|
Post by greentongue on Nov 22, 2014 8:21:53 GMT -6
I've been looking at "Descent: Journeys in the Dark II" as an inspiration to merge wargames and RPG. What's to stop someone from using their own rules for "Quick and Dirty" games?
Say you wanted something outside of the player characters but that they could influence. Or you wanted to test some conflicts before the characters lives depended on them.
How is "Descent: Journeys in the Dark II" as a game on its own? Worth the investment? Reusable? =
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Nov 24, 2014 2:39:30 GMT -6
You mean, the boardgame? - Glorious thing, but I liked the 4e D&D boardgames a bit better. The second edition of Descent got rather mediocre reviews - by my friends around here. And given that it costs about 120 € to get all the addons, I politely passed on it, and spent my money for others stuff.
|
|
|
Post by hagbard on Nov 24, 2014 6:36:16 GMT -6
I own it, but I wouldn't buy it if I had to do all over again. It reminds me a lot of Heroquest, except that was way more fun.
|
|
|
Post by Red Baron on Nov 24, 2014 22:00:23 GMT -6
I played Descent: Journeys in the Dark, but I think it was the first game.
I really liked the sense of urgency, where if you got bogged down for too long, the dm would be able to swamp you with hordes of monsters.
The game itself wasn't really special, but there were a ton of cool miniatures included with it for the very reasonable price of the game.
|
|