surprised to see that the entry for this game has a lot of info. boardgamegeek.com/boardgame/1577/source-nileOne file there is a review by Gary Gygax which originally appeared in issue 20 of The Dragon. Another variant by John Eric Holmes appears in issue 24. The Avalon Hill General Vol. 18 #6 and Vol. 21 #3 have articles on the game. I remember seeing references to the game and being interested in it but have never played it. I am interested in it for the terrain generation and would like to hear from anyone who has played it and can comment on it as a game or as a source of mechanisms for generating wilderness terrain for D&D. Has anyone here ever played the game, or used it to generate maps for roleplaying?
|
|
|
Post by Zenopus on Dec 20, 2014 23:46:20 GMT -6
I've never seen the original game, but I've read the Holmes article, which is pretty cool as it adds fantasy elements to the game. Here's all of the info I have on it, from the Holmes Bibliography: " Lost Civilizations: Fantasy Supplement for Source of the Nile", article, THE DRAGON #24, April 1979, pages 5-6 [/u] (THE DRAGON #31, November 1979; pg 16) that: -However, the TRIBUTARY 2 magazine was apparently never published as this page states: "Tributary 2: Demons of the Nile (not published) fantasy supplement for SotN"[/ul]
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 21, 2014 17:57:53 GMT -6
It's an awesomely fun beer and pretzels game, and yes, you could indeed create maps with it.
In fact, my next project is to adapt it for fantasy. Instead of British explorers in Africa, you're high level wizards a la Dying Earth exploring an unknown world, and you can encounter anything from cavemen to floating magical cities.
|
|